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https://github.com/thunderbrewhq/binana.git
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60 lines
1.7 KiB
Lua
60 lines
1.7 KiB
Lua
-- #include "cmapbaseobj.lua"
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local CMapChunk = Struct('CMapChunk', CMapBaseObj)
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:embed('aIndex', C2iVector)
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:embed('sOffset', C2iVector)
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:embed('cOffset', C2iVector)
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:embed('center', C3Vector)
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:field('radius', 'float')
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:embed('bbox', CAaBox)
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:embed('bottomRight', C3Vector)
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:embed('topLeft', C3Vector)
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:embed('topLeftCoords', C3Vector)
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:field('distToCamera', 'float')
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:embed('bbox2', CAaBox)
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:ptr('detailDoodadInst')
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:ptr('renderChunk')
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:field('unk_AC', 'int32')
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:field('areaId', 'int32')
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:field('unk_B4', 'int32')
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:field('unk_B8', 'int32')
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:field('unk_BC', 'int32')
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:field('unk_C0', 'int32')
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:embed('doodadDefLinkList', TSExplicitList)
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:embed('mapObjDefLinkList', TSExplicitList)
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:embed('unkList', TSExplicitList)
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:embed('lightLinkList', TSExplicitList)
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:embed('mapSoundEmitterLinkList', TSExplicitList)
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:embed('liquidChunkLinkList', TSExplicitList)
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:ptr('chunkInfoBeginPtr')
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:ptr('header')
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:ptr('lowQualityTexMap')
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:ptr('predTexture')
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:ptr('vertices')
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:ptr('vertexShading')
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:ptr('normals')
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:ptr('shadowMap')
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:ptr('layers')
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:ptr('additionalShadowmap')
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:ptr('MCRF')
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:ptr('liquid')
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:ptr('soundEmitters')
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:field('unk_140', 'int32')
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:field('unk_144', 'int32')
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:field('unk_148', 'int32')
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:field('unk_14C', 'int32')
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:field('unk_150', 'int32')
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:field('unk_154', 'int32')
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local address = 0x00795e25 -- at CWorldScene__LocateViewer3
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debugger_onBreakpoint = nil
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function onBreakpoint()
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loadStructToTable(CMapChunk, ECX)
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debugger_onBreakpoint = nil
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debug_removeBreakpoint(address)
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debug_continueFromBreakpoint(co_run)
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return 1
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end
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debug_setBreakpoint(address)
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debugger_onBreakpoint = onBreakpoint
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