// _____________ // _________________ // _____/~\___________/\_ // ______/\_/\_________/\____ // ______/\___/\_______/\______ // _____/\_____/\_____/\_______ // ____/\_______/\___/\________ // __/\_________/\_/\________ // /\___________/~\_______ // ___________________ // _____________ // //***************************************************************************// //* *// //* Project : Neural Surround *// //* File : FFT_Overlapped.c *// //* Description : A windowed and overlapped FFT and IFFT *// //* Author(s) : Jeff Thompson *// //* *// //* Copyright (c) Neural Audio Corp. 2008 *// //* *// //***************************************************************************// #include "Neural_THX_Encoders.h" #include #include //***************************************************************************// //* FFT_Overlapped_INIT(...) *// //***************************************************************************// int FFT_Overlapped_INIT(FFT_Overlapped_Struct * pPersistent, float * pTempBuffer0, //Size must be 2*Framesize float * pTempBuffer1, //Size must be 2*Framesize unsigned int Framesize) { int n, j; size_t memNeeded; if(Framesize != HALFFFTSIZE) return UNSUPPORTED_FRAMESIZE; pPersistent->pSineWin = (float*)GetSineWindow(); pPersistent->pReal = pTempBuffer0; pPersistent->pImag = pTempBuffer1; for(n = 0; n < HALFFFTSIZE; n++){ pPersistent->pOverlappedBuffer[n] = 0; } // Let's do something that will speed everything up memNeeded = FFT_MEM_CHUNK; pPersistent->state = THX_kiss_fft_alloc(FFTSIZE,0,fft_buff,&memNeeded); // Lets make some memory for our buffers for(j = 0; j < FFTSIZE; j++) { pPersistent->pIn[j].r = 0.0f; pPersistent->pIn[j].i = 0.0f; pPersistent->pOut[j].r = 0.0f; pPersistent->pOut[j].i = 0.0f; } return NRLSUR_OK; } //***************************************************************************// //* FFT_Overlapped(...) *// //***************************************************************************// int FFT_Overlapped(float * PtrIn, float * PtrOutReal, float * PtrOutImag, unsigned int Framesize, FFT_Overlapped_Struct * pPersistent) { unsigned int n; float Win; if(Framesize != HALFFFTSIZE) return UNSUPPORTED_FRAMESIZE; // Put input values into every index as "real" data for(n = 0; n < HALFFFTSIZE; n++){ Win = pPersistent->pSineWin[n]; pPersistent->pIn[n ].r = Win * pPersistent->pOverlappedBuffer[n]; pPersistent->pIn[n ].i = 0.0f; pPersistent->pIn[FFTSIZE-n-1].r = Win * PtrIn[HALFFFTSIZE-n-1]; pPersistent->pIn[FFTSIZE-n-1].i = 0.0f; //Store in pOverlappedBuffer for next call pPersistent->pOverlappedBuffer[n] = PtrIn[n]; } // FFT call THX_kiss_fft(pPersistent->state, pPersistent->pIn, pPersistent->pOut); // Now parse through the complex output to separate the input signal for(n = 0; n < HALFFFTSIZE; n++){ PtrOutReal[n] = pPersistent->pOut[n].r; // Real output PtrOutImag[n] = pPersistent->pOut[n].i; // Imag output } return NRLSUR_OK; } //***************************************************************************// //* IFFT_Overlapped_INIT(...) *// //***************************************************************************// int IFFT_Overlapped_INIT(IFFT_Overlapped_Struct * pPersistent, float * pTempBuffer0, //Size must be 2*Framesize float * pTempBuffer1, //Size must be 2*Framesize unsigned int Framesize) { int n, j; size_t memNeeded; if(Framesize != HALFFFTSIZE) return UNSUPPORTED_FRAMESIZE; pPersistent->pSineWin = (float*)GetSineWindow(); pPersistent->pReal = pTempBuffer0; pPersistent->pImag = pTempBuffer1; for(n = 0; n < HALFFFTSIZE; n++){ pPersistent->pOverlappedBuffer[n] = 0; } // Let's do something that will speed everything up memNeeded = FFT_MEM_CHUNK; pPersistent->state = THX_kiss_fft_alloc(FFTSIZE,0,fft_buff,&memNeeded); // Lets make some memory for our buffers for(j = 0; j < FFTSIZE; j++) { pPersistent->pIn[j].r = 0.0f; pPersistent->pIn[j].i = 0.0f; pPersistent->pOut[j].r = 0.0f; pPersistent->pOut[j].i = 0.0f; } return NRLSUR_OK; } //***************************************************************************// //* IFFT_Overlapped(...) *// //***************************************************************************// int IFFT_Overlapped(float * PtrInReal, float * PtrInImag, float * PtrOut, unsigned int Framesize, IFFT_Overlapped_Struct * pPersistent) { unsigned int n; float Win; float coeff; if(Framesize != HALFFFTSIZE) return UNSUPPORTED_FRAMESIZE; for(n = 0; n < HALFFFTSIZE; n++){ pPersistent->pIn[n].r = PtrInReal[n]; //Real pPersistent->pIn[n].i = PtrInImag[n]; //Imag } //Use the input buffers as temporary buffers pPersistent->pIn[HALFFFTSIZE].r = 0; pPersistent->pIn[HALFFFTSIZE].i = 0; for(n = 0; n < HALFFFTSIZE-1; n++){ pPersistent->pIn[FFTSIZE-n-1].r = pPersistent->pIn[n+1].r; pPersistent->pIn[FFTSIZE-n-1].i = -pPersistent->pIn[n+1].i; } // IFFT call coeff=(float)FFTSIZE; coeff=1/coeff; for(n=0;npIn[n].i = -pPersistent->pIn[n].i; } THX_kiss_fft(pPersistent->state, pPersistent->pIn, pPersistent->pOut); for(n=0;n < (unsigned int)FFTSIZE;n++) { pPersistent->pIn[n].i = -coeff*pPersistent->pIn[n].i; pPersistent->pIn[n].r = coeff*pPersistent->pIn[n].r; } // Store all even indexes to output 0 and all odd indexes to output 1 for(n = 0; n < HALFFFTSIZE; n++){ Win = pPersistent->pSineWin[n]; PtrOut[n] = Win * pPersistent->pIn[n].r + pPersistent->pOverlappedBuffer[n]; // Real output } for(n = 0; n < HALFFFTSIZE; n++){ Win = pPersistent->pSineWin[n]; pPersistent->pOverlappedBuffer[HALFFFTSIZE-n-1] = Win * pPersistent->pIn[FFTSIZE-n-1].r; } return NRLSUR_OK; }