refactor(fmod): move all original files into fmod directory

This commit is contained in:
phaneron 2025-08-20 04:38:38 -04:00
parent 50fb3c6b1c
commit 35569faecc
544 changed files with 0 additions and 0 deletions

197
fmod/lib/vst/AEffect.h Executable file
View file

@ -0,0 +1,197 @@
//-------------------------------------------------------------------------------------------------------
// VST Plug-Ins SDK
// Version 1.0
// © 2003, Steinberg Media Technologies, All Rights Reserved
//-------------------------------------------------------------------------------------------------------
#ifndef __AEffect__
#define __AEffect__
/* to create an Audio Effect for power pc's, create a
code resource
file type: 'aPcs'
resource type: 'aEff'
ppc header: none (raw pef)
for windows, it's a .dll
the only symbol searched for is:
AEffect *main(float (*audioMaster)(AEffect *effect, long opcode, long index,
long value, void *ptr, float opt));
*/
#if CARBON
#if PRAGMA_STRUCT_ALIGN || __MWERKS__
#pragma options align=mac68k
#endif
#else
#if PRAGMA_ALIGN_SUPPORTED || __MWERKS__
#pragma options align=mac68k
#endif
#endif
#if defined __BORLANDC__
#pragma -a8
#elif defined(WIN32) || defined(__FLAT__) || defined CBUILDER
#pragma pack(push)
#pragma pack(8)
#define VSTCALLBACK __cdecl
#else
#define VSTCALLBACK
#endif
//-------------------------------------------------
// Misc. Definition
//-------------------------------------------------
typedef struct AEffect AEffect;
typedef long (VSTCALLBACK *audioMasterCallback)(AEffect *effect, long opcode, long index,
long value, void *ptr, float opt);
// prototype for plug-in main
// AEffect *main(audioMasterCallback audioMaster);
// Four Character Constant
#define CCONST(a, b, c, d) \
((((long)a) << 24) | (((long)b) << 16) | (((long)c) << 8) | (((long)d) << 0))
// Magic Number
#define kEffectMagic CCONST ('V', 's', 't', 'P')
//-------------------------------------------------
// AEffect Structure
//-------------------------------------------------
struct AEffect
{
long magic; // must be kEffectMagic ('VstP')
long (VSTCALLBACK *dispatcher)(AEffect *effect, long opCode, long index, long value,
void *ptr, float opt);
void (VSTCALLBACK *process)(AEffect *effect, float **inputs, float **outputs, long sampleframes);
void (VSTCALLBACK *setParameter)(AEffect *effect, long index, float parameter);
float (VSTCALLBACK *getParameter)(AEffect *effect, long index);
long numPrograms; // number of Programs
long numParams; // all programs are assumed to have numParams parameters
long numInputs; // number of Audio Inputs
long numOutputs; // number of Audio Outputs
long flags; // see constants (Flags Bits)
long resvd1; // reserved for Host, must be 0 (Dont use it)
long resvd2; // reserved for Host, must be 0 (Dont use it)
long initialDelay; // for algorithms which need input in the first place
long realQualities; // number of realtime qualities (0: realtime)
long offQualities; // number of offline qualities (0: realtime only)
float ioRatio; // input samplerate to output samplerate ratio, not used yet
void *object; // for class access (see AudioEffect.hpp), MUST be 0 else!
void *user; // user access
long uniqueID; // pls choose 4 character as unique as possible. (register it at Steinberg Web)
// this is used to identify an effect for save+load
long version; // (example 1100 for version 1.1.0.0)
void (VSTCALLBACK *processReplacing)(AEffect *effect, float **inputs, float **outputs, long sampleframes);
char future[60]; // pls zero
};
//-------------------------------------------------
// Flags Bits
//-------------------------------------------------
#define effFlagsHasEditor 1 // if set, is expected to react to editor messages
#define effFlagsHasClip 2 // return > 1. in getVu() if clipped
#define effFlagsHasVu 4 // return vu value in getVu(); > 1. means clipped
#define effFlagsCanMono 8 // if numInputs == 2, makes sense to be used for mono in
#define effFlagsCanReplacing 16 // supports in place output (processReplacing() exsists)
#define effFlagsProgramChunks 32 // program data are handled in formatless chunks
//-------------------------------------------------
// Dispatcher OpCodes
//-------------------------------------------------
enum
{
effOpen = 0, // initialise
effClose, // exit, release all memory and other resources!
effSetProgram, // program no in <value>
effGetProgram, // return current program no.
effSetProgramName, // user changed program name (max 24 char + 0) to as passed in string
effGetProgramName, // stuff program name (max 24 char + 0) into string
effGetParamLabel, // stuff parameter <index> label (max 8 char + 0) into string
// (examples: sec, dB, type)
effGetParamDisplay, // stuff parameter <index> textual representation into string
// (examples: 0.5, -3, PLATE)
effGetParamName, // stuff parameter <index> label (max 8 char + 0) into string
// (examples: Time, Gain, RoomType)
effGetVu, // called if (flags & (effFlagsHasClip | effFlagsHasVu))
// system
effSetSampleRate, // in opt (float value in Hz; for example 44100.0Hz)
effSetBlockSize, // in value (this is the maximun size of an audio block,
// pls check sampleframes in process call)
effMainsChanged, // the user has switched the 'power on' button to
// value (0 off, else on). This only switches audio
// processing; you should flush delay buffers etc.
// editor
effEditGetRect, // stuff rect (top, left, bottom, right) into ptr
effEditOpen, // system dependant Window pointer in ptr
effEditClose, // no arguments
effEditDraw, // draw method, ptr points to rect (MAC Only)
effEditMouse, // index: x, value: y (MAC Only)
effEditKey, // system keycode in value
effEditIdle, // no arguments. Be gentle!
effEditTop, // window has topped, no arguments
effEditSleep, // window goes to background
effIdentify, // returns 'NvEf'
effGetChunk, // host requests pointer to chunk into (void**)ptr, byteSize returned
effSetChunk, // plug-in receives saved chunk, byteSize passed
effNumOpcodes
};
//-------------------------------------------------
// AudioMaster OpCodes
//-------------------------------------------------
enum
{
audioMasterAutomate = 0, // index, value, returns 0
audioMasterVersion, // VST Version supported (for example 2200 for VST 2.2)
audioMasterCurrentId, // Returns the unique id of a plug that's currently
// loading
audioMasterIdle, // Call application idle routine (this will
// call effEditIdle for all open editors too)
audioMasterPinConnected // Inquire if an input or output is beeing connected;
// index enumerates input or output counting from zero,
// value is 0 for input and != 0 otherwise. note: the
// return value is 0 for <true> such that older versions
// will always return true.
};
#if CARBON
#if PRAGMA_STRUCT_ALIGN || __MWERKS__
#pragma options align=reset
#endif
#else
#if PRAGMA_ALIGN_SUPPORTED || __MWERKS__
#pragma options align=reset
#elif defined(WIN32) || defined(__FLAT__)
#pragma pack(pop)
#elif defined __BORLANDC__
#pragma -a-
#endif
#endif
#endif // __AEffect__

131
fmod/lib/vst/AudioEffect.hpp Executable file
View file

@ -0,0 +1,131 @@
//-------------------------------------------------------------------------------------------------------
// VST Plug-Ins SDK
// Version 1.0
// © 2003, Steinberg Media Technologies, All Rights Reserved
//-------------------------------------------------------------------------------------------------------
#ifndef __AudioEffect__
#define __AudioEffect__
#ifndef __AEffect__
#include "AEffect.h" // "c" interface
#endif
class AEffEditor;
class AudioEffect;
//-------------------------------------------------------------------------------------------------------
// Needs to be defined by the audio effect and is
// called to create the audio effect object instance.
AudioEffect* createEffectInstance (audioMasterCallback audioMaster);
long dispatchEffectClass (AEffect *e, long opCode, long index, long value, void *ptr, float opt);
float getParameterClass (long index);
void setParameterClass (long index, float value);
void processClass (AEffect *e, float **inputs, float **outputs, long sampleFrames);
void processClassReplacing (AEffect *e, float **inputs, float **outputs, long sampleFrames);
//-------------------------------------------------------------------------------------------------------
class AudioEffect
{
friend class AEffEditor;
friend long dispatchEffectClass (AEffect *e, long opCode, long index, long value, void *ptr, float opt);
friend float getParameterClass (AEffect *e, long index);
friend void setParameterClass (AEffect *e, long index, float value);
friend void processClass (AEffect *e, float **inputs, float **outputs, long sampleFrames);
friend void processClassReplacing (AEffect *e, float **inputs, float **outputs, long sampleFrames);
public:
AudioEffect (audioMasterCallback audioMaster, long numPrograms, long numParams);
virtual ~AudioEffect ();
virtual void setParameter (long index, float value) { index = index; value = value; }
virtual float getParameter (long index) { index = index; return 0; }
virtual void setParameterAutomated (long index, float value);
AEffect *getAeffect () { return &cEffect; } // Returns the AEffect Structure
void setEditor (AEffEditor *editor)
{ this->editor = editor;
if (editor) cEffect.flags |= effFlagsHasEditor;
else cEffect.flags &= ~effFlagsHasEditor; } // Should be called if you want to define your own editor
//---Called from audio master (Host -> Plug)---------------
virtual void process (float **inputs, float **outputs, long sampleFrames) = 0;
virtual void processReplacing (float **inputs, float **outputs, long sampleFrames)
{ inputs = inputs; outputs = outputs; sampleFrames = sampleFrames; }
virtual long dispatcher (long opCode, long index, long value, void *ptr, float opt); // Opcodes dispatcher
virtual void open () {} // Called when Plugin is initialized
virtual void close () {} // Called when Plugin will be released
//---Program----------------------------
virtual long getProgram () { return curProgram; }
virtual void setProgram (long program) { curProgram = program; }// Don't forget to set curProgram
virtual void setProgramName (char *name) { *name = 0; } // All following refer to curProgram
virtual void getProgramName (char *name) { *name = 0; }
virtual void getParameterLabel (long index, char *label) { index = index; *label = 0; } // example: "dB"
virtual void getParameterDisplay (long index, char *text) { index = index; *text = 0; } // example: "6.01"
virtual void getParameterName (long index, char *text) { index = index; *text = 0; } // example: "Volume"
virtual float getVu () { return 0; }
virtual long getChunk (void** data, bool isPreset = false) { return 0; } // Returns the Size in bytes of the chunk (Plugin allocates the data array)
virtual long setChunk (void* data, long byteSize, bool isPreset = false) { return 0; }
virtual void setSampleRate (float sampleRate) { this->sampleRate = sampleRate; }
virtual void setBlockSize (long blockSize) { this->blockSize = blockSize; }
virtual void suspend () {} // Called when Plugin is switched to Off
virtual void resume () {} // Called when Plugin is switched to On
//---Setup---------------------------
virtual void setUniqueID (long iD) { cEffect.uniqueID = iD; } // must call this!
virtual void setNumInputs (long inputs) { cEffect.numInputs = inputs; }
virtual void setNumOutputs (long outputs) { cEffect.numOutputs = outputs; }
virtual void hasVu (bool state = true);
virtual void hasClip (bool state = true);
virtual void canMono (bool state = true);
virtual void canProcessReplacing (bool state = true); // Tells that the processReplacing () could be used
virtual void programsAreChunks (bool state = true);
virtual void setRealtimeQualities (long qualities);
virtual void setOfflineQualities (long qualities);
virtual void setInitialDelay (long delay); // Uses to report the Plugin's latency (Group Delay)
//---Inquiry-------------------------
virtual float getSampleRate () { return sampleRate; }
virtual long getBlockSize () { return blockSize; }
//---Host communication--------------
virtual long getMasterVersion ();
virtual long getCurrentUniqueId ();
virtual void masterIdle ();
virtual bool isInputConnected (long input);
virtual bool isOutputConnected (long output);
//---Tools---------------------------
virtual void dB2string (float value, char *text);
virtual void Hz2string (float samples, char *text);
virtual void ms2string (float samples, char *text);
virtual void float2string (float value, char *string);
virtual void long2string (long value, char *text);
protected:
//---Members-------------------------
float sampleRate;
AEffEditor *editor;
audioMasterCallback audioMaster;
long numPrograms;
long numParams;
long curProgram;
long blockSize;
AEffect cEffect;
};
#endif // __AudioEffect__
//-------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------

1004
fmod/lib/vst/aeffectx.h Executable file

File diff suppressed because it is too large Load diff

295
fmod/lib/vst/audioeffectx.h Executable file
View file

@ -0,0 +1,295 @@
//-------------------------------------------------------------------------------------------------------
// VST Plug-Ins SDK
// Version 2.3 Extension
// © 2003, Steinberg Media Technologies, All Rights Reserved
//-------------------------------------------------------------------------------------------------------
#ifndef __audioeffectx__
#define __audioeffectx__
#ifndef __AudioEffect__
#include "AudioEffect.hpp" // Version 1.0 base class AudioEffect
#endif
#ifndef __aeffectx__
#include "aeffectx.h" // Version 2.0 'C' extensions and structures
#endif
#define VST_2_1_EXTENSIONS 1 // Version 2.1 extensions
#define VST_2_2_EXTENSIONS 1 // Version 2.2 extensions
#define VST_2_3_EXTENSIONS 1 // Version 2.3 extensions
//-------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------
// AudioEffectX extends AudioEffect with new features. So you should derive
// your Plugin from AudioEffectX
//-------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------
class AudioEffectX : public AudioEffect
{
public:
// Constructor
AudioEffectX (audioMasterCallback audioMaster, long numPrograms, long numParams);
// Destructor
virtual ~AudioEffectX ();
// Dispatcher
virtual long dispatcher (long opCode, long index, long value, void *ptr, float opt);
virtual AEffEditor* getEditor () { return editor; } // Returns the attached editor
// 'Plug -> Host' are methods which go from Plugin to Host, and are usually not overridden
// 'Host -> Plug' are methods which you may override to implement the according functionality (to Host)
//-------------------------------------------------------------------------------------------------------
// Events + Time
//-------------------------------------------------------------------------------------------------------
// Plug -> Host
virtual void wantEvents (long filter = 1); // Filter is currently ignored, midi channel data only (default)
virtual VstTimeInfo* getTimeInfo (long filter); // Returns const VstTimeInfo* (or 0 if not supported)
// filter should contain a mask indicating which fields are requested
// (see valid masks in aeffectx.h), as some items may require extensive conversions
virtual long tempoAt (long pos); // Returns tempo (in bpm * 10000) at sample frame location <pos>
bool sendVstEventsToHost (VstEvents* events); // Returns true when success
// Host -> Plug
virtual long processEvents (VstEvents* events) { return 0; }// 0 means 'wants no more'...else returns 1!
// VstEvents and VstMidiEvents are declared in aeffectx.h
//-------------------------------------------------------------------------------------------------------
// Parameters and Programs
//-------------------------------------------------------------------------------------------------------
// Plug -> Host
virtual long getNumAutomatableParameters (); // Returns the number of automatable Parameters (should be <= than numParams)
virtual long getParameterQuantization (); // Returns the integer value for +1.0 representation,
// or 1 if full single float precision is maintained
// in automation. parameter index in <value> (-1: all, any)
// Host -> Plug
virtual bool canParameterBeAutomated (long index) { return true; }
virtual bool string2parameter (long index, char* text) { return false; } // Note: implies setParameter. text==0 is to be
// expected to check the capability (returns true).
virtual float getChannelParameter (long channel, long index) { return 0.f; }
virtual long getNumCategories () { return 1L; }
virtual bool getProgramNameIndexed (long category, long index, char* text) { return false; }
virtual bool copyProgram (long destination) { return false; }
//-------------------------------------------------------------------------------------------------------
// Connections, Configuration
//-------------------------------------------------------------------------------------------------------
// Plug -> Host
virtual bool ioChanged (); // Tell Host numInputs and/or numOutputs and/or initialDelay and/or numParameters has changed
virtual bool needIdle (); // Plugin needs idle calls (outside its editor window), will call fxIdle ()
virtual bool sizeWindow (long width, long height);
virtual double updateSampleRate (); // Returns sample rate from Host (may issue setSampleRate() )
virtual long updateBlockSize (); // Same for block size
virtual long getInputLatency (); // Returns input Latency
virtual long getOutputLatency (); // Returns output Latency
virtual AEffect* getPreviousPlug (long input); // Input can be -1 in which case the first found is returned
virtual AEffect* getNextPlug (long output); // Output can be -1 in which case the first found is returned
// Host -> Plug
virtual void inputConnected (long index, bool state) {} // Input at <index> has been (dis-)connected,
virtual void outputConnected (long index, bool state) {} // Same as input; state == true: connected
virtual bool getInputProperties (long index, VstPinProperties* properties) { return false; }
virtual bool getOutputProperties (long index, VstPinProperties* properties) { return false; }
virtual VstPlugCategory getPlugCategory ()
{ if (cEffect.flags & effFlagsIsSynth) return kPlugCategSynth; return kPlugCategUnknown; } // See aeffects.h for Category
//-------------------------------------------------------------------------------------------------------
// Realtime
//-------------------------------------------------------------------------------------------------------
// Plug -> Host
virtual long willProcessReplacing (); // Returns 0: not implemented, 1: replacing, 2: accumulating
virtual long getCurrentProcessLevel (); // Returns 0: not supported,
// 1: currently in user thread (gui)
// 2: currently in audio thread or irq (where process is called)
// 3: currently in 'sequencer' thread or irq (midi, timer etc)
// 4: currently offline processing and thus in user thread
// other: not defined, but probably pre-empting user thread.
virtual long getAutomationState (); // Returns 0: not supported, 1: off, 2:read, 3:write, 4:read/write
virtual void wantAsyncOperation (bool state = true); // Notify Host that we want to operate asynchronously.
// process () will return immediately; Host will poll getCurrentPosition
// to see if data are available in time.
virtual void hasExternalBuffer (bool state = true); // For external DSP, may have their own output buffer (32 bit float)
// Host then requests this via effGetDestinationBuffer
// Host -> Plug
virtual long reportCurrentPosition () { return 0; } // For external DSP, see wantAsyncOperation ()
virtual float* reportDestinationBuffer () { return 0; } // For external DSP (dma option)
//-------------------------------------------------------------------------------------------------------
// Offline
//-------------------------------------------------------------------------------------------------------
// Plug -> Host
virtual bool offlineRead (VstOfflineTask* offline, VstOfflineOption option, bool readSource = true);
virtual bool offlineWrite (VstOfflineTask* offline, VstOfflineOption option);
virtual bool offlineStart (VstAudioFile* ptr, long numAudioFiles, long numNewAudioFiles);
virtual long offlineGetCurrentPass ();
virtual long offlineGetCurrentMetaPass ();
// Host -> Plug
virtual bool offlineNotify (VstAudioFile* ptr, long numAudioFiles, bool start) { return false; }
virtual bool offlinePrepare (VstOfflineTask* offline, long count) { return false; }
virtual bool offlineRun (VstOfflineTask* offline, long count) { return false; }
virtual long offlineGetNumPasses () { return 0; }
virtual long offlineGetNumMetaPasses () { return 0; }
//-------------------------------------------------------------------------------------------------------
// Other
//-------------------------------------------------------------------------------------------------------
// Plug -> Host
virtual void setOutputSamplerate (float samplerate);
virtual VstSpeakerArrangement* getInputSpeakerArrangement ();
virtual VstSpeakerArrangement* getOutputSpeakerArrangement ();
virtual bool getHostVendorString (char* text); // Fills <text> with a string identifying the vendor (max 64 char)
virtual bool getHostProductString (char* text); // Fills <text> with a string with product name (max 64 char)
virtual long getHostVendorVersion (); // Returns vendor-specific version
virtual long hostVendorSpecific (long lArg1, long lArg2, void* ptrArg, float floatArg); // No specific definition
virtual long canHostDo (char* text); // See 'hostCanDos' in audioeffectx.cpp
// returns 0: don't know (default), 1: yes, -1: no
virtual void isSynth (bool state = true); // Will call wantEvents if true
virtual void noTail (bool state = true); // true: tells Host we produce no output when silence comes in
// enables Host to omit process() when no data are present on any one input.
virtual long getHostLanguage (); // Returns VstHostLanguage (see aeffectx.h)
virtual void* openWindow (VstWindow*); // Create new window
virtual bool closeWindow (VstWindow*); // Close a newly created window
virtual void* getDirectory (); // Get the Plugin's directory, FSSpec on MAC, else char*
virtual bool updateDisplay (); // Something has changed, update display like program list, parameter list
// returns true if supported
// Host -> Plug
virtual bool processVariableIo (VstVariableIo* varIo) { return false; } // If called with varIo == NULL, returning true indicates that this call is supported by the Plugin
virtual bool setSpeakerArrangement (VstSpeakerArrangement* pluginInput, VstSpeakerArrangement* pluginOutput) { return false; }
virtual bool getSpeakerArrangement (VstSpeakerArrangement** pluginInput, VstSpeakerArrangement** pluginOutput) { *pluginInput = 0; *pluginOutput = 0; return false; }
virtual void setBlockSizeAndSampleRate (long blockSize, float sampleRate)
{ this->blockSize = blockSize; this->sampleRate = sampleRate; }
virtual bool setBypass (bool onOff) { return false; } // For 'soft-bypass; process () still called
virtual bool getEffectName (char* name) { return false; } // Name max 32 char
virtual bool getErrorText (char* text) { return false; } // Text max 256 char
virtual bool getVendorString (char* text) { return false; } // Fill text with a string identifying the vendor (max 64 char)
virtual bool getProductString (char* text) { return false; }// Fill text with a string identifying the product name (max 64 char) // fills <ptr> with a string with product name (max 64 char)
virtual long getVendorVersion () { return 0; } // Return vendor-specific version
virtual long vendorSpecific (long lArg, long lArg2, void* ptrArg, float floatArg) { return 0; }
// No definition, vendor specific handling
virtual long canDo (char* text) { return 0; } // See 'plugCanDos' in audioeffectx.cpp
// returns 0: don't know (default), 1: yes, -1: no
virtual void* getIcon () { return 0; } // Not yet defined
virtual bool setViewPosition (long x, long y) { return false; }
virtual long getGetTailSize () { return 0; }
virtual long fxIdle () { return 0; } // Called when NeedIdle () was called
virtual bool getParameterProperties (long index, VstParameterProperties* p) { return false; }
virtual bool keysRequired () { return false; } // Version 1 Plugins will return true
#if VST_2_3_EXTENSIONS
virtual long getVstVersion () { return 2300; } // Returns the current VST Version
#elif VST_2_2_EXTENSIONS
virtual long getVstVersion () { return 2200; }
#elif VST_2_1_EXTENSIONS
virtual long getVstVersion () { return 2100; }
#else
virtual long getVstVersion () { return 2; }
#endif
//---------------------------------------------------------
#if VST_2_1_EXTENSIONS
//-------------------------------------------------------------------------------------------------------
// Midi Program Names, are always defined per channel, valid channels are 0 - 15
//-------------------------------------------------------------------------------------------------------
// Host -> Plug
virtual long getMidiProgramName (long channel, MidiProgramName* midiProgramName) { return 0; }
// Struct will be filled with information for 'thisProgramIndex'.
// returns number of used programIndexes.
// If 0 is returned, no MidiProgramNames supported.
virtual long getCurrentMidiProgram (long channel, MidiProgramName* currentProgram) { return -1; }
// Struct will be filled with information for the current program.
// Returns the programIndex of the current program. -1 means not supported.
virtual long getMidiProgramCategory (long channel, MidiProgramCategory* category) { return 0; }
// Struct will be filled with information for 'thisCategoryIndex'.
// returns number of used categoryIndexes.
// if 0 is returned, no MidiProgramCategories supported/used.
virtual bool hasMidiProgramsChanged (long channel) { return false; }
// Returns true if the MidiProgramNames, MidiKeyNames or
// MidiControllerNames had changed on this channel.
virtual bool getMidiKeyName (long channel, MidiKeyName* keyName) { return false; }
// Struct will be filled with information for 'thisProgramIndex' and 'thisKeyNumber'
// if keyName is "" the standard name of the key will be displayed.
// if false is returned, no MidiKeyNames defined for 'thisProgramIndex'.
virtual bool beginSetProgram () { return false; } // Called before a program is loaded
virtual bool endSetProgram () { return false; } // Called after...
// Plug -> Host
virtual bool beginEdit (long index); // To be called before a setParameterAutomated with mouse move (one per Mouse Down)
virtual bool endEdit (long index); // To be called after a setParameterAutomated (on Mouse Up)
virtual bool openFileSelector (VstFileSelect *ptr); // Open a Host File selector (see aeffectx.h for VstFileSelect definition)
#endif // VST_2_1_EXTENSIONS
//---------------------------------------------------------
#if VST_2_2_EXTENSIONS
bool closeFileSelector (VstFileSelect *ptr); // Close the Host File selector which was opened by openFileSelector
bool getChunkFile (void* nativePath); // Returns in platform format the path of the current chunk (could be called in setChunk ()) (FSSpec on MAC else char*)
#endif // VST_2_2_EXTENSIONS
//---------------------------------------------------------
#if VST_2_3_EXTENSIONS
// Host -> Plug
virtual long setTotalSampleToProcess (long value) { return value; } // Called in offline (non RealTime) Process before process is called, indicates how many sample will be processed
virtual long getNextShellPlugin (char* name) { return 0; }
// Tthis opcode is only called, if Plugin is of type kPlugCategShell.
// should return the next plugin's uniqueID.
// name points to a char buffer of size 64, which is to be filled
// with the name of the plugin including the terminating zero.
virtual long startProcess () { return 0; } // Called one time before the start of process call
virtual long stopProcess () { return 0; } // Called after the stop of process call
virtual bool setPanLaw (long type, float val) { return false; } // Set the Panning Law used by the Host
virtual long beginLoadBank (VstPatchChunkInfo* ptr) { return 0; }
// Called before a Bank is loaded.
// returns -1 if the Bank cannot be loaded, returns 1 if it can be loaded else 0 (for compatibility)
virtual long beginLoadProgram (VstPatchChunkInfo* ptr) { return 0; }
// Called before a Program is loaded. (called before beginSetProgram)
// returns -1 if the Program cannot be loaded, returns 1 if it can be loaded else 0 (for compatibility)
// Tools
virtual bool allocateArrangement (VstSpeakerArrangement** arrangement, long nbChannels);
// Allocate memory for a VstSpeakerArrangement containing the given
// number of channels
virtual bool deallocateArrangement (VstSpeakerArrangement** arrangement);
// Delete/free memory for a speaker arrangement
virtual bool copySpeaker (VstSpeakerProperties* to, VstSpeakerProperties* from);
// Feed the "to" speaker properties with the same values than "from"'s ones.
// It is assumed here that "to" exists yet, ie this function won't
// allocate memory for the speaker (this will prevent from having
// a difference between an Arrangement's number of channels and
// its actual speakers...)
virtual bool matchArrangement (VstSpeakerArrangement** to, VstSpeakerArrangement* from);
// "to" is deleted, then created and initialized with the same values as "from" ones ("from" must exist).
#endif // VST_2_3_EXTENSIONS
};
#endif //__audioeffectx__
//-------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------