binana/profile/3.3.5a-windows-386/include/map/weather.h

332 lines
7 KiB
C

#ifndef MAP_WEATHER_H
#define MAP_WEATHER_H
DECLARE_STRUCT(Weather);
DECLARE_STRUCT(Mists);
DECLARE_STRUCT(Rain);
DECLARE_STRUCT(Snow);
DECLARE_STRUCT(Sand);
DECLARE_STRUCT(PacketList_Packet_RainDrop);
DECLARE_STRUCT(Packet_RainDrop);
DECLARE_STRUCT(RainDropParticle);
DECLARE_STRUCT(RainParticleBuffer);
DECLARE_STRUCT(PacketList_Packet_RainPatter);
DECLARE_STRUCT(Packet_RainPatter);
DECLARE_STRUCT(RainPatterParticle);
DECLARE_STRUCT(RainPatterParticleBuffer);
DECLARE_STRUCT(PacketList_Packet_SnowFlake);
DECLARE_STRUCT(Packet_SnowFlake);
DECLARE_STRUCT(SnowFlakeParticle);
DECLARE_STRUCT(SnowFlakeParticleBuffer);
DECLARE_STRUCT(PacketList_Packet_SandGrain);
DECLARE_STRUCT(Packet_SandGrain);
DECLARE_STRUCT(SandGrainParticle);
DECLARE_STRUCT(SandGrainParticleBuffer);
#include "gx/buffer.h"
#include "gx/shader.h"
#include "system/types.h"
#include "tempest/box.h"
#include "tempest/vector.h"
#include "texture/texture.h"
struct Mists {
void** vtable;
C3Vector position;
uint32_t unk_10;
uint32_t unk_14;
uint32_t unk_18;
float scale;
uint32_t unk_20;
float rotationSpeed;
float fadeSpeed;
uint32_t unk_2C;
float opacity;
float lifeTime;
float spawnRate;
uint8_t unk_3C;
uint8_t padding[3];
CTexture* mistTexture;
uint32_t particleCount;
uint32_t unk_48;
uint32_t unk_4C;
uint32_t unk_50;
};
struct SandGrainParticle {
C3Vector position;
C3Vector velocity;
float lifetime;
float size;
};
struct SandGrainParticleBuffer {
uint32_t particleCount;
SandGrainParticle particles[6144];
};
struct Packet_SandGrain {
Packet_SandGrain* prev;
Packet_SandGrain* next;
SandGrainParticleBuffer particlesBuffer;
uint32_t currParticle;
uint32_t packetStartTick;
uint32_t packetEndTick;
float packetBuildTime;
uint32_t field_C007;
uint32_t field_C008;
uint32_t field_C009;
CGxPool* gxPool;
CGxBuf* vertexBufHandle;
};
struct PacketList_Packet_SandGrain {
int32_t unk_00;
Packet_SandGrain* prev;
Packet_SandGrain* next;
int32_t activePacketsCount;
int32_t freePacketsCount;
int32_t unk_14;
Packet_SandGrain* unk_18;
Packet_SandGrain* unk_1C;
};
struct Sand {
int32_t useWeatherShaders;
CAaBox bbox;
Mists mists;
PacketList_Packet_SandGrain sandGrainPacketList;
Packet_SandGrain* sandGrainPacketPtr;
float unk_94;
CGxShader* shader;
float unk_9C;
};
struct SnowFlakeParticle {
C3Vector position;
C3Vector velocity;
float lifetime;
float size;
};
struct SnowFlakeParticleBuffer {
uint32_t particleCount;
SnowFlakeParticle particles[6144];
};
struct Packet_SnowFlake {
Packet_SnowFlake* prev;
Packet_SnowFlake* next;
SnowFlakeParticleBuffer particlesBuffer;
uint32_t currParticle;
uint32_t packetStartTick;
uint32_t packetEndTick;
float packetBuildTime;
uint32_t field_C007;
uint32_t field_C008;
uint32_t field_C009;
CGxPool* gxPool;
CGxBuf* vertexBufHandle;
};
struct PacketList_Packet_SnowFlake {
int32_t unk_00;
Packet_SnowFlake* prev;
Packet_SnowFlake* next;
int32_t activePacketsCount;
int32_t freePacketsCount;
int32_t unk_14;
Packet_SnowFlake* unk_18;
Packet_SnowFlake* unk_1C;
};
struct Snow {
int32_t useWeatherShaders;
CAaBox bbox;
Mists mists;
// PacketList_Packet_SnowFlake snowFlakePacketList;
int32_t unk_70;
void* unk_74;
void* unk_78;
int32_t activePacketsCount;
int32_t freePacketsCount;
int32_t unk_84;
void* unk_88;
void* unk_8C;
// end
Packet_SnowFlake* snowFlakePacketPtr;
float unk_94;
CTexture* snowFlakeTex;
CGxShader* shaderPtr;
int32_t unk_A0;
int32_t unk_A4;
};
struct RainPatterParticle {
C3Vector position;
float lifetime;
float size;
float unk;
};
struct RainPatterParticleBuffer {
uint32_t particleCount;
RainPatterParticle particles[6144];
};
struct Packet_RainPatter {
Packet_RainPatter* prev;
Packet_RainPatter* next;
RainPatterParticleBuffer particlesBuffer;
uint32_t currParticle;
uint32_t packetStartTick;
uint32_t packetEndTick;
float packetBuildTime;
uint32_t field_9007;
uint32_t field_9008;
uint32_t field_9009;
CGxPool* gxPool;
CGxBuf* vertexBufHandle;
};
struct PacketList_Packet_RainPatter {
int32_t unk_00;
Packet_RainPatter* prev;
Packet_RainPatter* next;
int32_t activePacketsCount;
int32_t freePacketsCount;
int32_t unk_14;
Packet_RainPatter* unk_18;
Packet_RainPatter* unk_1C;
};
struct RainDropParticle {
C3Vector position;
C3Vector velocity;
CImVector color;
float size;
float unk;
};
struct RainParticleBuffer {
uint32_t particleCount;
RainDropParticle particles[6144];
};
struct Packet_RainDrop {
Packet_RainDrop* prev;
Packet_RainDrop* next;
RainParticleBuffer particlesBuffer;
uint32_t currParticle;
uint32_t packetStartTick;
uint32_t packetEndTick;
float packetBuildTime;
uint32_t field_D807;
uint32_t field_D808;
uint32_t field_D809;
CGxPool* gxPool;
CGxBuf* vertexBufHandle;
};
struct PacketList_Packet_RainDrop {
int32_t unk_00;
Packet_RainDrop* prev;
Packet_RainDrop* next;
int32_t activePacketsCount;
int32_t freePacketsCount;
int32_t unk_14;
Packet_RainDrop* unk_18;
Packet_RainDrop* unk_1C;
};
struct Rain {
int32_t useWeatherShaders;
CAaBox bbox;
Mists mists;
PacketList_Packet_RainDrop rainDropPacketList;
PacketList_Packet_RainPatter rainPatterPacketList;
Packet_RainDrop* rainDropPacketPtr;
float unk_B4; // particle lifetime?
Packet_RainPatter* rainPatterPacketPtr;
CTexture* rainDropTex;
CGxShader* shaderRain;
CTexture* rainDropSplashTex;
CGxShader* shaderPatter;
float particlesPerFrame;
float intensity;
};
struct Weather {
float intensity;
float lastIntensity;
float currStormItensity;
float targetSkyDark;
float startSkyDark;
float currSkyDark;
uint32_t weatherStartMs;
uint32_t weatherStartMs2;
uint32_t weatherType;
uint32_t abrupt;
float transitionSkyBox;
float transitionSkyBoxNotAbrupt;
float transitionSkyBoxNoWeather;
CImVector color;
char texturePath[260];
Rain* rain;
Snow* snow;
Sand* sand;
void* unkObject;
int32_t unk_14C;
void* unk_ptr_150;
void* unk_ptr_154;
int32_t unk_158;
void* unk_ptr_15C;
void* unk_ptr_160;
C3Vector velocity;
C3Vector unkVec;
C3Vector playerPos;
int32_t unk_188;
float facingAngle;
float moveSpeed;
int32_t unk_194;
};
#endif