binana/cheatengine/cmapchunk.lua
2026-01-31 18:29:03 +03:00

60 lines
1.7 KiB
Lua

-- #include "cmapbaseobj.lua"
local CMapChunk = Struct('CMapChunk', CMapBaseObj)
:embed('aIndex', C2iVector)
:embed('sOffset', C2iVector)
:embed('cOffset', C2iVector)
:embed('center', C3Vector)
:field('radius', 'float')
:embed('bbox', CAaBox)
:embed('bottomRight', C3Vector)
:embed('topLeft', C3Vector)
:embed('topLeftCoords', C3Vector)
:field('distToCamera', 'float')
:embed('bbox2', CAaBox)
:ptr('detailDoodadInst')
:ptr('renderChunk')
:field('unk_AC', 'int32')
:field('areaId', 'int32')
:field('unk_B4', 'int32')
:field('unk_B8', 'int32')
:field('unk_BC', 'int32')
:field('unk_C0', 'int32')
:embed('doodadDefLinkList', TSExplicitList)
:embed('mapObjDefLinkList', TSExplicitList)
:embed('unkList', TSExplicitList)
:embed('lightLinkList', TSExplicitList)
:embed('mapSoundEmitterLinkList', TSExplicitList)
:embed('liquidChunkLinkList', TSExplicitList)
:ptr('chunkInfoBeginPtr')
:ptr('header')
:ptr('lowQualityTexMap')
:ptr('predTexture')
:ptr('vertices')
:ptr('vertexShading')
:ptr('normals')
:ptr('shadowMap')
:ptr('layers')
:ptr('additionalShadowmap')
:ptr('MCRF')
:ptr('liquid')
:ptr('soundEmitters')
:field('unk_140', 'int32')
:field('unk_144', 'int32')
:field('unk_148', 'int32')
:field('unk_14C', 'int32')
:field('unk_150', 'int32')
:field('unk_154', 'int32')
local address = 0x00795e25 -- at CWorldScene__LocateViewer3
debugger_onBreakpoint = nil
function onBreakpoint()
loadStructToTable(CMapChunk, ECX)
debugger_onBreakpoint = nil
debug_removeBreakpoint(address)
debug_continueFromBreakpoint(co_run)
return 1
end
debug_setBreakpoint(address)
debugger_onBreakpoint = onBreakpoint