binana/profile/3.3.5a-windows-386/include/console/default_settings.h

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608 B
C

#ifndef CONSOLE_DEFAULT_SETTINGS_H
#define CONSOLE_DEFAULT_SETTINGS_H
DECLARE_STRUCT(DefaultSettings);
#include "gx/format.h"
struct DefaultSettings {
float farClip;
// float terrainLODDist;
uint32_t terrainShadowLOD;
uint32_t detailDoodadDensity;
uint32_t detailDoodadAlpha;
bool animatingDoodads;
bool trilinear;
uint32_t numLights;
bool specularity;
bool unk19;
bool unk1A;
uint32_t waterLOD;
float particleDensity;
float unitDrawDist;
float smallCull;
float distCull;
CGxFormat* format;
uint32_t baseMipLevel;
uint32_t numChannels;
bool fivePointOne;
};
#endif