squall/storm/array/TSFixedArray.hpp

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#ifndef STORM_ARRAY_TS_FIXED_ARRAY_HPP
#define STORM_ARRAY_TS_FIXED_ARRAY_HPP
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#include "storm/Memory.hpp"
#include "storm/array/TSBaseArray.hpp"
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#include <cstdint>
template <class T>
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class TSFixedArray : public TSBaseArray<T> {
public:
TSFixedArray();
~TSFixedArray();
TSFixedArray<T>& operator=(const TSFixedArray<T>& source);
void Clear();
void ReallocAndClearData(uint32_t count);
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void ReallocData(uint32_t count);
void Set(uint32_t count, const T* data);
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void SetCount(uint32_t count);
};
template <class T>
TSFixedArray<T>::TSFixedArray() {
this->Constructor();
}
template <class T>
TSFixedArray<T>::~TSFixedArray() {
for (uint32_t i = 0; i < this->Count(); i++) {
auto element = &this->operator[](i);
element->~T();
}
if (this->Ptr()) {
SMemFree(this->Ptr(), this->MemFileName(), this->MemLineNo(), 0x0);
}
}
template <class T>
TSFixedArray<T>& TSFixedArray<T>::operator=(const TSFixedArray<T>& source) {
if (this != &source) {
this->Set(source.Count(), source.Ptr());
}
return *this;
}
template <class T>
void TSFixedArray<T>::Clear() {
this->~TSFixedArray<T>();
this->Constructor();
}
template <class T>
void TSFixedArray<T>::ReallocAndClearData(uint32_t count) {
this->m_alloc = count;
if (this->m_data || count) {
void* m = SMemReAlloc(this->m_data, sizeof(T) * count, this->MemFileName(), this->MemLineNo(), 0x0);
this->m_data = static_cast<T*>(m);
}
}
template <class T>
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void TSFixedArray<T>::ReallocData(uint32_t count) {
T* oldData = this->m_data;
if (count < this->m_count) {
for (uint32_t i = count; i < this->m_count; i++) {
(&this->m_data[i])->~T();
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}
}
this->m_alloc = count;
void* v6 = SMemReAlloc(oldData, sizeof(T) * count, nullptr, 0, 0x10);
this->m_data = (T*)v6;
if (!v6) {
this->m_data = (T*)SMemAlloc(sizeof(T) * count, nullptr, 0, 0x0);
if (oldData) {
uint32_t smallestCount = count >= this->m_count ? this->m_count : count;
for (uint32_t i = 0; i < smallestCount; i++) {
new (&this->m_data[i]) T(oldData[i]);
(&oldData[i])->~T();
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}
SMemFree(oldData, nullptr, 0, 0x0);
}
}
}
template <class T>
void TSFixedArray<T>::Set(uint32_t count, const T* data) {
this->ReallocAndClearData(count);
for (uint32_t i = 0; i < count; i++) {
new (&this->m_data[i]) T(data[i]);
}
this->m_count = count;
}
template <class T>
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void TSFixedArray<T>::SetCount(uint32_t count) {
if (count != this->m_count) {
if (count) {
this->ReallocData(count);
for (uint32_t i = this->m_count; i < count; i++) {
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new (&this->m_data[i]) T();
}
this->m_count = count;
} else {
this->Clear();
}
}
}
#endif