binana/profile/3.3.5a-windows-386/include/map/liquidparticle.h

13 lines
200 B
C

#ifndef MAP_LIQUID_PARTICLE_H
#define MAP_LIQUID_PARTICLE_H
DECLARE_STRUCT(LiquidParticle);
#include "tempest/vector.h"
struct LiquidParticle {
C3Vector position;
float size;
};
#endif