#include "fmod_settings.h" #ifdef FMOD_SUPPORT_S3M #include "fmod.h" #include "fmod_channel_software.h" #include "fmod_codec_s3m.h" #include "fmod_debug.h" #include "fmod_dspi.h" #include "fmod_file.h" #include "fmod_localcriticalsection.h" #include "fmod_memory.h" #include "fmod_systemi.h" #include "fmod_string.h" #include #include namespace FMOD { FMOD_CODEC_DESCRIPTION_EX s3mcodec; #ifdef PLUGIN_EXPORTS #ifdef __cplusplus extern "C" { #endif /* FMODGetCodecDescription is mandantory for every fmod plugin. This is the symbol the registerplugin function searches for. Must be declared with F_API to make it export as stdcall. */ F_DECLSPEC F_DLLEXPORT FMOD_CODEC_DESCRIPTION_EX * F_API FMODGetCodecDescriptionEx() { return CodecS3M::getDescriptionEx(); } #ifdef __cplusplus } #endif #endif /* PLUGIN_EXPORTS */ /* [ [DESCRIPTION] [PARAMETERS] [RETURN_VALUE] [REMARKS] [PLATFORMS] Win32, Win64, Linux, Macintosh, XBox, PlayStation 2, GameCube [SEE_ALSO] ] */ FMOD_CODEC_DESCRIPTION_EX *CodecS3M::getDescriptionEx() { FMOD_memset(&s3mcodec, 0, sizeof(FMOD_CODEC_DESCRIPTION_EX)); s3mcodec.name = "FMOD S3M Codec"; s3mcodec.version = 0x00010100; s3mcodec.timeunits = (FMOD_TIMEUNIT)(FMOD_TIMEUNIT_PCM | FMOD_TIMEUNIT_MODORDER | FMOD_TIMEUNIT_MODROW | FMOD_TIMEUNIT_MODPATTERN); s3mcodec.defaultasstream = 1; s3mcodec.open = &CodecS3M::openCallback; s3mcodec.close = &CodecS3M::closeCallback; s3mcodec.read = &CodecS3M::readCallback; s3mcodec.getlength = &MusicSong::getLengthCallback; s3mcodec.setposition = &CodecS3M::setPositionCallback; s3mcodec.getposition = &MusicSong::getPositionCallback; s3mcodec.getmusicnumchannels = &MusicSong::getMusicNumChannelsCallback; s3mcodec.setmusicchannelvolume = &MusicSong::setMusicChannelVolumeCallback; s3mcodec.getmusicchannelvolume = &MusicSong::getMusicChannelVolumeCallback; s3mcodec.mType = FMOD_SOUND_TYPE_S3M; s3mcodec.mSize = sizeof(CodecS3M); return &s3mcodec; } /* [ [DESCRIPTION] [PARAMETERS] [RETURN_VALUE] [REMARKS] [PLATFORMS] Win32, Win64, Linux, Macintosh, XBox, PlayStation 2, GameCube [SEE_ALSO] ] */ FMOD_RESULT CodecS3M::calculateLength() { waveformat[0].lengthpcm = 0; play(); while (!(mFinished)) { update(false); waveformat[0].lengthpcm += mMixerSamplesPerTick; } stop(); return FMOD_OK; } /* [ [DESCRIPTION] [PARAMETERS] [RETURN_VALUE] [REMARKS] [SEE_ALSO] ] */ FMOD_RESULT MusicChannelS3M::volumeSlide() { MusicVirtualChannel *vcptr = (MusicVirtualChannel *)mVirtualChannelHead.getNext(); if (!(mVolumeSlide & 0xF)) { vcptr->mVolume += (mVolumeSlide >> 4); } if (!(mVolumeSlide >> 4)) { vcptr->mVolume -= (mVolumeSlide & 0xF); } if (vcptr->mVolume > 64) { vcptr->mVolume = 64; } if (vcptr->mVolume < 0) { vcptr->mVolume = 0; } vcptr->mNoteControl |= FMUSIC_VOLUME; return FMOD_OK; } /* [ [DESCRIPTION] [PARAMETERS] [RETURN_VALUE] [REMARKS] [SEE_ALSO] ] */ FMOD_RESULT MusicChannelS3M::portamento() { MusicVirtualChannel *vcptr = (MusicVirtualChannel *)mVirtualChannelHead.getNext(); /* Slide pitch down if it needs too. */ if (vcptr->mFrequency < mPortaTarget) { vcptr->mFrequency += (mPortaSpeed << 2); if (vcptr->mFrequency > mPortaTarget) { vcptr->mFrequency = mPortaTarget; } } /* Slide pitch up if it needs too. */ if (vcptr->mFrequency > mPortaTarget) { vcptr->mFrequency -= (mPortaSpeed << 2); if (vcptr->mFrequency < mPortaTarget) { vcptr->mFrequency = mPortaTarget; } } /* if (glissando[track]) { } */ vcptr->mNoteControl |= FMUSIC_FREQ; return FMOD_OK; } /* [ [DESCRIPTION] to carry out a vibrato at a certain depth and speed [PARAMETERS] track - the track number to do the vibrato too [RETURN_VALUE] [REMARKS] AND'ing temp with 31 removes the sign bit giving the abs value [SEE_ALSO] ] */ FMOD_RESULT MusicChannelS3M::vibrato() { int delta; unsigned char temp; MusicVirtualChannel *vcptr = (MusicVirtualChannel *)mVirtualChannelHead.getNext(); temp = (unsigned char)(mVibPos & 31); switch (mWaveControl & 3) { case 0: delta = gSineTable[temp]; /* sine */ break; case 1: temp <<= 3; /* ramp down */ if (mVibPos < 0) { temp=255-temp; } delta=temp; break; case 2: delta = 255; /* square */ break; case 3: delta = FMOD_RAND()&255; /* random */ break; default : delta = 0; break; }; delta *= mVibDepth; delta >>=7; delta <<=2; /* we use 4*periods so make vibrato 4 times bigger */ if (mVibPos >= 0) { vcptr->mFrequencyDelta = delta; } else { vcptr->mFrequencyDelta = -delta; } mVibPos += mVibSpeed; if (mVibPos > 31) { mVibPos -= 64; } vcptr->mNoteControl |= FMUSIC_FREQ; return FMOD_OK; } /* [ [DESCRIPTION] To carry out a tremolo at a certain depth and speed [PARAMETERS] [RETURN_VALUE] [REMARKS] [SEE_ALSO] ] */ FMOD_RESULT MusicChannelS3M::tremolo() { int delta; unsigned char temp; MusicVirtualChannel *vcptr = (MusicVirtualChannel *)mVirtualChannelHead.getNext(); temp = (mTremoloPosition & 31); switch((mWaveControl >> 4) & 3) { case 0: delta = gSineTable[temp]; /* sine */ break; case 1: temp <<= 3; /* ramp down */ if (mTremoloPosition < 0) { temp=255-temp; } delta=temp; break; case 2: delta = 255; /* square */ break; case 3: delta = FMOD_RAND()&255; /* random */ break; default : delta = 0; break; }; delta *= mTremoloDepth; delta >>= 6; if (mTremoloPosition >= 0) { if (vcptr->mVolume+delta > 64) { delta = 64 - vcptr->mVolume; } vcptr->mVolumeDelta = delta; } else { if (((short)vcptr->mVolume-delta) < 0) { delta = vcptr->mVolume; } vcptr->mVolumeDelta = -delta; } mTremoloPosition += mTremoloDepth; if (mTremoloPosition > 31) { mTremoloPosition -=64; } vcptr->mNoteControl |= FMUSIC_VOLUME; return FMOD_OK; } /* [ [DESCRIPTION] [PARAMETERS] [RETURN_VALUE] [REMARKS] [SEE_ALSO] ] */ FMOD_RESULT MusicChannelS3M::fineVibrato() { int delta; unsigned char temp; MusicVirtualChannel *vcptr = (MusicVirtualChannel *)mVirtualChannelHead.getNext(); temp = (mVibPos & 31); switch (mWaveControl & 3) { case 0: delta = gSineTable[temp]; /* sine */ break; case 1: temp <<= 3; /* ramp down */ if (mVibPos < 0) { temp=255-temp; } delta=temp; break; case 2: delta = 255; /* square */ break; case 3: delta = FMOD_RAND()&255; /* random */ break; default : delta = 0; break; }; delta *= mVibDepth; delta >>=7; if (mVibPos >= 0) { vcptr->mFrequencyDelta = delta; } else { vcptr->mFrequencyDelta = -delta; } mVibPos += mVibSpeed; if (mVibPos > 31) { mVibPos -= 64; } vcptr->mNoteControl |= FMUSIC_FREQ; return FMOD_OK; } /* [ [DESCRIPTION] [PARAMETERS] [RETURN_VALUE] [REMARKS] [SEE_ALSO] ] */ FMOD_RESULT CodecS3M::updateNote(bool audible) { MusicNote *current; bool breakflag = false; bool jumpflag = false; int count; /* Point our note pointer to the correct pattern buffer, and to the correct offset in this buffer indicated by row and number of channels */ current = mPattern[mOrderList[mOrder]].mData + (mRow * mNumChannels); if (!current) { return FMOD_OK; } if (mVisited) { if (mVisited[(mOrder * FMUSIC_MAXROWS) + mRow]) { mFinished = true; return FMOD_OK; } mVisited[(mOrder * FMUSIC_MAXROWS) + mRow] = true; } /* Loop through each channel in the row until we have finished */ for (count = 0; count < mNumChannels; count++,current++) { MusicChannel *cptr = 0; MusicVirtualChannel *vcptr = 0; MusicSample *sptr = 0; unsigned char paramx, paramy; int oldvolume, oldfreq; paramx = current->mEffectParam >> 4; /* get effect param x */ paramy = current->mEffectParam & 0xF; /* get effect param y */ cptr = mMusicChannel[count]; if (cptr->mVirtualChannelHead.isEmpty()) { vcptr = &gDummyVirtualChannel; /* no channels allocated yet */ vcptr->mSample = &gDummySample; } else { vcptr = (MusicVirtualChannel *)cptr->mVirtualChannelHead.getNext(); } /* First store note and instrument number if there was one */ if (current->mNumber) { cptr->mInstrument = current->mNumber - 1; /* remember the Instrument # */ // if (mInstCallback[current->mNumber] && mInstCallback[current->mNumber]->callback) // { // FMUSIC_CheckCallback(mod, FMUSIC_CALLBACK_INSTRUMENT, current->mNumber); // } } if (current->mNote && current->mNote != FMUSIC_KEYOFF) { cptr->mNote = current->mNote-1; /* remember the note */ } /* Set up sample pointer */ if (cptr->mInstrument < mNumSamples) { sptr = &mSample[cptr->mInstrument]; } else { sptr = &gDummySample; } oldvolume = vcptr->mVolume; oldfreq = vcptr->mFrequency; /* if there is no more tremolo, set volume to volume + last tremolo delta */ if (cptr->mRecentEffect == FMUSIC_S3M_TREMOLO && current->mEffect != FMUSIC_S3M_TREMOLO) { vcptr->mVolume += vcptr->mVolumeDelta; } cptr->mRecentEffect = current->mEffect; vcptr->mVolumeDelta = 0; vcptr->mNoteControl = 0; /* PROCESS NOTE */ if (current->mNote && current->mNote != FMUSIC_KEYOFF) { if (vcptr == &gDummyVirtualChannel) { FMOD_RESULT result; result = spawnNewVirtualChannel(cptr, sptr, &vcptr); if (result != FMOD_OK) { vcptr = &gDummyVirtualChannel; /* no channels allocated yet */ vcptr->mSample = &gDummySample; } } /* get period according to relative note, c2spd and finetune */ cptr->mNote = current->mNote-1; /* now remember the note */ if (sptr->mMiddleC) { cptr->mPeriod = 8363L * gPeriodTable[cptr->mNote] / sptr->mMiddleC; } else { cptr->mPeriod = gPeriodTable[cptr->mNote]; } vcptr->mPan = mDefaultPan[count]; /* Frequency only changes if there are no portamento effects */ if (current->mEffect != FMUSIC_S3M_PORTATO && current->mEffect != FMUSIC_S3M_PORTATOVOLSLIDE) { vcptr->mFrequency = cptr->mPeriod; } vcptr->mNoteControl = FMUSIC_TRIGGER; } /* PROCESS INSTRUMENT NUMBER */ if (current->mNumber) { vcptr->mVolume = sptr->mDefaultVolume; cptr->mTremorPosition = 0; /* retrigger tremor count */ /* Retrigger tremolo and vibrato waveforms */ if ((cptr->mWaveControl & 0xF) < 4) { cptr->mVibPos=0; } if ((cptr->mWaveControl >> 4) < 4) { cptr->mTremoloPosition = 0; } } vcptr->mFrequencyDelta = 0; vcptr->mNoteControl |= FMUSIC_FREQ | FMUSIC_VOLUME | FMUSIC_PAN; /* PROCESS VOLUME BYTE */ if (current->mVolume) { vcptr->mVolume = current->mVolume - 1; } /* PROCESS KEY OFF */ if (current->mNote == FMUSIC_KEYOFF) { vcptr->mVolume = 0; } /* TICK 0 EFFECTS */ switch (current->mEffect) { case FMUSIC_S3M_SETSPEED : { if (current->mEffectParam) { mSpeed = current->mEffectParam; } break; } case FMUSIC_S3M_PATTERNJUMP : /* --- 00 B00 : --- 00 D63 , should put us at ord=0, row=63 */ { mNextOrder = current->mEffectParam; mNextRow = 0; if (mNextOrder >= mNumOrders) { mNextOrder = 0; } jumpflag = 1; break; } case FMUSIC_S3M_PATTERNBREAK : { mNextRow = (paramx*10) + paramy; if (mNextRow > 63) { mNextRow = 0; } if (!breakflag && !jumpflag) { mNextOrder = mOrder + 1; } if (mNextOrder >= mNumOrders) { mNextOrder=0; } break; } case FMUSIC_S3M_VOLUMESLIDE : { /* Dxy - Volume slide, fine vol DFx = slide down, DxF = slide up */ if (current->mEffectParam) { cptr->mVolumeSlide = current->mEffectParam; } /* DFF is classed as a slide up so it gets priority */ if ((cptr->mVolumeSlide &0xF) == 0xF) { vcptr->mVolume += (cptr->mVolumeSlide >> 4); } else if ((cptr->mVolumeSlide >>4 ) == 0xF) { vcptr->mVolume -= (cptr->mVolumeSlide & 0xF); } /* Perform an extra slide if using old fast vol slides! */ if (mMusicFlags == FMUSIC_FLAGS_FASTVOLUMESLIDES) { if (!(cptr->mVolumeSlide & 0xF)) { vcptr->mVolume +=(cptr->mVolumeSlide >> 4); } if (!(cptr->mVolumeSlide >> 4)) { vcptr->mVolume -=(cptr->mVolumeSlide & 0xF); } } if (vcptr->mVolume > 64) { vcptr->mVolume = 64; } if (vcptr->mVolume < 0) { vcptr->mVolume = 0; } break; } case FMUSIC_S3M_PORTADOWN : { if (current->mEffectParam) { cptr->mPortaUpDown = current->mEffectParam; } if ((cptr->mPortaUpDown >> 4)==0xF) { vcptr->mFrequency += ((cptr->mPortaUpDown & 0xF) << 2); } if ((cptr->mPortaUpDown >> 4)==0xE) { vcptr->mFrequency += (cptr->mPortaUpDown & 0xF); } break; } case FMUSIC_S3M_PORTAUP : { if (current->mEffectParam) { cptr->mPortaUpDown = current->mEffectParam; } if ((cptr->mPortaUpDown >>4)==0xF) { vcptr->mFrequency -= ((cptr->mPortaUpDown & 0xF) << 2); } if ((cptr->mPortaUpDown >>4)==0xE) { vcptr->mFrequency -= (cptr->mPortaUpDown & 0xF); } break; } case FMUSIC_S3M_PORTATO : { if (current->mEffectParam) { cptr->mPortaSpeed = current->mEffectParam; } cptr->mPortaTarget = cptr->mPeriod; vcptr->mNoteControl &= ~FMUSIC_TRIGGER; vcptr->mNoteControl &= ~FMUSIC_FREQ; break; } case FMUSIC_S3M_VIBRATO : { if (paramx) { cptr->mVibSpeed = paramx; } if (paramy) { cptr->mVibDepth = paramy; } break; } case FMUSIC_S3M_TREMOR : { if (current->mEffectParam) { cptr->mTremorOn = (paramx+1); cptr->mTremorOff = (paramy+1); } if (cptr->mTremorPosition >= cptr->mTremorOn) { vcptr->mVolumeDelta = -vcptr->mVolume; } cptr->mTremorPosition++; if (cptr->mTremorPosition >= (cptr->mTremorOn + cptr->mTremorOff)) { cptr->mTremorPosition = 0; } vcptr->mNoteControl |= FMUSIC_VOLUME; break; } case FMUSIC_S3M_PORTATOVOLSLIDE : { if (current->mEffectParam) { cptr->mVolumeSlide = current->mEffectParam; } cptr->mPortaTarget = cptr->mPeriod; vcptr->mNoteControl &= ~FMUSIC_TRIGGER; vcptr->mNoteControl &= ~FMUSIC_FREQ; break; } case FMUSIC_S3M_VIBRATOVOLSLIDE : { if (current->mEffectParam) { cptr->mVolumeSlide = current->mEffectParam; } break; } case FMUSIC_S3M_ARPEGGIO : { if (current->mEffectParam) { cptr->mArpeggio = current->mEffectParam; } break; } case FMUSIC_S3M_SETSAMPLEOFFSET : { unsigned int offset; offset = (int)(current->mEffectParam) << 8; if (offset >= sptr->mLoopStart + sptr->mLoopLength) { vcptr->mNoteControl &= ~FMUSIC_TRIGGER; vcptr->mNoteControl |= FMUSIC_STOP; } else { vcptr->mSampleOffset = offset; } break; } case FMUSIC_S3M_RETRIGVOLSLIDE : { if (current->mEffectParam) { cptr->mRetrigX = paramx; cptr->mRetrigY = paramy; } break; } case FMUSIC_S3M_TREMOLO : { if (paramx) { cptr->mTremoloDepth = paramx; } if (paramy) { cptr->mTremoloDepth = paramy; } break; } case FMUSIC_S3M_SPECIAL : { switch (paramx) { case FMUSIC_S3M_SETFILTER : case FMUSIC_S3M_NOTECUT : case FMUSIC_S3M_FUNKREPEAT : { break; } case FMUSIC_S3M_SETGLISSANDO : { break; } case FMUSIC_S3M_SETFINETUNE : { fineTune2Hz(paramy, &sptr->mMiddleC); break; } case FMUSIC_S3M_SETVIBRATOWAVE : { cptr->mWaveControl &= 0xF0; cptr->mWaveControl |= paramy; break; } case FMUSIC_S3M_SETTREMOLOWAVE : { cptr->mWaveControl &= 0xF; cptr->mWaveControl |= (paramy<<4); break; } case FMUSIC_S3M_SETPANPOSITION16 : { vcptr->mPan = paramy<<4; vcptr->mNoteControl |= FMUSIC_PAN; break; } case FMUSIC_S3M_STEREOCONTROL : { if (paramy > 7) { paramy-=8; } else { paramy+=8; } vcptr->mPan = paramy<<4; vcptr->mNoteControl |= FMUSIC_PAN; break; } case FMUSIC_S3M_PATTERNLOOP : { if (paramy == 0) { cptr->mPatternLoopRow = mRow; } else { if (!cptr->mPatternLoopNumber) { cptr->mPatternLoopNumber = paramy; } else { cptr->mPatternLoopNumber--; } if (cptr->mPatternLoopNumber) { int count2; mNextRow = cptr->mPatternLoopRow; if (mVisited) { for (count2 = cptr->mPatternLoopRow; count2 <= mRow; count2++) { mVisited[(mOrder * FMUSIC_MAXROWS) + count2] = false; } } } } break; } case FMUSIC_S3M_NOTEDELAY : { vcptr->mVolume = oldvolume; vcptr->mFrequency = oldfreq; vcptr->mNoteControl &= ~FMUSIC_FREQ; vcptr->mNoteControl &= ~FMUSIC_PAN; vcptr->mNoteControl &= ~FMUSIC_VOLUME; vcptr->mNoteControl &= ~FMUSIC_TRIGGER; break; } case FMUSIC_S3M_PATTERNDELAY : { mPatternDelay = paramy; mPatternDelay *= mSpeed; break; } }; break; } case FMUSIC_S3M_FINEVIBRATO : { if (paramx) { cptr->mVibSpeed = paramx; } if (paramy) { cptr->mVibDepth = paramy; } break; } case FMUSIC_S3M_GLOBALVOLUME : { mGlobalVolume = current->mEffectParam; if (mGlobalVolume > 64) { mGlobalVolume = 64; } break; } case FMUSIC_S3M_SETTEMPO : { if (current->mEffectParam >= 0x20) { setBPM(current->mEffectParam); } break; } case FMUSIC_S3M_SETPAN : { vcptr->mPan = current->mEffectParam*2; vcptr->mNoteControl |= FMUSIC_PAN; break; } case FMUSIC_S3M_Z : { // FMUSIC_CheckCallback(mod, FMUSIC_CALLBACK_ZXX, current->mEffectParam); break; } }; if (audible) { vcptr = (MusicVirtualChannel *)cptr->mVirtualChannelHead.getNext(); if (!(vcptr->mFrequency+vcptr->mFrequencyDelta)) { vcptr->mNoteControl &= ~FMUSIC_FREQ; } if (vcptr->mNoteControl & FMUSIC_TRIGGER) { playSound(sptr, vcptr, false); } /* Volume = 6bit, global = 6bit.. halve volume for clipping 1 bit */ if (vcptr->mNoteControl & FMUSIC_VOLUME) { vcptr->mChannel.setVolume((float)((vcptr->mVolume + vcptr->mVolumeDelta) * mGlobalVolume) / (64.0f * 64.0f) * 0.5f * cptr->mMasterVolume); } if (vcptr->mNoteControl & FMUSIC_PAN) { float finalpan = ((float)vcptr->mPan - 128.0f) * mPanSeparation; vcptr->mChannel.setPan(finalpan / 128.0f); } if (vcptr->mNoteControl & FMUSIC_FREQ) { int finalfreq = vcptr->mFrequency + vcptr->mFrequencyDelta; if (finalfreq < 1) { finalfreq = 1; } vcptr->mChannel.setFrequency((float)period2HZ(finalfreq)); } if (vcptr->mNoteControl & FMUSIC_STOP) { vcptr->mChannel.stopEx(CHANNELI_STOPFLAG_RESETCALLBACKS); #ifdef FMOD_SUPPORT_SOFTWARE mSystem->flushDSPConnectionRequests(); #endif vcptr->mSampleOffset = 0; /* if this channel gets stolen it will be safe */ } } } return FMOD_OK; } /* [ [DESCRIPTION] [PARAMETERS] [RETURN_VALUE] [REMARKS] [SEE_ALSO] ] */ FMOD_RESULT CodecS3M::updateEffects() { MusicNote *current; int count; current = mPattern[mOrderList[mOrder]].mData + (mRow * mNumChannels); if (!current) { return FMOD_OK; } for (count=0; count < mNumChannels; count++,current++) { MusicChannelS3M *cptr = 0; MusicVirtualChannel *vcptr = 0; MusicSample *sptr = 0; unsigned char effect, paramx, paramy; cptr = (MusicChannelS3M *)mMusicChannel[count]; if (cptr->mInstrument < mNumSamples) { sptr = &mSample[cptr->mInstrument]; } else { sptr = &gDummySample; } if (cptr->mVirtualChannelHead.isEmpty()) { vcptr = &gDummyVirtualChannel; /* no channels allocated yet */ } else { vcptr = (MusicVirtualChannel *)cptr->mVirtualChannelHead.getNext(); } effect = current->mEffect; /* grab the effect number */ paramx = current->mEffectParam >> 4; /* grab the effect parameter x */ paramy = current->mEffectParam & 0xF; /* grab the effect parameter y */ vcptr->mVolumeDelta = 0; /* this is for tremolo etc */ vcptr->mFrequencyDelta = 0; /* this is for vibrato / arpeggio etc */ vcptr->mNoteControl = 0; switch (effect) { case FMUSIC_S3M_VOLUMESLIDE : { cptr->volumeSlide(); break; } case FMUSIC_S3M_PORTADOWN : { if (cptr->mPortaUpDown <0xE0) { vcptr->mFrequency += (cptr->mPortaUpDown << 2); } vcptr->mNoteControl |= FMUSIC_FREQ; break; } case FMUSIC_S3M_PORTAUP : { if (cptr->mPortaUpDown <0xE0) { vcptr->mFrequency -= (cptr->mPortaUpDown << 2); if (vcptr->mFrequency < 1) { vcptr->mNoteControl |= FMUSIC_STOP; } else { vcptr->mNoteControl |= FMUSIC_FREQ; } } break; } case FMUSIC_S3M_PORTATO : { cptr->portamento(); break; } case FMUSIC_S3M_VIBRATO : { cptr->vibrato(); break; } case FMUSIC_S3M_TREMOR : { if (cptr->mTremorPosition >= cptr->mTremorOn) { vcptr->mVolumeDelta = -vcptr->mVolume; } cptr->mTremorPosition++; if (cptr->mTremorPosition >= cptr->mTremorOn + cptr->mTremorOff) { cptr->mTremorPosition = 0; } vcptr->mNoteControl |= FMUSIC_VOLUME; break; } case FMUSIC_S3M_ARPEGGIO : { if (cptr->mArpeggio > 0) { paramx = cptr->mArpeggio >> 4; paramy = cptr->mArpeggio & 0xF; switch (mTick % 3) { case 1: { if (sptr->mMiddleC) { vcptr->mFrequencyDelta = (8363L * gPeriodTable[cptr->mNote+paramx] / sptr->mMiddleC) - (8363L * gPeriodTable[cptr->mNote] / sptr->mMiddleC); } else { vcptr->mFrequencyDelta = gPeriodTable[cptr->mNote+paramx] - gPeriodTable[cptr->mNote]; } break; } case 2: { if (sptr->mMiddleC) { vcptr->mFrequencyDelta = (8363L * gPeriodTable[cptr->mNote+paramy] / sptr->mMiddleC) - (8363L * gPeriodTable[cptr->mNote] / sptr->mMiddleC); } else { vcptr->mFrequencyDelta = gPeriodTable[cptr->mNote+paramy] - gPeriodTable[cptr->mNote]; } break; } }; vcptr->mNoteControl |= FMUSIC_FREQ; } break; } case FMUSIC_S3M_VIBRATOVOLSLIDE : { cptr->vibrato(); cptr->volumeSlide(); break; } case FMUSIC_S3M_PORTATOVOLSLIDE : { cptr->portamento(); cptr->volumeSlide(); break; } case FMUSIC_S3M_RETRIGVOLSLIDE : { if (!cptr->mRetrigY) { break; /* divide by 0 bugfix */ } if (!(mTick % cptr->mRetrigY)) { if (cptr->mRetrigX) { switch (cptr->mRetrigX) { case 1: vcptr->mVolume--; break; case 2: vcptr->mVolume -= 2; break; case 3: vcptr->mVolume -= 4; break; case 4: vcptr->mVolume -= 8; break; case 5: vcptr->mVolume -= 16; break; case 6: vcptr->mVolume *= 2/3; break; case 7: vcptr->mVolume >>= 1; break; case 8: /* ? */ break; case 9: vcptr->mVolume++; break; case 0xA: vcptr->mVolume += 2; break; case 0xB: vcptr->mVolume += 4; break; case 0xC: vcptr->mVolume += 8; break; case 0xD: vcptr->mVolume += 16; break; case 0xE: vcptr->mVolume *= 3/2; break; case 0xF: vcptr->mVolume <<= 1; break; }; if (vcptr->mVolume > 64) { vcptr->mVolume = 64; } if (vcptr->mVolume < 0) { vcptr->mVolume = 0; } } vcptr->mPan = mDefaultPan[count]; vcptr->mFrequency = cptr->mPeriod; vcptr->mFrequencyDelta= 0; vcptr->mNoteControl |= FMUSIC_VOLUME; vcptr->mNoteControl |= FMUSIC_PAN; vcptr->mNoteControl |= FMUSIC_FREQ; vcptr->mNoteControl |= FMUSIC_TRIGGER; } break; } case FMUSIC_S3M_TREMOLO : { cptr->tremolo(); break; } case FMUSIC_S3M_SPECIAL : { switch (paramx) { case FMUSIC_S3M_NOTECUT: { if (mTick==paramy) { vcptr->mVolume = 0; vcptr->mNoteControl |= FMUSIC_VOLUME; } break; } case FMUSIC_S3M_NOTEDELAY : { if (mTick == paramy) { if (vcptr == &gDummyVirtualChannel) { FMOD_RESULT result; result = spawnNewVirtualChannel(cptr, sptr, &vcptr); if (result != FMOD_OK) { vcptr = &gDummyVirtualChannel; /* no channels allocated yet */ vcptr->mSample = &gDummySample; } } if (current->mNumber) { vcptr->mVolume = sptr->mDefaultVolume; /* Retrigger tremolo and vibrato waveforms */ if ((cptr->mWaveControl & 0xF) < 4) { cptr->mVibPos = 0; } if ((cptr->mWaveControl >> 4) < 4) { cptr->mTremoloPosition = 0; } cptr->mTremorPosition = 0; /* retrigger tremor count */ vcptr->mNoteControl |= FMUSIC_VOLUME; } vcptr->mPan = mDefaultPan[count]; vcptr->mFrequency = cptr->mPeriod; vcptr->mFrequencyDelta= 0; vcptr->mNoteControl |= FMUSIC_FREQ; vcptr->mNoteControl |= FMUSIC_PAN; if (current->mVolume) { vcptr->mVolume = current->mVolume - 1; vcptr->mNoteControl |= FMUSIC_VOLUME; } vcptr->mNoteControl |= FMUSIC_TRIGGER; } else { vcptr->mNoteControl &= ~FMUSIC_VOLUME; vcptr->mNoteControl &= ~FMUSIC_FREQ; vcptr->mNoteControl &= ~FMUSIC_PAN; vcptr->mNoteControl &= ~FMUSIC_TRIGGER; } break; } }; break; } case FMUSIC_S3M_FINEVIBRATO : { cptr->fineVibrato(); break; } }; { vcptr = (MusicVirtualChannel *)cptr->mVirtualChannelHead.getNext(); if (!(vcptr->mFrequency+vcptr->mFrequencyDelta)) { vcptr->mNoteControl &= ~FMUSIC_FREQ; } if (vcptr->mNoteControl & FMUSIC_TRIGGER) { playSound(sptr, vcptr, false); } /* volume = 6bit, global = 6bit.. halve volume for clipping 1 bit */ if (vcptr->mNoteControl & FMUSIC_VOLUME) { vcptr->mChannel.setVolume((float)((vcptr->mVolume + vcptr->mVolumeDelta) * mGlobalVolume) / (64.0f * 64.0f) * 0.5f * cptr->mMasterVolume); } if (vcptr->mNoteControl & FMUSIC_PAN) { float finalpan = ((float)vcptr->mPan - 128.0f) * mPanSeparation; vcptr->mChannel.setPan(finalpan / 128.0f); } if (vcptr->mNoteControl & FMUSIC_FREQ) { int finalfreq = vcptr->mFrequency + vcptr->mFrequencyDelta; if (finalfreq < 1) { finalfreq = 1; } vcptr->mChannel.setFrequency((float)period2HZ(finalfreq)); } if (vcptr->mNoteControl & FMUSIC_STOP) { vcptr->mChannel.stopEx(CHANNELI_STOPFLAG_RESETCALLBACKS); #ifdef FMOD_SUPPORT_SOFTWARE mSystem->flushDSPConnectionRequests(); #endif vcptr->mSampleOffset = 0; /* if this channel gets stolen it will be safe */ } } } return FMOD_OK; } /* [ [DESCRIPTION] [PARAMETERS] [RETURN_VALUE] [REMARKS] [SEE_ALSO] ] */ FMOD_RESULT CodecS3M::update(bool audible) { if (mTick == 0) /* new note */ { if (mFinished && !mLooping) { stop(); } else { /* Process any commands to set the next order/row from previous row */ if (mNextOrder >= 0) { mOrder = mNextOrder; // checkCallback(FMUSIC_CALLBACK_ORDER, (unsigned char)mOrder); if (mNextOrder >= 0) { mOrder = mNextOrder; } mNextOrder = -1; } if (mNextRow >= 0) { mRow = mNextRow; // checkCallback(FMUSIC_CALLBACK_ROW, (unsigned char)mRow); if (mNextRow >= 0) { mRow = mNextRow; } mNextRow = -1; } updateNote(audible); /* Update and play the note */ /* If there were no row commands */ if (mNextRow == -1) { mNextRow = mRow+1; if (mNextRow >= 64) /* if end of pattern */ { mNextOrder = mOrder+1; /* so increment the order */ if (mNextOrder >= mNumOrders) { mNextOrder = mRestart; } mNextRow = 0; /* start at top of pattern */ } } } } else if (audible) { updateEffects(); /* Else update the inbetween row effects */ } mTick++; if (mTick >= mSpeed + mPatternDelay) { mPatternDelay = 0; mTick = 0; } mPCMOffset += mMixerSamplesPerTick; return FMOD_OK; } /* [ [DESCRIPTION] [PARAMETERS] [RETURN_VALUE] [REMARKS] [PLATFORMS] Win32, Win64, Linux, Macintosh, XBox, PlayStation 2, GameCube [SEE_ALSO] ] */ FMOD_RESULT CodecS3M::openInternal(FMOD_MODE usermode, FMOD_CREATESOUNDEXINFO *userexinfo) { unsigned char remap[32], st3pan, mastervol, temp[4]; unsigned short temp16, songlength, filenumpatterns; unsigned short parapoint[355]; unsigned int samplepoint[99], lengthbytes; int count; FMOD_RESULT result = FMOD_OK; if (!mFile->mFlags & FMOD_FILE_SEEKABLE) { return FMOD_ERR_FORMAT; } init(FMOD_SOUND_TYPE_S3M); FLOG((FMOD_DEBUG_LEVEL_LOG, __FILE__, __LINE__, "CodecS3M::openInternal", "attempting to open as S3M..\n")); result = mFile->seek(0, SEEK_SET); if (result != FMOD_OK) { return result; } /* Get size of file in bytes */ result = mFile->getSize(&lengthbytes); if (result != FMOD_OK) { return result; } /* Verify Format */ result = mFile->seek(0x2C, SEEK_SET); if (result != FMOD_OK) { return result; } result = mFile->read(&temp, 1, 4, 0); if (result != FMOD_OK) { return result; } if (FMOD_strncmp((char *)temp, "SCRM", 4)) { FLOG((FMOD_DEBUG_LEVEL_LOG, __FILE__, __LINE__, "CodecS3M::openInternal", "'SCRM' ID check failed [%c%c%c%c]\n", temp[0], temp[1], temp[2], temp[3])); return FMOD_ERR_FORMAT; } /* Set a few default values for this format */ for (count = 0; count < MUSIC_MAXCHANNELS; count++) { mMusicChannel[count] = 0; } mPattern = 0; mPanSeparation = 0.8f; mMasterSpeed = 1.0f; mDefaultSpeed = 6; mDefaultBPM = 125; mDefaultGlobalVolume = 64; mNumPatterns = 0; mRestart = 0; result = mFile->seek(0, SEEK_SET); if (result != FMOD_OK) { return result; } result = mFile->read(mSongName, 1, 28, 0); /* read in module name. */ if (result != FMOD_OK) { return result; } result = mFile->getByte(); if (result != FMOD_OK) { return result; } result = mFile->seek(0x20, SEEK_SET); if (result != FMOD_OK) { return result; } result = mFile->getWord(&songlength); if (result != FMOD_OK) { return result; } result = mFile->getWord(&mNumSamples); if (result != FMOD_OK) { return result; } result = mFile->getWord(&filenumpatterns); if (result != FMOD_OK) { return result; } result = mFile->getWord(&temp16); if (result != FMOD_OK) { return result; } if (temp16 & 64) { mMusicFlags = FMUSIC_FLAGS_FASTVOLUMESLIDES; } else { mMusicFlags = FMUSIC_FLAGS_NORMALVOLUMESLIDES; } result = mFile->getWord(&temp16); if (result != FMOD_OK) { return result; } if ((temp16 & 0xFFF) == 300) { mMusicFlags = FMUSIC_FLAGS_FASTVOLUMESLIDES; /* fast volume slides? */ } /* Seek to offset 02Ch for SCRM tag */ result = mFile->seek(0x2C, SEEK_SET); if (result != FMOD_OK) { return result; } result = mFile->read(&temp, 1, 4, 0); if (result != FMOD_OK) { return result; } if (FMOD_strncmp((char *)temp, "SCRM", 4)) { return FMOD_ERR_FORMAT; } result = mFile->getByte(&mDefaultGlobalVolume); if (result != FMOD_OK) { return result; } result = mFile->getByte(&mDefaultSpeed); if (result != FMOD_OK) { return result; } result = mFile->getByte(&mDefaultBPM); if (result != FMOD_OK) { return result; } result = mFile->getByte(&mastervol); if (result != FMOD_OK) { return result; } result = mFile->getByte(); if (result != FMOD_OK) { return result; } result = mFile->getByte(&st3pan); if (result != FMOD_OK) { return result; } /* Find the number of channels and remap the used channels linearly */ result = mFile->seek(0x40, SEEK_SET); if (result != FMOD_OK) { return result; } mNumChannels = 0; FMOD_memset(remap, 255, 32); for (count=0; count<32; count++) { unsigned char temp; result = mFile->getByte(&temp); if (result != FMOD_OK) { return result; } if (temp < 16) { remap[count] = (unsigned char)mNumChannels; if (temp <= 7) { mDefaultPan[mNumChannels] = 0; } else { mDefaultPan[mNumChannels] = 255; } mNumChannels++; } } result = metaData(FMOD_TAGTYPE_FMOD, "Number of channels", &mNumChannels, sizeof(mNumChannels), FMOD_TAGDATATYPE_INT, false); if (result != FMOD_OK) { return result; } /* ALLOCATE MUSIC CHANNELS */ for (count = 0; count < mNumChannels; count++) { mMusicChannel[count] = FMOD_Object_Calloc(MusicChannelS3M); if (!mMusicChannel[count]) { return FMOD_ERR_MEMORY; } } /* Load order data & calculate number of physical patterns */ result = mFile->seek(0x60, SEEK_SET); if (result != FMOD_OK) { return result; } result = mFile->read(mOrderList, 1, songlength, 0); if (result != FMOD_OK) { return result; } mNumOrders = 0; mNumPatterns = 0; for (count=0; count mNumPatterns) { mNumPatterns = mOrderList[count]; } } } mNumPatterns++; /* Load in instrument and pattern parapointers */ result = mFile->read(parapoint, 2, mNumSamples + filenumpatterns, 0); if (result != FMOD_OK) { return result; } /* Check for default panning if the panning flag is set (252 = 0xFC :) */ if (st3pan == 252) { for (count=0; count<32; count++) { unsigned char temp; result = mFile->getByte(&temp); if (result != FMOD_OK) { return result; } if (temp & 0x10) { mDefaultPan[remap[count]] = ((temp & 0xF)<<4); } } } /* If stereo flag is not set then make song mono */ if (!(mastervol & 128)) { for (count=0; count<32; count++) { mDefaultPan[count]= 128; } } /* Load instrument information */ for (count = 0; count< mNumSamples; count++) { char sample_name[28]; FMOD_MODE sample_mode; unsigned int sample_length; FMOD_SOUND_FORMAT sample_format; unsigned char instflag; unsigned char temp; int channels = 1; FMOD_memset(&mSample[count], 0, sizeof(MusicSample)); /* Jump to instrument parapointer. */ result = mFile->seek((unsigned int)((parapoint[count]) << 4), SEEK_SET); if (result != FMOD_OK) { return result; } result = mFile->seek(13, SEEK_CUR); /* skip filename */ if (result != FMOD_OK) { return result; } /* Find parapointer to actual sample data (3 bytes) */ result = mFile->getByte(&temp); if (result != FMOD_OK) { return result; } result = mFile->getWord(&temp16); if (result != FMOD_OK) { return result; } samplepoint[count] = ((unsigned int )temp << 16) + temp16; /* Get rest of information */ result = mFile->read(&sample_length, 4, 1, 0); /* get length */ if (result != FMOD_OK) { return result; } result = mFile->read(&mSample[count].mLoopStart, 4, 1, 0); /* loop start */ if (result != FMOD_OK) { return result; } result = mFile->read(&mSample[count].mLoopLength, 4, 1, 0); /* loop end */ if (result != FMOD_OK) { return result; } mSample[count].mLoopLength -= mSample[count].mLoopStart; result = mFile->getByte(&mSample[count].mDefaultVolume); if (result != FMOD_OK) { return result; } result = mFile->getWord(); if (result != FMOD_OK) { return result; } result = mFile->getByte(&instflag); if (result != FMOD_OK) { return result; } result = mFile->getWord(&mSample[count].mMiddleC); if (result != FMOD_OK) { return result; } result = mFile->seek(14, SEEK_CUR); if (result != FMOD_OK) { return result; } result = mFile->read(sample_name, 28, 1, 0); /* Inst name */ if (result != FMOD_OK) { return result; } { char s[256]; sprintf(s, "Sample name %d", count); result = metaData(FMOD_TAGTYPE_FMOD, s, sample_name, 28, FMOD_TAGDATATYPE_STRING, false); if (result != FMOD_OK) { return result; } } result = mFile->seek(4, SEEK_CUR); /* 'SCRS' */ if (result != FMOD_OK) { return result; } /* Any samples with a loop length of 2 or less have no loop. */ sample_mode = FMOD_SOFTWARE | FMOD_2D; if (instflag & 1 && mSample[count].mLoopLength > 2) { sample_mode |= FMOD_LOOP_NORMAL; } else { sample_mode |= FMOD_LOOP_OFF; mSample[count].mLoopStart = 0; mSample[count].mLoopLength = sample_length; } sample_format = FMOD_SOUND_FORMAT_PCM8; if (instflag & 4) { sample_format = FMOD_SOUND_FORMAT_PCM16; sample_length <<= 1; } if (instflag & 2) { channels = 2; sample_length <<= 1; } /* ALLOCATE MEMORY FOR THE SAMPLE BUFFER */ if (sample_length) { FMOD_CREATESOUNDEXINFO exinfo; FMOD_memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO)); exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO); exinfo.length = sample_length; exinfo.numchannels = channels; exinfo.defaultfrequency = mSample[count].mMiddleC; exinfo.format = sample_format; result = mSystem->createSound(0, sample_mode | FMOD_OPENUSER, &exinfo, &mSample[count].mSound); if (result != FMOD_OK) { return result; } if (sample_mode & FMOD_LOOP_NORMAL) { result = mSample[count].mSound->setLoopPoints(mSample[count].mLoopStart, FMOD_TIMEUNIT_PCM, mSample[count].mLoopStart + mSample[count].mLoopLength - 1, FMOD_TIMEUNIT_PCM); if (result != FMOD_OK) { return result; } } } } /* Alloc pattern array */ mNumPatternsMem = (mNumPatterns > filenumpatterns ? mNumPatterns : filenumpatterns); mPattern = (MusicPattern *)FMOD_Memory_Calloc(mNumPatternsMem * sizeof(MusicPattern)); if (!mPattern) { return FMOD_ERR_MEMORY; } /* Load the pattern data */ for (count=0; count < filenumpatterns; count++) { MusicPattern *pptr; MusicNote *nptr; int row,len; /* Jump to pattern parapointer +2, skipping length bytes. */ result = mFile->seek((((unsigned int )parapoint[mNumSamples+count])<<4) + 2, SEEK_SET); if (result != FMOD_OK) { return result; } /* Allocate memory for the pattern header */ pptr = &mPattern[count]; pptr->mRows = 64; /* Allocate memory for pattern buffer */ len = mNumChannels * pptr->mRows * sizeof(MusicNote); pptr->mData = (MusicNote *)FMOD_Memory_Calloc(len); if (!pptr->mData) { return FMOD_ERR_MEMORY; } /* Unpack one pattern (pattern number 'count') */ for (row=0; row<64;) { unsigned char temp, channel; MusicNote dummy; result = mFile->getByte(&temp); if (result != FMOD_OK) { return result; } /* If it not 0, unpack note, if it is 0 then end of row. */ if(temp) { channel=remap[temp & 31]; /* If it has told us to use a channel outside of the number of channels, load it into a dummy */ if(channel < mNumChannels) { nptr = pptr->mData + (mNumChannels * row) + channel; } else { nptr = &dummy; } /* If there is a note */ if(temp & 32) { result = mFile->getByte(&temp16); if (result != FMOD_OK) { return result; } /* Convert s3m note to internal type note */ switch(temp16) { case 255 : nptr->mNote = 0; break; case 254 : nptr->mNote = FMUSIC_KEYOFF; break; default : nptr->mNote = ((temp16>>4)*12)+(temp16&0xf) + 1; /* starts at 1 */ }; result = mFile->getByte(&nptr->mNumber); if (result != FMOD_OK) { return result; } } /* If there is a volume byte */ if (temp & 64) { result = mFile->getByte(&nptr->mVolume); if (result != FMOD_OK) { return result; } nptr->mVolume++; } /* If there is an effect */ if(temp & 128) { result = mFile->getByte(&nptr->mEffect); if (result != FMOD_OK) { return result; } result = mFile->getByte(&nptr->mEffectParam); if (result != FMOD_OK) { return result; } } } else row++; } } /* Allocate and clean out any extra patterns */ if (mNumPatterns > filenumpatterns) { for (count = filenumpatterns; count < mNumPatterns; count++) { MusicPattern *pptr; pptr = &mPattern[count]; pptr->mRows = 64; /* Allocate memory for pattern buffer */ pptr->mData = (MusicNote *)FMOD_Memory_Calloc(mNumChannels * pptr->mRows * sizeof(MusicNote)); if (!pptr->mData) { return FMOD_ERR_MEMORY; } } } /* Load sample data */ for (count = 0; count < mNumSamples; count++) { MusicSample *sptr; result = mFile->seek(samplepoint[count] << 4, SEEK_SET); if (result != FMOD_OK) { return result; } sptr = &mSample[count]; if (sptr->mSound) { void *ptr1, *ptr2; unsigned int len1, len2, lenbytes; result = sptr->mSound->getLength(&lenbytes, FMOD_TIMEUNIT_PCMBYTES); if (result != FMOD_OK) { return result; } result = sptr->mSound->lock(0, lenbytes, &ptr1, &ptr2, &len1, &len2); if (result != FMOD_OK) { return result; } if (ptr1 && len1) { unsigned int count2; if (sptr->mSound->mFormat == FMOD_SOUND_FORMAT_PCM16) { if (sptr->mSound->mChannels == 1) { result = mFile->read(ptr1, 2, len1 >> 1); } else { unsigned int count2; /* S3M stereo samples are not interleaved! */ unsigned int off, len; /* LEFT */ off = 0; len = len1 >> 2; while (len) { unsigned int r; signed short tmp[512]; r = len > 512 ? 512 : len; result = mFile->read(tmp, 2, r); for (count2 = 0; count2 < r; count2++) { ((signed short *)ptr1)[(off + count2) * 2] = tmp[count2]; } len -= r; off += r; } /* RIGHT */ off = 0; len = len1 >> 2; while (len) { unsigned int r; signed short tmp[512]; r = len > 512 ? 512 : len; result = mFile->read(tmp, 2, r); for (count2 = 0; count2 < r; count2++) { ((signed short *)ptr1)[((off + count2) * 2) + 1] = tmp[count2]; } len -= r; off += r; } } for (count2 = 0; count2 < len1 / 2; count2++) { ((unsigned short *)ptr1)[count2] ^= 32768; } } else { if (sptr->mSound->mChannels == 1) { result = mFile->read(ptr1, 1, len1); if (result != FMOD_OK) { return result; } } else { unsigned int count2; /* S3M stereo samples are not interleaved! */ unsigned int off, len; /* LEFT */ off = 0; len = len1 >> 2; while (len) { unsigned int r; signed char tmp[512]; r = len > 512 ? 512 : len; result = mFile->read(tmp, 1, r); for (count2 = 0; count2 < r; count2++) { ((signed char *)ptr1)[(off + count2) * 2] = tmp[count2]; } len -= r; off += r; } /* RIGHT */ off = 0; len = len1 >> 2; while (len) { unsigned int r; signed char tmp[512]; r = len > 512 ? 512 : len; result = mFile->read(tmp, 1, r); for (count2 = 0; count2 < r; count2++) { ((signed char *)ptr1)[((off + count2) * 2) + 1] = tmp[count2]; } len -= r; off += r; } } for (count2 = 0; count2 < len1; count2++) { ((unsigned char *)ptr1)[count2] ^= 128; } } if (result != FMOD_OK && result != FMOD_ERR_FILE_EOF) { return result; } } result = sptr->mSound->unlock(ptr1, ptr2, len1, len2); if (result != FMOD_OK) { return result; } } } mWaveFormatMemory = (FMOD_CODEC_WAVEFORMAT *)FMOD_Memory_Calloc(sizeof(FMOD_CODEC_WAVEFORMAT)); if (!mWaveFormatMemory) { return FMOD_ERR_MEMORY; } waveformat = mWaveFormatMemory; waveformat[0].lengthbytes = lengthbytes; /* Set up general codec parameters. */ if (userexinfo && userexinfo->format != FMOD_SOUND_FORMAT_NONE) { waveformat[0].format = userexinfo->format; } #ifndef PLATFORM_PS3 else if (usermode & FMOD_SOFTWARE) { waveformat[0].format = FMOD_SOUND_FORMAT_PCMFLOAT; } #endif else { waveformat[0].format = FMOD_SOUND_FORMAT_PCM16; } waveformat[0].channels = 2; FMOD_strncpy(waveformat[0].name, mSongName, FMOD_STRING_MAXNAMELEN); result = mSystem->getSoftwareFormat(&waveformat[0].frequency, 0, 0, 0, 0, 0); if (result != FMOD_OK) { return result; } mSrcDataOffset = 0; SoundI::getBytesFromSamples(1, (unsigned int *)&waveformat[0].blockalign, waveformat[0].channels, waveformat[0].format); /* Create a head unit that software channels connect to. */ { FMOD_DSP_DESCRIPTION_EX descriptionex; FMOD_memset(&descriptionex, 0, sizeof(FMOD_DSP_DESCRIPTION_EX)); FMOD_strcpy(descriptionex.name, "FMOD S3M Target Unit"); descriptionex.version = 0x00010100; descriptionex.channels = waveformat[0].channels; descriptionex.mFormat = waveformat[0].format; descriptionex.mCategory = FMOD_DSP_CATEGORY_SOUNDCARD; result = mSystem->createDSP(&descriptionex, &mDSPHead); if (result != FMOD_OK) { return result; } mDSPHead->mDefaultFrequency = (float)waveformat[0].frequency; } /* Create a pool of virtual channels. */ { mNumVirtualChannels = mNumChannels; mVirtualChannel = (MusicVirtualChannel *)FMOD_Memory_Calloc(sizeof(MusicVirtualChannel) * mNumVirtualChannels); if (!mVirtualChannel) { return FMOD_ERR_MEMORY; } for (count = 0; count < mNumVirtualChannels; count++) { new (&mVirtualChannel[count]) MusicVirtualChannel; } } /* Create a pool of real channels. 2x the number of virtual channels for double buffer channel usage. */ { int numrealchannels = mNumVirtualChannels * 2; mChannelPool = FMOD_Object_Calloc(ChannelPool); if (!mChannelPool) { return FMOD_ERR_MEMORY; } result = mChannelPool->init(mSystem, 0, numrealchannels); if (result != FMOD_OK) { return result; } mChannelSoftware = (ChannelSoftware *)FMOD_Memory_Calloc(sizeof(ChannelSoftware) * numrealchannels); if (!mChannelSoftware) { return FMOD_ERR_MEMORY; } for (count = 0; count < numrealchannels; count++) { new (&mChannelSoftware[count]) ChannelSoftware; CHECK_RESULT(mChannelPool->setChannel(count, &mChannelSoftware[count], mDSPHead)); CHECK_RESULT(mChannelSoftware[count].allowReverb(false)); } } if ((usermode & FMOD_ACCURATETIME) || (usermode & FMOD_CREATESAMPLE)) { mVisited = (bool *)FMOD_Memory_Calloc(sizeof(bool) * mNumOrders * FMUSIC_MAXROWS); if (!mVisited) { return FMOD_ERR_MEMORY; } calculateLength(); } else { mVisited = 0; waveformat[0].lengthpcm = (unsigned int)-1; /* Thanks to those stupid comment markers! */ } /* Fill out base class members, also pointing to or allocating storage for them. */ numsubsounds = 0; play(true); return result; } /* [ [DESCRIPTION] [PARAMETERS] [RETURN_VALUE] [REMARKS] [PLATFORMS] Win32, Win64, Linux, Macintosh, XBox, PlayStation 2, GameCube [SEE_ALSO] ] */ FMOD_RESULT CodecS3M::closeInternal() { int count; stop(); if (mChannelPool) { mChannelPool->release(); mChannelPool = 0; } if (mDSPHead) { mDSPHead->release(); mDSPHead = 0; } for (count = 0; count < mNumSamples; count++) { if (mSample[count].mSound) { mSample[count].mSound->release(); mSample[count].mSound = 0; } } if (mVirtualChannel) { FMOD_Memory_Free(mVirtualChannel); mVirtualChannel = 0; } if (mChannelSoftware) { FMOD_Memory_Free(mChannelSoftware); mChannelSoftware = 0; } if (mPattern) { for (count = 0; count < mNumPatternsMem; count++) { if (mPattern[count].mData) { FMOD_Memory_Free(mPattern[count].mData); mPattern[count].mData = 0; } } FMOD_Memory_Free(mPattern); mPattern = 0; } for (count = 0; count < mNumChannels; count++) { if (mMusicChannel[count]) { FMOD_Memory_Free(mMusicChannel[count]); mMusicChannel[count] = 0; } } if (mVisited) { FMOD_Memory_Free(mVisited); mVisited = 0; } if (mWaveFormatMemory) { FMOD_Memory_Free(mWaveFormatMemory); mWaveFormatMemory = 0; } return FMOD_OK; } /* [ [DESCRIPTION] [PARAMETERS] [RETURN_VALUE] [REMARKS] [PLATFORMS] Win32, Win64, Linux, Macintosh, XBox, PlayStation 2, GameCube [SEE_ALSO] ] */ FMOD_RESULT CodecS3M::readInternal(void *buffer, unsigned int sizebytes, unsigned int *bytesread) { FMOD_RESULT result = FMOD_OK; unsigned int numsamples; int numchannels; LocalCriticalSection criticalsection(mSystem->mDSPCrit); numchannels = waveformat[0].channels; SoundI::getSamplesFromBytes(sizebytes, &numsamples, numchannels, waveformat[0].format); if (mPlaying && mMasterSpeed) { unsigned int mixedsofar = 0; unsigned int mixedleft = mMixerSamplesLeft; unsigned int samplestomix; char *destptr; /* Keep resetting the mix pointer to the beginning of this portion of the ring buffer */ destptr = (char *)buffer; while (mixedsofar < numsamples) { unsigned int read, bytes; if (!mixedleft) { result = update(true); if (result != FMOD_OK) { return result; } samplestomix = mMixerSamplesPerTick; mixedleft = samplestomix; } else { samplestomix = mixedleft; } if (mixedsofar + samplestomix > numsamples) { samplestomix = numsamples - mixedsofar; } read = samplestomix; criticalsection.enter(); if (buffer) { result = mDSPHead->read(destptr, &read, FMOD_SPEAKERMODE_STEREO_LINEAR, 2, mDSPTick); if (result != FMOD_OK) { return result; } mDSPTick++; } SoundI::getBytesFromSamples(read, &bytes, numchannels, waveformat[0].format); /* Buffer returned from the DSP head execute may not be the one we sent in (it may be one of the global buffers). Don't leave mDSPCrit until after we have copied data out */ criticalsection.leave(); mixedsofar += read; destptr += bytes; mixedleft -= read; } mMixerSamplesLeft = mixedleft; } if (bytesread) { *bytesread = sizebytes; } return result; } /* [ [DESCRIPTION] [PARAMETERS] [RETURN_VALUE] [REMARKS] [PLATFORMS] Win32, Win64, Linux, Macintosh, XBox, PlayStation 2, GameCube [SEE_ALSO] ] */ FMOD_RESULT CodecS3M::setPositionInternal(int subsound, unsigned int position, FMOD_TIMEUNIT postype) { if (postype == FMOD_TIMEUNIT_MODORDER) { play(); mNextOrder = mOrder = position; return FMOD_OK; } else if (postype == FMOD_TIMEUNIT_PCM) { bool restarted = false; if (position == mPCMOffset) { return FMOD_OK; } /* Want to seek backwards, start from the start. */ if (position < mPCMOffset) { play(); restarted = true; } while (mPCMOffset < position) { update(true); } if (restarted) { bool oldplaying = mPlaying; bool oldfinished = mFinished; stop(); mPlaying = oldplaying; mFinished = oldfinished; } return FMOD_OK; } return FMOD_ERR_FORMAT; } /* [ [DESCRIPTION] [PARAMETERS] [RETURN_VALUE] [REMARKS] [PLATFORMS] Win32, Win64, Linux, Macintosh, XBox, PlayStation 2, GameCube [SEE_ALSO] ] */ FMOD_RESULT F_CALLBACK CodecS3M::openCallback(FMOD_CODEC_STATE *codec, FMOD_MODE usermode, FMOD_CREATESOUNDEXINFO *userexinfo) { CodecS3M *cs3m = (CodecS3M *)codec; return cs3m->openInternal(usermode, userexinfo); } /* [ [DESCRIPTION] [PARAMETERS] [RETURN_VALUE] [REMARKS] [PLATFORMS] Win32, Win64, Linux, Macintosh, XBox, PlayStation 2, GameCube [SEE_ALSO] ] */ FMOD_RESULT F_CALLBACK CodecS3M::closeCallback(FMOD_CODEC_STATE *codec) { CodecS3M *cs3m = (CodecS3M *)codec; return cs3m->closeInternal(); } /* [ [DESCRIPTION] [PARAMETERS] [RETURN_VALUE] [REMARKS] [PLATFORMS] Win32, Win64, Linux, Macintosh, XBox, PlayStation 2, GameCube [SEE_ALSO] ] */ FMOD_RESULT F_CALLBACK CodecS3M::readCallback(FMOD_CODEC_STATE *codec, void *buffer, unsigned int sizebytes, unsigned int *bytesread) { CodecS3M *cs3m = (CodecS3M *)codec; return cs3m->readInternal(buffer, sizebytes, bytesread); } /* [ [DESCRIPTION] [PARAMETERS] [RETURN_VALUE] [REMARKS] [PLATFORMS] Win32, Win64, Linux, Macintosh, XBox, PlayStation 2, GameCube [SEE_ALSO] ] */ FMOD_RESULT F_CALLBACK CodecS3M::setPositionCallback(FMOD_CODEC_STATE *codec, int subsound, unsigned int position, FMOD_TIMEUNIT postype ) { CodecS3M *cs3m = (CodecS3M *)codec; return cs3m->setPositionInternal(subsound, position, postype); } } #endif