squall/storm/Thread.hpp

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#ifndef STORM_THREAD_HPP
#define STORM_THREAD_HPP
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#include "storm/thread/CCritSect.hpp"
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#include "storm/thread/CSRWLock.hpp"
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#include "storm/thread/SCritSect.hpp"
#include "storm/thread/SEvent.hpp"
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#include "storm/thread/SSemaphore.hpp"
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#include "storm/thread/SSyncObject.hpp"
#include "storm/thread/SThread.hpp"
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#include <cstdint>
void* SCreateThread(uint32_t (*threadProc)(void*), void* threadParam, void* a3, SThread* syncObject, const char* threadName);
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uintptr_t SGetCurrentThreadId();
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#endif