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feat(error): rework error macros
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7c72c25553
commit
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4 changed files with 130 additions and 84 deletions
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@ -1,6 +1,8 @@
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#ifndef STORM_ERROR_HPP
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#define STORM_ERROR_HPP
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#include "storm/error/Macros.hpp"
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#include "storm/error/Types.hpp"
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#include <cstdint>
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#if defined(WHOA_SYSTEM_WIN)
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@ -14,90 +16,6 @@
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#define ERROR_INVALID_PARAMETER 0x57
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#endif
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#ifdef _DEBUG
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#ifndef ASSERTIONS_ENABLED
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#define ASSERTIONS_ENABLED
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#endif
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#endif
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#if defined(ASSERTIONS_ENABLED)
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#define STORM_ASSERT(x) \
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if (!(x)) { \
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SErrDisplayError(STORM_ERROR_ASSERTION, __FILE__, __LINE__, #x, 0, 1, 0x11111111); \
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}
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#define STORM_ASSERT_FATAL(x) \
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if (!(x)) { \
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SErrPrepareAppFatal(__FILE__, __LINE__); \
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SErrDisplayAppFatal(#x); \
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}
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#else
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#define STORM_ASSERT(x)
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#define STORM_ASSERT_FATAL(x)
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#endif
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#if defined(NDEBUG)
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#define STORM_VALIDATE_BEGIN { bool __storm_result = true
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#define STORM_VALIDATE(x) __storm_result &= !!(x); STORM_ASSERT(x)
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#define STORM_VALIDATE_END \
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if (!__storm_result) { \
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SErrSetLastError(ERROR_INVALID_PARAMETER); \
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return 0; \
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} }
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#define STORM_VALIDATE_END_VOID \
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if (!__storm_result) { \
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SErrSetLastError(ERROR_INVALID_PARAMETER); \
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return; \
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} }
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#else
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#define STORM_VALIDATE_BEGIN {
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#define STORM_VALIDATE(x) STORM_ASSERT_FATAL(x)
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#define STORM_VALIDATE_END }
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#define STORM_VALIDATE_END_VOID }
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#endif
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#define STORM_ERROR_ASSERTION 0x85100000
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#define STORM_ERROR_BAD_ARGUMENT 0x85100065
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#define STORM_ERROR_GAME_ALREADY_STARTED 0x85100066
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#define STORM_ERROR_GAME_FULL 0x85100067
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#define STORM_ERROR_GAME_NOT_FOUND 0x85100068
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#define STORM_ERROR_GAME_TERMINATED 0x85100069
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#define STORM_ERROR_INVALID_PLAYER 0x8510006A
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#define STORM_ERROR_NO_MESSAGES_WAITING 0x8510006B
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#define STORM_ERROR_NOT_ARCHIVE 0x8510006C
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#define STORM_ERROR_NOT_ENOUGH_ARGUMENTS 0x8510006D
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#define STORM_ERROR_NOT_IMPLEMENTED 0x8510006E
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#define STORM_ERROR_NOT_IN_ARCHIVE 0x8510006F
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#define STORM_ERROR_NOT_IN_GAME 0x85100070
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#define STORM_ERROR_NOT_INITIALIZED 0x85100071
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#define STORM_ERROR_NOT_PLAYING 0x85100072
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#define STORM_ERROR_NOT_REGISTERED 0x85100073
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#define STORM_ERROR_REQUIRES_CODEC 0x85100074
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#define STORM_ERROR_REQUIRES_DDRAW 0x85100075
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#define STORM_ERROR_REQUIRES_DSOUND 0x85100076
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#define STORM_ERROR_REQUIRES_UPGRADE 0x85100077
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#define STORM_ERROR_STILL_ACTIVE 0x85100078
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#define STORM_ERROR_VERSION_MISMATCH 0x85100079
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#define STORM_ERROR_MEMORY_ALREADY_FREED 0x8510007A
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#define STORM_ERROR_MEMORY_CORRUPT 0x8510007B
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#define STORM_ERROR_MEMORY_INVALID_BLOCK 0x8510007C
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#define STORM_ERROR_MEMORY_MANAGER_INACTIVE 0x8510007D
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#define STORM_ERROR_MEMORY_NEVER_RELEASED 0x8510007E
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#define STORM_ERROR_HANDLE_NEVER_RELEASED 0x8510007F
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#define STORM_ERROR_ACCESS_OUT_OF_BOUNDS 0x85100080
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#define STORM_ERROR_MEMORY_NULL_POINTER 0x85100081
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#define STORM_ERROR_CDKEY_MISMATCH 0x85100082
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#define STORM_ERROR_DATA_FILE_CORRUPT 0x85100083
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#define STORM_ERROR_FATAL_EXCEPTION 0x85100084
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#define STORM_ERROR_GAME_TYPE_UNAVAILABLE 0x85100085
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#define STORM_ERROR_FATAL_CONDITION 0x85100086
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#define SERR_LINECODE_FUNCTION -1
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#define SERR_LINECODE_OBJECT -2
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#define SERR_LINECODE_HANDLE -3
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#define SERR_LINECODE_FILE -4
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#define SERR_LINECODE_EXCEPTION -5 // exception handler
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[[noreturn]] void SErrDisplayAppFatal(const char* format, ...);
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int32_t SErrDisplayError(uint32_t errorcode, const char* filename, int32_t linenumber, const char* description, int32_t recoverable, uint32_t exitcode, uint32_t a7);
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