refactor(fmod): move all original files into fmod directory
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// DSP plugin interface
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// notes:
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// any window that remains in foreground should optimally pass unused
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// keystrokes to the parent (winamp's) window, so that the user
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// can still control it. As for storing configuration,
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// Configuration data should be stored in <dll directory>\plugin.ini
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// (look at the vis plugin for configuration code)
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typedef struct winampDSPModule {
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char *description; // description
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void *hwndParent; // parent window (filled in by calling app)
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void *hDllInstance; // instance handle to this DLL (filled in by calling app)
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void (*Config)(struct winampDSPModule *this_mod); // configuration dialog (if needed)
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int (*Init)(struct winampDSPModule *this_mod); // 0 on success, creates window, etc (if needed)
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// modify waveform samples: returns number of samples to actually write
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// (typically numsamples, but no more than twice numsamples, and no less than half numsamples)
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// numsamples should always be at least 128. should, but I'm not sure
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int (*ModifySamples)(struct winampDSPModule *this_mod, short int *samples, int numsamples, int bps, int nch, int srate);
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void (*Quit)(struct winampDSPModule *this_mod); // called when unloading
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void *userData; // user data, optional
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} winampDSPModule;
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typedef struct {
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int version; // DSP_HDRVER
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char *description; // description of library
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winampDSPModule* (*getModule)(int); // module retrieval function
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} winampDSPHeader;
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// exported symbols
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typedef winampDSPHeader* (*winampDSPGetHeaderType)();
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// header version: 0x20 == 0.20 == winamp 2.0
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#define DSP_HDRVER 0x20
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