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28 lines
No EOL
498 B
C
28 lines
No EOL
498 B
C
#ifndef M2_LIGHT_H
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#define M2_LIGHT_H
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DECLARE_STRUCT(CM2Light);
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#include "m2/scene.h"
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struct CM2Light {
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CM2Scene* m_scene;
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uint32_t dword4;
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uint32_t m_type;
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C3Vector m_pos;
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float float10;
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float float14;
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float float18;
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C3Vector m_dir;
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C3Vector m_ambColor;
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C3Vector m_dirColor;
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C3Vector m_specColor;
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float m_constantAttenuation;
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float m_linearAttenuation;
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float m_quadraticAttenuation;
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uint32_t m_visible;
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CM2Light** m_lightPrev;
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CM2Light* m_lightNext;
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};
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#endif |