binana/profile/3.3.5a-windows-386/include/external/d3d9/caps.h

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2.5 KiB
C

#ifndef D3D9_CAPS_H
#define D3D9_CAPS_H
#include "system/types.h"
#include "external/d3d9/devtype.h"
DECLARE_STRUCT(D3DVSHADERCAPS2_0);
DECLARE_STRUCT(D3DPSHADERCAPS2_0);
DECLARE_STRUCT(D3DCAPS9);
struct D3DVSHADERCAPS2_0 {
uint32_t Caps;
int32_t DynamicFlowControlDepth;
int32_t NumTemps;
int32_t StaticFlowControlDepth;
};
struct D3DPSHADERCAPS2_0 {
uint32_t Caps;
int32_t DynamicFlowControlDepth;
int32_t NumTemps;
int32_t StaticFlowControlDepth;
int32_t NumInstructionSlots;
};
struct D3DCAPS9 {
D3DDEVTYPE DeviceType;
uint32_t AdapterOrdinal;
uint32_t Caps;
uint32_t Caps2;
uint32_t Caps3;
uint32_t PresentationIntervals;
uint32_t CursorCaps;
uint32_t DevCaps;
uint32_t PrimitiveMiscCaps;
uint32_t RasterCaps;
uint32_t ZCmpCaps;
uint32_t SrcBlendCaps;
uint32_t DestBlendCaps;
uint32_t AlphaCmpCaps;
uint32_t ShadeCaps;
uint32_t TextureCaps;
uint32_t TextureFilterCaps;
uint32_t CubeTextureFilterCaps;
uint32_t VolumeTextureFilterCaps;
uint32_t TextureAddressCaps;
uint32_t VolumeTextureAddressCaps;
uint32_t LineCaps;
uint32_t MaxTextureWidth, MaxTextureHeight;
uint32_t MaxVolumeExtent;
uint32_t MaxTextureRepeat;
uint32_t MaxTextureAspectRatio;
uint32_t MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
uint32_t StencilCaps;
uint32_t FVFCaps;
uint32_t TextureOpCaps;
uint32_t MaxTextureBlendStages;
uint32_t MaxSimultaneousTextures;
uint32_t VertexProcessingCaps;
uint32_t MaxActiveLights;
uint32_t MaxUserClipPlanes;
uint32_t MaxVertexBlendMatrices;
uint32_t MaxVertexBlendMatrixIndex;
float MaxPointSize;
uint32_t MaxPrimitiveCount;
uint32_t MaxVertexIndex;
uint32_t MaxStreams;
uint32_t MaxStreamStride;
uint32_t VertexShaderVersion;
uint32_t MaxVertexShaderConst;
uint32_t PixelShaderVersion;
float PixelShader1xMaxValue;
/* DX 9 */
uint32_t DevCaps2;
float MaxNpatchTessellationLevel;
uint32_t Reserved5;
uint32_t MasterAdapterOrdinal;
uint32_t AdapterOrdinalInGroup;
uint32_t NumberOfAdaptersInGroup;
uint32_t DeclTypes;
uint32_t NumSimultaneousRTs;
uint32_t StretchRectFilterCaps;
D3DVSHADERCAPS2_0 VS20Caps;
D3DPSHADERCAPS2_0 PS20Caps;
uint32_t VertexTextureFilterCaps;
uint32_t MaxVShaderInstructionsExecuted;
uint32_t MaxPShaderInstructionsExecuted;
uint32_t MaxVertexShader30InstructionSlots;
uint32_t MaxPixelShader30InstructionSlots;
};
#endif