refactor(fmod): move all original files into fmod directory
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#ifndef _FMOD_SAMPLE_OPENAL_H
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#define _FMOD_SAMPLE_OPENAL_H
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#include "fmod_settings.h"
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#ifdef FMOD_SUPPORT_OPENAL
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#include "fmod_dsp_resampler.h"
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#include "fmod_sound_sample.h"
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namespace FMOD
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{
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class SampleOpenAL : public Sample
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{
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friend class OutputOpenAL;
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friend class ChannelOpenAL;
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friend class DSPWaveTable;
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private:
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void *mBuffer;
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void *mBufferMemory;
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char *mLoopPointDataEnd;
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char mLoopPointDataEndMemory[8];
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bool mDataEndCopied;
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public:
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SampleOpenAL();
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FMOD_RESULT release(bool freethis = true);
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FMOD_RESULT lockInternal(unsigned int offset, unsigned int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2);
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FMOD_RESULT unlockInternal(void *ptr1, void *ptr2, unsigned int len1, unsigned int len2);
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FMOD_RESULT setBufferData(void *data);
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FMOD_RESULT setLoopPoints(unsigned int loopstart, unsigned int looplength);
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FMOD_RESULT setLoopPointData();
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FMOD_RESULT restoreLoopPointData();
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FMOD_RESULT setMode(FMOD_MODE mode);
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};
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}
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#endif /* FMOD_SUPPORT_OPENAL */
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#endif
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