binana/3.3.5a/include/gx/shader.h

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C

#ifndef GX_SHADER_H
#define GX_SHADER_H
#include "storm/hash.h"
#include "storm/array/uint8_t.h"
typedef struct CGxShader CGxShader;
STORM_TS_HASH(CGxShader, HASHKEY_STRI);
// class CGxShader : public TSHashObject<CGxShader, HASHKEY_STRI>
struct CGxShader {
TSHashObject_CGxShader_HASHKEY_STRI b_base;
uint32_t refCount;
void* apiSpecific;
int32_t target;
int32_t int28;
int32_t valid;
int32_t loaded;
int32_t int34;
int32_t patched;
int32_t int3C;
int32_t int40;
int16_t int44;
int16_t int46;
TSGrowableArray_uint8_t code;
};
#endif