binana/profile/3.3.5a-windows-386/include/ui/simpletop.h

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1.5 KiB
C

#ifndef UI_SIMPLE_TOP_H
#define UI_SIMPLE_TOP_H
#include "event/types.h"
#include "ui/layoutframe.h"
#include "ui/simpleframe.h"
#include "tempest/vector.h"
#include "common/array.h"
DECLARE_ENUM(FRAMEPOINT);
DECLARE_STRUCT(FRAMEPRIORITY);
DECLARE_STRUCT(CSimpleTop);
DECLARE_STRUCT(CSimpleTop__frame_layout);
enum FRAMEPOINT {
FRAMEPOINT_TOPLEFT = 0x0,
FRAMEPOINT_TOP = 0x1,
FRAMEPOINT_TOPRIGHT = 0x2,
FRAMEPOINT_LEFT = 0x3,
FRAMEPOINT_CENTER = 0x4,
FRAMEPOINT_RIGHT = 0x5,
FRAMEPOINT_BOTTOMLEFT = 0x6,
FRAMEPOINT_BOTTOM = 0x7,
FRAMEPOINT_BOTTOMRIGHT = 0x8,
FRAMEPOINT_NUMPOINTS = 0x9
};
struct CSimpleTop__frame_layout {
int32_t enabled;
CSimpleFrame* frame;
FRAMEPOINT anchor;
C2Vector last;
float float14;
};
struct FRAMEPRIORITY {
CSimpleFrame* frame;
uint32_t priority;
};
COMMON_SIMPLE_SORTED_ARRAY_POINTER_TO(FRAMEPRIORITY);
struct CSimpleTop {
CLayoutFrame b_base;
void* m_screenLayer;
CSimpleFrame* m_mouseFocus;
CSimpleFrame* m_mouseCapture;
uint32_t m_keydownCapture[787];
TSList_SIMPLEFRAMENODE m_frames;
uint32_t m_destroyed[3];
void* m_strata[9];
CSimpleTop__frame_layout m_layout;
CSimpleSortedArray_pointer_to_FRAMEPRIORITY m_eventqueue[5][9];
int32_t m_checkFocus;
EVENT_DATA_MOUSE m_mousePosition;
uint32_t dword1234;
void* m_mouseButtonCallback;
void* m_mouseMoveCallback;
void* m_displaySizeCallback;
uint32_t dword1244;
void* m_keyEventCallback;
uint32_t dword124C;
uint32_t dword1250;
uint32_t dword1254;
};
#endif