binana/profile/3.3.5a-windows-386/include/map/maprenderchunk.h

53 lines
1.1 KiB
C

#ifndef MAP_MAP_RENDER_CHUNK_H
#define MAP_MAP_RENDER_CHUNK_H
DECLARE_STRUCT(CMapRenderChunkLayer);
DECLARE_STRUCT(CMapRenderChunk);
#include "gx/buffer.h"
#include "map/mapchunk.h"
#include "system/types.h"
#include "tempest/vector.h"
#include "texture/texture.h"
struct CMapRenderChunkLayer {
int16_t flags;
int16_t layerIndex;
CTexture* texture;
int32_t unkIndex;
int32_t unkValue;
CMapRenderChunk* owner;
};
struct CMapRenderChunk {
CMapRenderChunk* renderChunkPtr1;
CMapRenderChunk* renderChunkPtr2;
uint8_t unkFlags;
uint8_t layersCount;
int16_t unk_0A;
int32_t unk_0C;
CMapChunk* mapChunkPtr1;
CMapChunk* mapChunkPtr2;
C3Vector vec1;
C3Vector vec2;
float radius;
CMapRenderChunkLayer layers[4];
CTexture* terrainBlendTexture;
CTexture* shadowTexture;
CGxBuf* vertexBuf;
CGxBuf* indicesBuf;
int32_t unk_94;
int32_t unk_98;
int16_t unk_9C;
int16_t unk_9E;
int32_t unk_A0;
int32_t unk_A4;
};
#endif