chore(fmod): add files from Chensne/DragonNest
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87
lib/freeverb/revmodel.h
Executable file
87
lib/freeverb/revmodel.h
Executable file
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// Reverb model declaration
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//
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// Written by Jezar at Dreampoint, June 2000
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// http://www.dreampoint.co.uk
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// This code is public domain
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#ifndef _revmodel_
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#define _revmodel_
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#include "comb.h"
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#include "allpass.h"
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#include "tuning.h"
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class revmodel
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{
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public:
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revmodel();
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void mute();
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void processmix(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip);
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void processreplace(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip, unsigned short speakermask);
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void setroomsize(float value);
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float getroomsize();
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void setdamp(float value);
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float getdamp();
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void setwet(float value);
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float getwet();
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void setdry(float value);
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float getdry();
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void setwidth(float value);
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float getwidth();
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void setmode(float value);
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float getmode();
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private:
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void update();
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private:
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float gain;
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float roomsize,roomsize1;
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float damp,damp1;
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float wet,wet1,wet2;
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float dry;
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float width;
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float mode;
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// The following are all declared inline
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// to remove the need for dynamic allocation
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// with its subsequent error-checking messiness
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// Comb filters
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comb combL[numcombs];
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comb combR[numcombs];
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// Allpass filters
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allpass allpassL[numallpasses];
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allpass allpassR[numallpasses];
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// Buffers for the combs
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float bufcombL1[combtuningL1];
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float bufcombR1[combtuningR1];
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float bufcombL2[combtuningL2];
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float bufcombR2[combtuningR2];
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float bufcombL3[combtuningL3];
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float bufcombR3[combtuningR3];
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float bufcombL4[combtuningL4];
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float bufcombR4[combtuningR4];
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float bufcombL5[combtuningL5];
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float bufcombR5[combtuningR5];
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float bufcombL6[combtuningL6];
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float bufcombR6[combtuningR6];
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float bufcombL7[combtuningL7];
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float bufcombR7[combtuningR7];
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float bufcombL8[combtuningL8];
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float bufcombR8[combtuningR8];
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// Buffers for the allpasses
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float bufallpassL1[allpasstuningL1];
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float bufallpassR1[allpasstuningR1];
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float bufallpassL2[allpasstuningL2];
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float bufallpassR2[allpasstuningR2];
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float bufallpassL3[allpasstuningL3];
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float bufallpassR3[allpasstuningR3];
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float bufallpassL4[allpasstuningL4];
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float bufallpassR4[allpasstuningR4];
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};
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#endif//_revmodel_
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//ends
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