fmodex/fmod/lib/neural_thx/FFT_Overlapped_Stereo.c

209 lines
7.2 KiB
C
Executable file

// _____________
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// ______/\___/\_______/\______
// _____/\_____/\_____/\_______
// ____/\_______/\___/\________
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// ___________________
// _____________
//
//***************************************************************************//
//* *//
//* Project : Neural Surround *//
//* File : FFT_Overlapped_Stereo.c *//
//* Description : A windowed and overlapped FFT and IFFT *//
//* Author(s) : Jeff Thompson *//
//* *//
//* Copyright (c) Neural Audio Corp. 2008 *//
//* *//
//***************************************************************************//
#include "Neural_THX_Encoders.h"
#include <stdlib.h>
#include <math.h>
//***************************************************************************//
//* FFT_Overlapped_Stereo_INIT(...) *//
//***************************************************************************//
int FFT_Overlapped_Stereo_INIT(FFT_Overlapped_Stereo_Struct * pPersistent,
float * pTempBuffer0, //Size must be 2*Framesize
float * pTempBuffer1, //Size must be 2*Framesize
unsigned int Framesize)
{
int n, j;
size_t memNeeded;
if(Framesize != HALFFFTSIZE) return UNSUPPORTED_FRAMESIZE;
pPersistent->pSineWin = (float*)GetSineWindow();
pPersistent->pReal = pTempBuffer0;
pPersistent->pImag = pTempBuffer1;
for(n = 0; n < HALFFFTSIZE; n++){
pPersistent->pOverlappedBuffer0[n] = 0;
pPersistent->pOverlappedBuffer1[n] = 0;
}
// Let's do something that will speed everything up
memNeeded = FFT_MEM_CHUNK;
pPersistent->state = THX_kiss_fft_alloc(FFTSIZE,0,fft_buff,&memNeeded);
// Lets make some memory for our buffers
for(j = 0; j < FFTSIZE; j++)
{
pPersistent->pIn[j].r = 0.0f;
pPersistent->pIn[j].i = 0.0f;
pPersistent->pOut[j].r = 0.0f;
pPersistent->pOut[j].i = 0.0f;
}
return NRLSUR_OK;
}
//***************************************************************************//
//* FFT_Overlapped_Stereo(...) *//
//***************************************************************************//
int FFT_Overlapped_Stereo(float * PtrIn0,
float * PtrOutReal0,
float * PtrOutImag0,
float * PtrIn1,
float * PtrOutReal1,
float * PtrOutImag1,
unsigned int Framesize,
FFT_Overlapped_Stereo_Struct * pPersistent)
{
unsigned int n;
float Win;
if(Framesize != HALFFFTSIZE) return UNSUPPORTED_FRAMESIZE;
// Put input0 values into every even index as "real" data and input1 values into every odd index as "imag" data
for(n = 0; n < HALFFFTSIZE; n++){
Win = pPersistent->pSineWin[n];
pPersistent->pIn[n ].r = Win * pPersistent->pOverlappedBuffer0[n];
pPersistent->pIn[n ].i = Win * pPersistent->pOverlappedBuffer1[n];
pPersistent->pIn[FFTSIZE-n-1].r = Win * PtrIn0[HALFFFTSIZE-n-1];
pPersistent->pIn[FFTSIZE-n-1].i = Win * PtrIn1[HALFFFTSIZE-n-1];
//Store in pOverlappedBuffer for next call
pPersistent->pOverlappedBuffer0[n] = PtrIn0[n];
pPersistent->pOverlappedBuffer1[n] = PtrIn1[n];
}
// FFT call
THX_kiss_fft(pPersistent->state,
pPersistent->pIn,
pPersistent->pOut);
// Pull the information out ...
// Now parse through the complex output to separate the two input signals
PtrOutReal0[0] = pPersistent->pOut[0].r; //Real value of DC coefficient
PtrOutImag0[0] = 0;
PtrOutReal1[0] = pPersistent->pOut[0].i; //Imag value of DC coefficient
PtrOutImag1[0] = 0;
for(n = 1; n < HALFFFTSIZE; n++){
PtrOutReal0[n] = (float)0.5 * ( pPersistent->pOut[n].r + pPersistent->pOut[FFTSIZE-n].r); // Real output
PtrOutImag0[n] = (float)0.5 * ( pPersistent->pOut[n].i - pPersistent->pOut[FFTSIZE-n].i); // Imag output
PtrOutReal1[n] = (float)0.5 * ( pPersistent->pOut[n].i + pPersistent->pOut[FFTSIZE-n].i); // Real output
PtrOutImag1[n] = (float)0.5 * (-pPersistent->pOut[n].r + pPersistent->pOut[FFTSIZE-n].r); // Imag output
}
return NRLSUR_OK;
}
//***************************************************************************//
//* IFFT_Overlapped_Stereo_INIT(...) *//
//***************************************************************************//
int IFFT_Overlapped_Stereo_INIT(IFFT_Overlapped_Stereo_Struct * pPersistent,
float * pTempBuffer0, //Size must be 2*Framesize
float * pTempBuffer1, //Size must be 2*Framesize
unsigned int Framesize)
{
int n, j;
size_t memNeeded;
if(Framesize != HALFFFTSIZE) return UNSUPPORTED_FRAMESIZE;
pPersistent->pSineWin = (float*)GetSineWindow();
pPersistent->pReal = pTempBuffer0;
pPersistent->pImag = pTempBuffer1;
for(n = 0; n < HALFFFTSIZE; n++){
pPersistent->pOverlappedBuffer0[n] = 0;
pPersistent->pOverlappedBuffer1[n] = 0;
}
// Let's do something that will speed everything up
memNeeded = FFT_MEM_CHUNK;
pPersistent->state = THX_kiss_fft_alloc(FFTSIZE,0,fft_buff,&memNeeded);
// Lets make some memory for our buffers
for(j = 0; j < FFTSIZE; j++)
{
pPersistent->pIn[j].r = 0.0f;
pPersistent->pIn[j].i = 0.0f;
pPersistent->pOut[j].r = 0.0f;
pPersistent->pOut[j].i = 0.0f;
}
return NRLSUR_OK;
}
//***************************************************************************//
//* IFFT_Overlapped_Stereo(...) *//
//***************************************************************************//
int IFFT_Overlapped_Stereo(float * PtrInReal0,
float * PtrInImag0,
float * PtrOut0,
float * PtrInReal1,
float * PtrInImag1,
float * PtrOut1,
unsigned int Framesize,
IFFT_Overlapped_Stereo_Struct * pPersistent)
{
unsigned int n;
float Win;
float coeff;
if(Framesize != HALFFFTSIZE) return UNSUPPORTED_FRAMESIZE;
//Sum X1 + j*X2
for(n = 0; n < HALFFFTSIZE; n++){
pPersistent->pIn[n].r = PtrInReal0[n] - PtrInImag1[n]; //Real
pPersistent->pIn[n].i = -(PtrInImag0[n] + PtrInReal1[n]); //Imag
}
//Use the input buffers as temporary buffers
pPersistent->pReal[HALFFFTSIZE] = 0;
pPersistent->pImag[HALFFFTSIZE] = 0;
for(n = 0; n < HALFFFTSIZE-1; n++){
pPersistent->pIn[FFTSIZE-n-1].r = PtrInReal0[n+1] + PtrInImag1[n+1];
pPersistent->pIn[FFTSIZE-n-1].i = -(-PtrInImag0[n+1] + PtrInReal1[n+1]);
}
// FFT call
THX_kiss_fft(pPersistent->state,
pPersistent->pIn,
pPersistent->pOut);
coeff = (float)FFTSIZE;
coeff = 1/coeff;
for(n = 0; n < FFTSIZE; n++)
{
pPersistent->pOut[n].i = -coeff * pPersistent->pOut[n].i;
pPersistent->pOut[n].r = coeff * pPersistent->pOut[n].r;
}
for(n = 0; n < HALFFFTSIZE; n++){
Win = pPersistent->pSineWin[n];
PtrOut0[n] = Win * pPersistent->pOut[n].r + pPersistent->pOverlappedBuffer0[n]; // Real output
PtrOut1[n] = Win * pPersistent->pOut[n].i + pPersistent->pOverlappedBuffer1[n]; // Real output
}
for(n = 0; n < HALFFFTSIZE; n++){
Win = pPersistent->pSineWin[n];
pPersistent->pOverlappedBuffer0[HALFFFTSIZE-n-1] = Win * pPersistent->pOut[FFTSIZE-n-1].r;
pPersistent->pOverlappedBuffer1[HALFFFTSIZE-n-1] = Win * pPersistent->pOut[FFTSIZE-n-1].i;
}
return NRLSUR_OK;
}