refactor(fmod): move all original files into fmod directory
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68
fmod/lib/openal/include/al/alut.h
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68
fmod/lib/openal/include/al/alut.h
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#ifndef _AL_ALUT_H
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#define _AL_ALUT_H
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#include <al.h>
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#if defined(_WIN32) && !defined(_XBOX) && 0
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#if defined (_OPENAL32LIB)
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#define ALUTAPI __declspec(dllexport)
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#else
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#define ALUTAPI __declspec(dllimport)
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#endif
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#else
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#define ALUTAPI extern
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#endif
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#if defined(_WIN32)
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#define ALUTAPIENTRY __cdecl
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#else
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#define ALUTAPIENTRY
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#endif
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#if TARGET_OS_MAC
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#pragma export on
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#endif
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#if defined(__cplusplus)
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extern "C" {
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#endif
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#if !defined(ALUT_NO_PROTOTYPES)
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ALUTAPI void ALUTAPIENTRY alutInit( int *argc, char *argv[] );
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ALUTAPI void ALUTAPIENTRY alutExit( void );
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#if defined(MACINTOSH_AL)
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/* Windows and Linux versions have a loop parameter, Macintosh doesn't */
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ALUTAPI void ALUTAPIENTRY alutLoadWAVFile( const ALbyte *file, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq );
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ALUTAPI void ALUTAPIENTRY alutLoadWAVMemory( const ALbyte *memory, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq );
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#else
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ALUTAPI void ALUTAPIENTRY alutLoadWAVFile( const ALbyte *file, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq, ALboolean *loop );
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ALUTAPI void ALUTAPIENTRY alutLoadWAVMemory( const ALbyte *memory, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq, ALboolean *loop );
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#endif
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ALUTAPI void ALUTAPIENTRY alutUnloadWAV( ALenum format, ALvoid *data, ALsizei size, ALsizei freq );
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#else /* ALUT_NO_PROTOTYPES */
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ALUTAPI void (ALUTAPIENTRY *alutInit)( int *argc, char *argv[] );
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ALUTAPI void (ALUTAPIENTRY *alutExit)( void );
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#if defined(MACINTOSH_AL)
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ALUTAPI void (ALUTAPIENTRY *alutLoadWAVFile)( const ALbyte *file, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq );
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ALUTAPI void (ALUTAPIENTRY *alutLoadWAVMemory)( const ALbyte *memory, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq );
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#else
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ALUTAPI void (ALUTAPIENTRY *alutLoadWAVFile)( const ALbyte *file, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq, ALboolean *loop );
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ALUTAPI void (ALUTAPIENTRY *alutLoadWAVMemory)( const ALbyte *memory, ALenum *format, ALvoid **data, ALsizei *size, ALsizei *freq, ALboolean *loop );
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#endif
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ALUTAPI void (ALUTAPIENTRY *alutUnloadWAV)( ALenum format, ALvoid *data, ALsizei size, ALsizei freq );
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#endif /* ALUT_NO_PROTOTYPES */
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#if TARGET_OS_MAC
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#pragma export off
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#endif
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#if defined(__cplusplus)
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}
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#endif
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#endif
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