binana/profile/3.3.5a-windows-386/include/external/d3d9/light.h

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569 B
C

#ifndef D3D9_LIGHT_H
#define D3D9_LIGHT_H
DECLARE_STRUCT(D3DLIGHT9);
#include "external/d3d9/lighttype.h"
#include "external/d3d9/colorvalue.h"
#include "external/d3d9/vector.h"
struct D3DLIGHT9 {
D3DLIGHTTYPE Type;
D3DCOLORVALUE Diffuse;
D3DCOLORVALUE Specular;
D3DCOLORVALUE Ambient;
D3DVECTOR Position;
D3DVECTOR Direction;
float Range;
float Falloff;
float Attenuation0;
float Attenuation1;
float Attenuation2;
float Theta;
float Phi;
};
#endif