fmodex/lib/neural_thx/FFT_Overlapped.c

197 lines
6.1 KiB
C
Executable file

// _____________
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// ____/\_______/\___/\________
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// ___________________
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//***************************************************************************//
//* *//
//* Project : Neural Surround *//
//* File : FFT_Overlapped.c *//
//* Description : A windowed and overlapped FFT and IFFT *//
//* Author(s) : Jeff Thompson *//
//* *//
//* Copyright (c) Neural Audio Corp. 2008 *//
//* *//
//***************************************************************************//
#include "Neural_THX_Encoders.h"
#include <stdlib.h>
#include <math.h>
//***************************************************************************//
//* FFT_Overlapped_INIT(...) *//
//***************************************************************************//
int FFT_Overlapped_INIT(FFT_Overlapped_Struct * pPersistent,
float * pTempBuffer0, //Size must be 2*Framesize
float * pTempBuffer1, //Size must be 2*Framesize
unsigned int Framesize)
{
int n, j;
size_t memNeeded;
if(Framesize != HALFFFTSIZE) return UNSUPPORTED_FRAMESIZE;
pPersistent->pSineWin = (float*)GetSineWindow();
pPersistent->pReal = pTempBuffer0;
pPersistent->pImag = pTempBuffer1;
for(n = 0; n < HALFFFTSIZE; n++){
pPersistent->pOverlappedBuffer[n] = 0;
}
// Let's do something that will speed everything up
memNeeded = FFT_MEM_CHUNK;
pPersistent->state = THX_kiss_fft_alloc(FFTSIZE,0,fft_buff,&memNeeded);
// Lets make some memory for our buffers
for(j = 0; j < FFTSIZE; j++)
{
pPersistent->pIn[j].r = 0.0f;
pPersistent->pIn[j].i = 0.0f;
pPersistent->pOut[j].r = 0.0f;
pPersistent->pOut[j].i = 0.0f;
}
return NRLSUR_OK;
}
//***************************************************************************//
//* FFT_Overlapped(...) *//
//***************************************************************************//
int FFT_Overlapped(float * PtrIn,
float * PtrOutReal,
float * PtrOutImag,
unsigned int Framesize,
FFT_Overlapped_Struct * pPersistent)
{
unsigned int n;
float Win;
if(Framesize != HALFFFTSIZE) return UNSUPPORTED_FRAMESIZE;
// Put input values into every index as "real" data
for(n = 0; n < HALFFFTSIZE; n++){
Win = pPersistent->pSineWin[n];
pPersistent->pIn[n ].r = Win * pPersistent->pOverlappedBuffer[n];
pPersistent->pIn[n ].i = 0.0f;
pPersistent->pIn[FFTSIZE-n-1].r = Win * PtrIn[HALFFFTSIZE-n-1];
pPersistent->pIn[FFTSIZE-n-1].i = 0.0f;
//Store in pOverlappedBuffer for next call
pPersistent->pOverlappedBuffer[n] = PtrIn[n];
}
// FFT call
THX_kiss_fft(pPersistent->state,
pPersistent->pIn,
pPersistent->pOut);
// Now parse through the complex output to separate the input signal
for(n = 0; n < HALFFFTSIZE; n++){
PtrOutReal[n] = pPersistent->pOut[n].r; // Real output
PtrOutImag[n] = pPersistent->pOut[n].i; // Imag output
}
return NRLSUR_OK;
}
//***************************************************************************//
//* IFFT_Overlapped_INIT(...) *//
//***************************************************************************//
int IFFT_Overlapped_INIT(IFFT_Overlapped_Struct * pPersistent,
float * pTempBuffer0, //Size must be 2*Framesize
float * pTempBuffer1, //Size must be 2*Framesize
unsigned int Framesize)
{
int n, j;
size_t memNeeded;
if(Framesize != HALFFFTSIZE) return UNSUPPORTED_FRAMESIZE;
pPersistent->pSineWin = (float*)GetSineWindow();
pPersistent->pReal = pTempBuffer0;
pPersistent->pImag = pTempBuffer1;
for(n = 0; n < HALFFFTSIZE; n++){
pPersistent->pOverlappedBuffer[n] = 0;
}
// Let's do something that will speed everything up
memNeeded = FFT_MEM_CHUNK;
pPersistent->state = THX_kiss_fft_alloc(FFTSIZE,0,fft_buff,&memNeeded);
// Lets make some memory for our buffers
for(j = 0; j < FFTSIZE; j++)
{
pPersistent->pIn[j].r = 0.0f;
pPersistent->pIn[j].i = 0.0f;
pPersistent->pOut[j].r = 0.0f;
pPersistent->pOut[j].i = 0.0f;
}
return NRLSUR_OK;
}
//***************************************************************************//
//* IFFT_Overlapped(...) *//
//***************************************************************************//
int IFFT_Overlapped(float * PtrInReal,
float * PtrInImag,
float * PtrOut,
unsigned int Framesize,
IFFT_Overlapped_Struct * pPersistent)
{
unsigned int n;
float Win;
float coeff;
if(Framesize != HALFFFTSIZE) return UNSUPPORTED_FRAMESIZE;
for(n = 0; n < HALFFFTSIZE; n++){
pPersistent->pIn[n].r = PtrInReal[n]; //Real
pPersistent->pIn[n].i = PtrInImag[n]; //Imag
}
//Use the input buffers as temporary buffers
pPersistent->pIn[HALFFFTSIZE].r = 0;
pPersistent->pIn[HALFFFTSIZE].i = 0;
for(n = 0; n < HALFFFTSIZE-1; n++){
pPersistent->pIn[FFTSIZE-n-1].r = pPersistent->pIn[n+1].r;
pPersistent->pIn[FFTSIZE-n-1].i = -pPersistent->pIn[n+1].i;
}
// IFFT call
coeff=(float)FFTSIZE;
coeff=1/coeff;
for(n=0;n<FFTSIZE;n++)
{
pPersistent->pIn[n].i = -pPersistent->pIn[n].i;
}
THX_kiss_fft(pPersistent->state,
pPersistent->pIn,
pPersistent->pOut);
for(n=0;n < (unsigned int)FFTSIZE;n++)
{
pPersistent->pIn[n].i = -coeff*pPersistent->pIn[n].i;
pPersistent->pIn[n].r = coeff*pPersistent->pIn[n].r;
}
// Store all even indexes to output 0 and all odd indexes to output 1
for(n = 0; n < HALFFFTSIZE; n++){
Win = pPersistent->pSineWin[n];
PtrOut[n] = Win * pPersistent->pIn[n].r + pPersistent->pOverlappedBuffer[n]; // Real output
}
for(n = 0; n < HALFFFTSIZE; n++){
Win = pPersistent->pSineWin[n];
pPersistent->pOverlappedBuffer[HALFFFTSIZE-n-1] = Win * pPersistent->pIn[FFTSIZE-n-1].r;
}
return NRLSUR_OK;
}