refactor(fmod): move all original files into fmod directory
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544 changed files with 0 additions and 0 deletions
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// _____________
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// _________________
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// _____/~\___________/\_
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// ______/\_/\_________/\____
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// ______/\___/\_______/\______
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// _____/\_____/\_____/\_______
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// ____/\_______/\___/\________
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// __/\_________/\_/\________
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// /\___________/~\_______
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// ___________________
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// _____________
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//
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//***************************************************************************//
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//* *//
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//* Project : Neural Surround *//
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//* File : VectorOperations.c *//
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//* Description : Basic vector (array) operations *//
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//* Author(s) : Jeff Thompson *//
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//* *//
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//* Copyright (c) Neural Audio Corp. 2006 *//
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//* *//
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//***************************************************************************//
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#include "Neural_THX_Encoders.h"
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#include <math.h>
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#include <float.h>
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//***************************************************************************//
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//* Add2(...) *//
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//***************************************************************************//
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void Add2(float * PtrIn0,
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float * PtrIn1,
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float * PtrOut0,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] + PtrIn1[index];
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}
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}
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//***************************************************************************//
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//* Add2_x2(...) *//
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//***************************************************************************//
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void Add2_x2(float * PtrIn0,
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float * PtrIn1,
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float * PtrOut0,
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float * PtrIn2,
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float * PtrIn3,
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float * PtrOut1,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] + PtrIn1[index];
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PtrOut1[index] = PtrIn2[index] + PtrIn3[index];
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}
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}
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//***************************************************************************//
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//* Add2_x3(...) *//
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//***************************************************************************//
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void Add2_x3(float * PtrIn0,
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float * PtrIn1,
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float * PtrOut0,
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float * PtrIn2,
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float * PtrIn3,
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float * PtrOut1,
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float * PtrIn4,
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float * PtrIn5,
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float * PtrOut2,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] + PtrIn1[index];
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PtrOut1[index] = PtrIn2[index] + PtrIn3[index];
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PtrOut2[index] = PtrIn4[index] + PtrIn5[index];
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}
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}
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//***************************************************************************//
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//* Add2_x4(...) *//
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//***************************************************************************//
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void Add2_x4(float * PtrIn0,
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float * PtrIn1,
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float * PtrOut0,
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float * PtrIn2,
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float * PtrIn3,
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float * PtrOut1,
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float * PtrIn4,
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float * PtrIn5,
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float * PtrOut2,
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float * PtrIn6,
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float * PtrIn7,
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float * PtrOut3,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] + PtrIn1[index];
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PtrOut1[index] = PtrIn2[index] + PtrIn3[index];
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PtrOut2[index] = PtrIn4[index] + PtrIn5[index];
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PtrOut3[index] = PtrIn6[index] + PtrIn7[index];
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}
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}
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//***************************************************************************//
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//* Add3(...) *//
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//***************************************************************************//
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void Add3(float * PtrIn0,
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float * PtrIn1,
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float * PtrIn2,
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float * PtrOut0,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] + PtrIn1[index] + PtrIn2[index];
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}
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}
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//***************************************************************************//
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//* Add4(...) *//
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//***************************************************************************//
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void Add4(float * PtrIn0,
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float * PtrIn1,
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float * PtrIn2,
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float * PtrIn3,
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float * PtrOut0,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] + PtrIn1[index] + PtrIn2[index] + PtrIn3[index];
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}
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}
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//***************************************************************************//
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//* Add5(...) *//
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//***************************************************************************//
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void Add5(float * PtrIn0,
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float * PtrIn1,
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float * PtrIn2,
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float * PtrIn3,
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float * PtrIn4,
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float * PtrOut0,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] + PtrIn1[index] + PtrIn2[index] + PtrIn3[index] + PtrIn4[index];
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}
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}
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//***************************************************************************//
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//* Subtract2(...) *//
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//***************************************************************************//
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void Subtract2(float * PtrIn0,
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float * PtrIn1,
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float * PtrOut0,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] - PtrIn1[index];
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}
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}
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//***************************************************************************//
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//* Subtract2_x2(...) *//
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//***************************************************************************//
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void Subtract2_x2(float * PtrIn0,
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float * PtrIn1,
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float * PtrOut0,
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float * PtrIn2,
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float * PtrIn3,
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float * PtrOut1,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] - PtrIn1[index];
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PtrOut1[index] = PtrIn2[index] - PtrIn3[index];
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}
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}
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//***************************************************************************//
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//* Subtract2_x3(...) *//
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//***************************************************************************//
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void Subtract2_x3(float * PtrIn0,
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float * PtrIn1,
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float * PtrOut0,
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float * PtrIn2,
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float * PtrIn3,
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float * PtrOut1,
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float * PtrIn4,
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float * PtrIn5,
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float * PtrOut2,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] - PtrIn1[index];
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PtrOut1[index] = PtrIn2[index] - PtrIn3[index];
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PtrOut2[index] = PtrIn4[index] - PtrIn5[index];
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}
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}
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//***************************************************************************//
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//* Subtract2_x4(...) *//
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//***************************************************************************//
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void Subtract2_x4(float * PtrIn0,
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float * PtrIn1,
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float * PtrOut0,
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float * PtrIn2,
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float * PtrIn3,
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float * PtrOut1,
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float * PtrIn4,
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float * PtrIn5,
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float * PtrOut2,
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float * PtrIn6,
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float * PtrIn7,
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float * PtrOut3,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] - PtrIn1[index];
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PtrOut1[index] = PtrIn2[index] - PtrIn3[index];
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PtrOut2[index] = PtrIn4[index] - PtrIn5[index];
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PtrOut3[index] = PtrIn6[index] - PtrIn7[index];
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}
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}
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//***************************************************************************//
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//* Multiply2(...) *//
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//***************************************************************************//
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void Multiply2(float * PtrIn0,
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float * PtrIn1,
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float * PtrOut0,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] * PtrIn1[index];
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}
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}
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//***************************************************************************//
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//* Multiply2_x2(...) *//
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//***************************************************************************//
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void Multiply2_x2(float * PtrIn0,
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float * PtrIn1,
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float * PtrOut0,
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float * PtrIn2,
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float * PtrIn3,
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float * PtrOut1,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] * PtrIn1[index];
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PtrOut1[index] = PtrIn2[index] * PtrIn3[index];
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}
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}
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//***************************************************************************//
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//* Multiply2_x3(...) *//
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//***************************************************************************//
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void Multiply2_x3(float * PtrIn0,
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float * PtrIn1,
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float * PtrOut0,
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float * PtrIn2,
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float * PtrIn3,
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float * PtrOut1,
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float * PtrIn4,
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float * PtrIn5,
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float * PtrOut2,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] * PtrIn1[index];
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PtrOut1[index] = PtrIn2[index] * PtrIn3[index];
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PtrOut2[index] = PtrIn4[index] * PtrIn5[index];
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}
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}
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//***************************************************************************//
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//* Multiply2_x4(...) *//
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//***************************************************************************//
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void Multiply2_x4(float * PtrIn0,
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float * PtrIn1,
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float * PtrOut0,
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float * PtrIn2,
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float * PtrIn3,
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float * PtrOut1,
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float * PtrIn4,
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float * PtrIn5,
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float * PtrOut2,
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float * PtrIn6,
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float * PtrIn7,
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float * PtrOut3,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] * PtrIn1[index];
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PtrOut1[index] = PtrIn2[index] * PtrIn3[index];
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PtrOut2[index] = PtrIn4[index] * PtrIn5[index];
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PtrOut3[index] = PtrIn6[index] * PtrIn7[index];
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}
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}
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//***************************************************************************//
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//* Multiply3(...) *//
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//***************************************************************************//
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void Multiply3(float * PtrIn0,
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float * PtrIn1,
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float * PtrIn2,
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float * PtrOut0,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] * PtrIn1[index] * PtrIn2[index];
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}
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}
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//***************************************************************************//
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//* Multiply4(...) *//
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//***************************************************************************//
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void Multiply4(float * PtrIn0,
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float * PtrIn1,
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float * PtrIn2,
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float * PtrIn3,
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float * PtrOut0,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] * PtrIn1[index] * PtrIn2[index] * PtrIn3[index];
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}
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}
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//***************************************************************************//
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//* Multiply5(...) *//
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//***************************************************************************//
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void Multiply5(float * PtrIn0,
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float * PtrIn1,
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float * PtrIn2,
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float * PtrIn3,
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float * PtrIn4,
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float * PtrOut0,
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unsigned int Framesize)
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{
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unsigned int index;
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = PtrIn0[index] * PtrIn1[index] * PtrIn2[index] * PtrIn3[index] * PtrIn4[index];
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}
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}
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//***************************************************************************//
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//* ComplexMultiply2(...) *//
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//***************************************************************************//
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void ComplexMultiply2(float * PtrInReal0,
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float * PtrInImag0,
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float * PtrInReal1,
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float * PtrInImag1,
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float * PtrOutReal,
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float * PtrOutImag,
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unsigned int Framesize)
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{
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unsigned int index;
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float Real0, Real1, Imag0, Imag1;
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for (index = 0; index < Framesize; index++) {
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Real0 = PtrInReal0[index];
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Real1 = PtrInReal1[index];
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Imag0 = PtrInImag0[index];
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Imag1 = PtrInImag1[index];
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PtrOutReal[index] = Real0 * Real1 - Imag0 * Imag1;
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PtrOutImag[index] = Real0 * Imag1 + Real1 * Imag0;
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}
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}
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//***************************************************************************//
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//* Divide2(...) *//
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//***************************************************************************//
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void Divide2(float * PtrIn0,
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float * PtrIn1,
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float * PtrOut0,
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unsigned int Framesize)
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{
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unsigned int index;
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for (index = 0; index<Framesize; index++) {
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if(PtrIn1[index] == 0){
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PtrIn1[index] += (float)FLT_EPSILON;
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}
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}
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// Function to take the reciprical of the second input buffer
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = (float)1.0 / PtrIn1[index];
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}
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// Now multiply the recipricals by the first input buffer
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for (index = 0; index<Framesize; index++) {
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PtrOut0[index] *= PtrIn0[index];
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}
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}
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//***************************************************************************//
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//* Divide2_x2(...) *//
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//***************************************************************************//
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void Divide2_x2(float * PtrIn0,
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float * PtrIn1,
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float * PtrOut0,
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float * PtrIn2,
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float * PtrIn3,
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float * PtrOut1,
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unsigned int Framesize)
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{
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unsigned int index;
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for (index = 0; index<Framesize; index++) {
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if(PtrIn1[index] == 0){
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PtrIn1[index] += (float)FLT_EPSILON;
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}
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if(PtrIn3[index] == 0){
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PtrIn3[index] += (float)FLT_EPSILON;
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}
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}
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// Function to take the reciprical of the second input buffer
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for(index = 0; index < Framesize; index++){
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PtrOut0[index] = (float)1.0 / PtrIn1[index];
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PtrOut1[index] = (float)1.0 / PtrIn3[index];
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}
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// Now multiply the recipricals by the first input buffer
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for (index = 0; index<Framesize; index++) {
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PtrOut0[index] *= PtrIn0[index];
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PtrOut1[index] *= PtrIn2[index];
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}
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}
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//***************************************************************************//
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//* Divide2_x3(...) *//
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//***************************************************************************//
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void Divide2_x3(float * PtrIn0,
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float * PtrIn1,
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float * PtrOut0,
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float * PtrIn2,
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float * PtrIn3,
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float * PtrOut1,
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float * PtrIn4,
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float * PtrIn5,
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float * PtrOut2,
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unsigned int Framesize)
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{
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unsigned int index;
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for (index = 0; index<Framesize; index++) {
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if(PtrIn1[index] == 0){
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PtrIn1[index] += (float)FLT_EPSILON;
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}
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if(PtrIn3[index] == 0){
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PtrIn3[index] += (float)FLT_EPSILON;
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}
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if(PtrIn5[index] == 0){
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PtrIn5[index] += (float)FLT_EPSILON;
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}
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}
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// Function to take the reciprical of the second input buffer
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for(index = 0; index < Framesize; index++){
|
||||
PtrOut0[index] = (float)1.0 / PtrIn1[index];
|
||||
PtrOut1[index] = (float)1.0 / PtrIn3[index];
|
||||
PtrOut2[index] = (float)1.0 / PtrIn5[index];
|
||||
}
|
||||
|
||||
// Now multiply the recipricals by the first input buffer
|
||||
for (index = 0; index<Framesize; index++) {
|
||||
PtrOut0[index] *= PtrIn0[index];
|
||||
PtrOut1[index] *= PtrIn2[index];
|
||||
PtrOut2[index] *= PtrIn4[index];
|
||||
}
|
||||
}
|
||||
|
||||
//***************************************************************************//
|
||||
//* Divide2_x4(...) *//
|
||||
//***************************************************************************//
|
||||
void Divide2_x4(float * PtrIn0,
|
||||
float * PtrIn1,
|
||||
float * PtrOut0,
|
||||
float * PtrIn2,
|
||||
float * PtrIn3,
|
||||
float * PtrOut1,
|
||||
float * PtrIn4,
|
||||
float * PtrIn5,
|
||||
float * PtrOut2,
|
||||
float * PtrIn6,
|
||||
float * PtrIn7,
|
||||
float * PtrOut3,
|
||||
unsigned int Framesize)
|
||||
{
|
||||
unsigned int index;
|
||||
|
||||
for (index = 0; index<Framesize; index++) {
|
||||
if(PtrIn1[index] == 0){
|
||||
PtrIn1[index] += (float)FLT_EPSILON;
|
||||
}
|
||||
if(PtrIn3[index] == 0){
|
||||
PtrIn3[index] += (float)FLT_EPSILON;
|
||||
}
|
||||
if(PtrIn5[index] == 0){
|
||||
PtrIn5[index] += (float)FLT_EPSILON;
|
||||
}
|
||||
if(PtrIn7[index] == 0){
|
||||
PtrIn7[index] += (float)FLT_EPSILON;
|
||||
}
|
||||
}
|
||||
|
||||
// Function to take the reciprical of the second input buffer
|
||||
for(index = 0; index < Framesize; index++){
|
||||
PtrOut0[index] = (float)1.0 / PtrIn1[index];
|
||||
PtrOut1[index] = (float)1.0 / PtrIn3[index];
|
||||
PtrOut2[index] = (float)1.0 / PtrIn5[index];
|
||||
PtrOut3[index] = (float)1.0 / PtrIn7[index];
|
||||
}
|
||||
|
||||
// Now multiply the recipricals by the first input buffer
|
||||
for (index = 0; index<Framesize; index++) {
|
||||
PtrOut0[index] *= PtrIn0[index];
|
||||
PtrOut1[index] *= PtrIn2[index];
|
||||
PtrOut2[index] *= PtrIn4[index];
|
||||
PtrOut3[index] *= PtrIn6[index];
|
||||
}
|
||||
}
|
||||
|
||||
//***************************************************************************//
|
||||
//* CopyArray(...) *//
|
||||
//***************************************************************************//
|
||||
void CopyArray(float * PtrIn,
|
||||
float * PtrOut,
|
||||
unsigned int Framesize)
|
||||
{
|
||||
unsigned int index;
|
||||
|
||||
for(index = 0; index < Framesize; index++){
|
||||
PtrOut[index] = PtrIn[index];
|
||||
}
|
||||
}
|
||||
|
||||
//***************************************************************************//
|
||||
//* FillArray(...) *//
|
||||
//***************************************************************************//
|
||||
void FillArray(float * PtrArray,
|
||||
float FillValue,
|
||||
unsigned int Framesize)
|
||||
{
|
||||
unsigned int index;
|
||||
|
||||
for(index = 0; index < Framesize; index++){
|
||||
PtrArray[index] = FillValue;
|
||||
}
|
||||
}
|
||||
|
||||
//***************************************************************************//
|
||||
//* OffsetArray(...) *//
|
||||
//***************************************************************************//
|
||||
void OffsetArray(float * PtrArray,
|
||||
float OffsetValue,
|
||||
unsigned int Framesize)
|
||||
{
|
||||
unsigned int index;
|
||||
|
||||
for(index = 0; index < Framesize; index++){
|
||||
PtrArray[index] += OffsetValue;
|
||||
}
|
||||
}
|
||||
|
||||
//***************************************************************************//
|
||||
//* ScaleArray(...) *//
|
||||
//***************************************************************************//
|
||||
void ScaleArray(float * PtrArray,
|
||||
float ScaleValue,
|
||||
unsigned int Framesize)
|
||||
{
|
||||
unsigned int index;
|
||||
|
||||
for(index = 0; index < Framesize; index++){
|
||||
PtrArray[index] *= ScaleValue;
|
||||
}
|
||||
}
|
||||
|
||||
//***************************************************************************//
|
||||
//* SquareArray(...) *//
|
||||
//***************************************************************************//
|
||||
void SquareArray(float * PtrArray,
|
||||
unsigned int Framesize)
|
||||
{
|
||||
unsigned int index;
|
||||
|
||||
for(index = 0; index < Framesize; index++){
|
||||
PtrArray[index] *= PtrArray[index];
|
||||
}
|
||||
}
|
||||
|
||||
//***************************************************************************//
|
||||
//* AbsValue(...) *//
|
||||
//***************************************************************************//
|
||||
void AbsValue(float * PtrArray,
|
||||
unsigned int Framesize)
|
||||
{
|
||||
unsigned int index;
|
||||
|
||||
for(index = 0; index < Framesize; index++){
|
||||
PtrArray[index] = (float)fabs(PtrArray[index]);
|
||||
}
|
||||
}
|
||||
|
||||
//***************************************************************************//
|
||||
//* MaxClip(...) *//
|
||||
//***************************************************************************//
|
||||
void MaxClip(float * PtrArray,
|
||||
float MaxValue,
|
||||
unsigned int Framesize)
|
||||
{
|
||||
unsigned int index;
|
||||
|
||||
for(index = 0; index < Framesize; index++){
|
||||
if(PtrArray[index] > MaxValue)
|
||||
PtrArray[index] = MaxValue;
|
||||
}
|
||||
}
|
||||
|
||||
//***************************************************************************//
|
||||
//* MinClip(...) *//
|
||||
//***************************************************************************//
|
||||
void MinClip(float * PtrArray,
|
||||
float MinValue,
|
||||
unsigned int Framesize)
|
||||
{
|
||||
unsigned int index;
|
||||
|
||||
for(index = 0; index < Framesize; index++){
|
||||
if(PtrArray[index] < MinValue)
|
||||
PtrArray[index] = MinValue;
|
||||
}
|
||||
}
|
||||
|
||||
//***************************************************************************//
|
||||
//* SaturateArray(...) *//
|
||||
//***************************************************************************//
|
||||
void SaturateArray(float * PtrArray,
|
||||
float SaturationValue,
|
||||
unsigned int Framesize)
|
||||
{
|
||||
unsigned int index;
|
||||
float MaxValuePos, MaxValueNeg, Value;
|
||||
|
||||
MaxValuePos = (float)fabs(SaturationValue);
|
||||
MaxValueNeg = -MaxValuePos;
|
||||
|
||||
for(index = 0; index < Framesize; index++){
|
||||
Value = PtrArray[index];
|
||||
if(Value > MaxValuePos)
|
||||
Value = MaxValuePos;
|
||||
if(Value < MaxValueNeg)
|
||||
Value = MaxValueNeg;
|
||||
PtrArray[index] = Value;
|
||||
}
|
||||
}
|
||||
|
||||
//***************************************************************************//
|
||||
//* ReverseArray(...) *//
|
||||
//***************************************************************************//
|
||||
void ReverseArray(float * PtrArray,
|
||||
unsigned int Framesize)
|
||||
{
|
||||
unsigned int index;
|
||||
float temp;
|
||||
|
||||
for(index = 0; index < (Framesize>>1); index++){
|
||||
temp = PtrArray[index];
|
||||
PtrArray[index] = PtrArray[Framesize-index-1];
|
||||
PtrArray[Framesize-index-1] = temp;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue