binana/profile/3.3.5a-windows-386/include/object/unit.h

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4.6 KiB
C

#ifndef OBJECT_UNIT_H
#define OBJECT_UNIT_H
struct CGUnit {
}
DECLARE_STRUCT(CGUnit_C);
DECLARE_STRUCT(CGUnit);
struct __cppobj __declspec(align(8)) CGUnit_C : CGObject_C, CGUnit
{
int m_questCountKilled;
int m_questCountNeeded;
HMODEL__ *m_resEffectModel;
unsigned __int64 m_meleeTargetDeathHold;
int m_precastSheatheHoldTimer;
int m_customAttackSound;
NTempest::C3Vector m_customAttackPosition;
unsigned int m_splashSoundID;
unsigned int m_disengageLookAtTimer;
TSGrowableArray<ANIMENDDATA> m_animEndCallbackList;
ANIMENDDATA *m_callbackList[135];
CreatureStats_C *m_stats;
CreatureDisplayInfoRec *m_displayInfo;
CreatureDisplayInfoExtraRec *m_displayInfoExtra;
CreatureModelDataRec *m_modelData;
CreatureSoundDataRec *m_soundData;
CreatureSoundDataRec *m_mountedSoundData;
UnitBloodLevelsRec *m_bloodRec;
AuraVisual m_auraVisual[12];
TSList<ACTIVEAURAINFO,TSGetLink<ACTIVEAURAINFO> > m_activeAuraInfo;
ANIMENUMERATION m_pendingImpactAnim;
HMODEL__ *m_tempCharModel;
TSGrowableArray<char> m_deathHoldBuffer;
TSGrowableArray<unsigned int> m_deathHoldBufferIndices;
int m_lastDeathTime;
int m_nextDeathHoldCheckTime;
TSGrowableArray<QUESTGIVEREMOTENODE> m_emoteQueue;
HMODEL__ *m_interactIconModel;
TSList<BLOODSPLATNODE,TSGetLink<BLOODSPLATNODE> > m_bloodSplatNodes;
unsigned int m_nextAllowableBloodPool;
TSList<ANIMQUEUENODE,TSGetLink<ANIMQUEUENODE> > m_animQueue;
CCombatClient m_combat;
ANIMQUEUENODE *m_currentDamageInfo;
unsigned int m_readySequence;
unsigned int m_animEndTime;
unsigned int m_animBaseDuration;
unsigned int m_animStartTime;
unsigned int m_flags;
unsigned int m_animFlags;
unsigned int m_footprintTextureID;
unsigned int m_terrain;
NTempest::C2Vector m_footprintSize;
float m_footprintParticleScale;
DEBUGHITROLLINFO m_hitInformation;
ANIMENUMERATION m_spellPrecastingAnim;
ANIMENUMERATION m_spellCastingAnim;
ANIMENUMERATION m_deferredPrecastAnim;
int m_animatingAura;
unsigned int m_emoteID;
unsigned int m_spellCastingEffectKit;
unsigned int m_spellCastingSoundID;
int m_spellCastingCameraShakeID;
MISSILESTRUCT m_spellMissileStruct;
float m_lastSentFacing;
float m_lastSentPitch;
HPLAYERNAME__ *m_unitNameHandle;
int m_accumulatedXPDrop;
int m_castingSpell;
int m_interruptedSpell;
int m_lastSpellCastAnimTime;
int m_nextBreath;
int m_nextMountBreath;
int m_scriptRegistered;
float m_displayFacing;
float m_smoothFacing;
float m_savedFacingDeltas[4];
float m_forcedDisplayFacing;
unsigned int m_deathTime;
unsigned __int64 m_lastCombatTarget;
unsigned __int64 m_targetUnit;
unsigned int m_currentBaseAnimState;
unsigned int m_currentBaseAnim;
unsigned int m_currentTorsoAnimState;
unsigned int m_currentTorsoAnim;
unsigned int m_currentMountAnimState;
unsigned int m_currentWoundStartTime;
unsigned int m_currentWoundAnimDuration;
unsigned int m_spellFizzleTimer;
unsigned int m_deathHolds;
QUEST_GIVER_STATUS m_questGiverStatus;
NTempest::C3Vector m_serverLoc;
TSGrowableArray<NTempest::C3Vector> m_debugPathPoints;
unsigned int m_numDebugPathNodes;
Sound *m_spellLoopedSound;
Sound *m_creatureLoopSound;
unsigned int m_mountedFootprintID;
NTempest::C2Vector m_mountedFootprintSize;
HMODEL__ *m_fadingPureMountModel;
PUREMOUNTFADEMODE m_pureMountFadeMode;
unsigned int m_pureMountFadeStartTime;
float m_fadingMountFacing;
NTempest::C3Vector m_fadingMountPos;
float m_fadingMountScale;
NPCSoundsRec *m_NPCSoundsRec;
unsigned int m_lastGlobalClickCount;
unsigned int m_pissedCount;
unsigned int m_numNPCPissedSounds;
HCHARGEOSET__ *m_geosetHandle;
HTEXCOMPONENT__ *m_texComponent;
unsigned int m_preferredGeosets[15];
int m_displayHealth;
TSList<IMPACTEFFECTDESC,TSGetLink<IMPACTEFFECTDESC> > m_impactEffectsDesc;
TSList<SPELLEFFECTDESC,TSGetLink<SPELLEFFECTDESC> > m_spellEffectLists[11];
NTempest::C3iVector m_currentEmissive;
int m_pendingHitSpellID;
TSGrowableArray<unsigned __int64> m_pendingHitAnimVictims;
int m_auraFlags[56];
int m_walkStateAnim;
int m_standStateAnim;
float m_baseRadius;
unsigned int m_ammoDisplayID;
unsigned int m_ammoInvType;
unsigned int m_rangedStandTimer;
ACTIVEATTACHMENTINFO *m_attachments[5];
ACTIVEATTACHMENTINFO *m_deferredAttachments[5];
int m_weaponTrails[5];
HMODEL__ *m_paperDollModel;
int m_sheatheReasons;
ANIMENUMERATION m_handAnim[2];
unsigned int m_deferredSheatheFlags;
SHEATHEREASONS m_deferredSheatheReason;
int m_savedChannelSpellID;
TSGrowableArray<unsigned __int64> m_savedChannelSpellTargets;
SPELLEFFECTDESC *m_channelSpellEffect;
SpellRec *m_shapeShiftPoof;
FishingLineObject *m_fishingLineObject;
};
#endif