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def0513800
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def0513800 | ||
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5d0182796e | ||
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199a2c46cb |
6 changed files with 88 additions and 8 deletions
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@ -62,6 +62,21 @@ uint32_t ObjectAllocUsage(uint32_t heapId) {
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return result;
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}
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void* ObjectPtr(uint32_t heapId, uint32_t memHandle) {
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auto globals = GetObjAllocGlobals();
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STORM_ASSERT(heapId < globals->objects.Count());
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auto result = globals->objects[heapId].Ptr(memHandle);
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ReleaseObjAllocGlobals();
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return result;
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}
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void ObjectFree(uint32_t heapId, uint32_t memHandle) {
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auto globals = GetObjAllocGlobals();
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STORM_ASSERT(heapId < globals->objects.Count());
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globals->objects[heapId].Delete(memHandle);
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ReleaseObjAllocGlobals();
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}
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void ObjectAllocDestroy() {
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// NOTICE: It seems like sub_4D2F90 does nothing useful
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auto globals = GetObjAllocGlobals();
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@ -9,6 +9,10 @@ uint32_t ObjectAllocAddHeap(uint32_t objectSize, uint32_t objsPerBlock, const ch
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uint32_t ObjectAllocUsage(uint32_t heapId);
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void* ObjectPtr(uint32_t heapId, uint32_t memHandle);
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void ObjectFree(uint32_t heapId, uint32_t memHandle);
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void ObjectAllocDestroy();
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#endif
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@ -4,10 +4,20 @@
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#include <bc/Memory.hpp>
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#include <storm/Error.hpp>
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CObjectHeap::~CObjectHeap() {
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if (this->m_obj) {
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SMemFree(this->m_obj, __FILE__, __LINE__, 0);
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CObjectHeap::CObjectHeap(const CObjectHeap& heap) {
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if (this == &heap) {
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return;
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}
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this->m_obj = heap.m_obj;
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this->m_indexStack = heap.m_indexStack;
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this->m_allocated = heap.m_allocated;
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heap.m_obj = nullptr;
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heap.m_indexStack = nullptr;
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heap.m_allocated = 0;
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}
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CObjectHeap::~CObjectHeap() {
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this->Free();
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}
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int32_t CObjectHeap::Allocate(uint32_t objSize, uint32_t heapObjects, const char* heapName) {
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@ -127,3 +137,12 @@ void CObjectHeap::Delete(uint32_t index, uint32_t objSize, uint32_t heapObjects)
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this->m_indexStack[--this->m_allocated] = index;
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}
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void CObjectHeap::Free() {
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if (this->m_obj) {
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SMemFree(this->m_obj, __FILE__, __LINE__, 0);
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}
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this->m_obj = nullptr;
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this->m_indexStack = nullptr;
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this->m_allocated = 0;
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}
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@ -6,18 +6,21 @@
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class CObjectHeap {
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public:
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// Member variables
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void* m_obj = nullptr;
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uint32_t* m_indexStack = nullptr;
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uint32_t m_allocated = 0;
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mutable void* m_obj = nullptr;
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mutable uint32_t* m_indexStack = nullptr;
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mutable uint32_t m_allocated = 0;
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// Member functions
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CObjectHeap() = default;
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CObjectHeap(const CObjectHeap& heap);
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CObjectHeap& operator=(const CObjectHeap& heap) = delete;
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~CObjectHeap();
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int32_t Allocate(uint32_t objSize, uint32_t heapObjects, const char* heapName);
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int32_t New(uint32_t objSize, uint32_t heapObjects, uint32_t* index, const char* heapName, void** obj, bool zero);
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void* Ptr(uint32_t index, uint32_t objSize, uint32_t heapObjects);
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void Delete(uint32_t index, uint32_t objSize, uint32_t heapObjects);
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void Free();
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};
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#endif
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@ -1,6 +1,26 @@
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#include "common/objectalloc/CObjectHeapList.hpp"
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#include <storm/Error.hpp>
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CObjectHeapList::CObjectHeapList(const CObjectHeapList& list) {
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if (this == &list) {
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return;
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}
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this->m_heaps.Set(list.m_heaps.Count(), list.m_heaps.Ptr());
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this->m_objSize = list.m_objSize;
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this->m_objsPerBlock = list.m_objsPerBlock;
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this->m_numFullHeaps = list.m_numFullHeaps;
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this->m_hasEmptyHeaps = list.m_hasEmptyHeaps;
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this->uint20 = list.uint20;
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this->m_fullestHeap = list.m_fullestHeap;
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memcpy(this->m_heapName, list.m_heapName, sizeof(this->m_heapName));
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this->uint78 = list.uint78;
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this->uint7C = list.uint7C;
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this->uint80 = list.uint80;
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this->m_freeEmptyHeaps = list.m_freeEmptyHeaps;
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}
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int32_t CObjectHeapList::New(uint32_t* index, void** obj, bool zero) {
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STORM_ASSERT(index);
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@ -50,10 +70,19 @@ int32_t CObjectHeapList::New(uint32_t* index, void** obj, bool zero) {
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return 1;
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}
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void* CObjectHeapList::Ptr(uint32_t index) {
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uint32_t heapId = index / this->m_objsPerBlock;
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uint32_t stackId = index % this->m_objsPerBlock;
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STORM_ASSERT(heapId < this->m_heaps.Count());
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return this->m_heaps[heapId].Ptr(stackId, this->m_objSize, this->m_objsPerBlock);
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}
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void CObjectHeapList::Delete(uint32_t index) {
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uint32_t heapId = index / this->m_objsPerBlock;
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uint32_t stackId = index % this->m_objsPerBlock;
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STORM_ASSERT(heapId < this->m_heaps.Count());
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auto& heap = this->m_heaps[heapId];
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if (heap.m_allocated == this->m_objsPerBlock) {
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this->m_numFullHeaps--;
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@ -108,7 +137,13 @@ void CObjectHeapList::FreeEmptyHeaps() {
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uint32_t count = this->m_heaps.Count();
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while (count > 0 && totalAllocated < totalObjsPerBlock && !totalEmptyHeaps) {
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// TODO: Remove last element from this->m_heaps
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auto& heap = this->m_heaps[count - 1];
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if (heap.m_obj && !heap.m_allocated) {
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heap.Free();
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totalObjsPerBlock -= this->m_objsPerBlock;
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totalEmptyHeaps--;
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this->uint20 = 0;
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}
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count--;
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}
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@ -14,14 +14,18 @@ class CObjectHeapList {
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uint32_t m_hasEmptyHeaps = 0;
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uint32_t uint20 = 0;
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uint32_t m_fullestHeap = 0;
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char m_heapName[80];
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char m_heapName[80] = {};
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uint32_t uint78 = 0;
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uint32_t uint7C = 0;
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uint32_t uint80 = 0;
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uint8_t m_freeEmptyHeaps = 1;
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// Member functions
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CObjectHeapList() = default;
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CObjectHeapList(const CObjectHeapList& list);
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CObjectHeapList& operator=(const CObjectHeapList& list) = delete;
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int32_t New(uint32_t* index, void** obj, bool zero);
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void* Ptr(uint32_t index);
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void Delete(uint32_t index);
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void FreeEmptyHeaps();
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uint32_t BlocksAllocated();
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