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feat(objectalloc): implement copy constructor for CObjectHeap
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2 changed files with 17 additions and 3 deletions
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@ -4,6 +4,18 @@
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#include <bc/Memory.hpp>
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#include <bc/Memory.hpp>
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#include <storm/Error.hpp>
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#include <storm/Error.hpp>
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CObjectHeap::CObjectHeap(const CObjectHeap& heap) {
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if (this == &heap) {
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return;
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}
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this->m_obj = heap.m_obj;
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this->m_indexStack = heap.m_indexStack;
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this->m_allocated = heap.m_allocated;
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heap.m_obj = nullptr;
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heap.m_indexStack = nullptr;
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heap.m_allocated = 0;
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}
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CObjectHeap::~CObjectHeap() {
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CObjectHeap::~CObjectHeap() {
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this->Free();
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this->Free();
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}
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}
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@ -6,12 +6,14 @@
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class CObjectHeap {
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class CObjectHeap {
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public:
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public:
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// Member variables
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// Member variables
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void* m_obj = nullptr;
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mutable void* m_obj = nullptr;
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uint32_t* m_indexStack = nullptr;
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mutable uint32_t* m_indexStack = nullptr;
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uint32_t m_allocated = 0;
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mutable uint32_t m_allocated = 0;
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// Member functions
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// Member functions
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CObjectHeap() = default;
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CObjectHeap() = default;
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CObjectHeap(const CObjectHeap& heap);
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CObjectHeap& operator=(const CObjectHeap& heap) = delete;
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~CObjectHeap();
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~CObjectHeap();
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int32_t Allocate(uint32_t objSize, uint32_t heapObjects, const char* heapName);
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int32_t Allocate(uint32_t objSize, uint32_t heapObjects, const char* heapName);
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