🍌bananary analysis 🍌
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binana

This repository hosts some work related to studying the original game binaries.

You can use the information here to get a headstart when working on the Whoa project.

Header files

To make reverse engineering easier, C header files matching the original memory layout are provided.

The header <game version>/include/main.h to import type definitions into your analysis repository.

Headers should be restricted at all times to the C programming language only. C++ syntax will break type analysis.

To convert C++ namespaces, use double-underscores. For instance:

void Name::Space::Thing();

should become:

void Name__Space__Thing();