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feat(array): add base array template
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3 changed files with 49 additions and 0 deletions
6
storm/Array.hpp
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6
storm/Array.hpp
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#ifndef STORM_ARRAY_HPP
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#define STORM_ARRAY_HPP
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#include "array/TSBaseArray.hpp"
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#endif
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34
storm/array/TSBaseArray.hpp
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34
storm/array/TSBaseArray.hpp
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#ifndef STORM_ARRAY_TS_BASE_ARRAY_HPP
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#define STORM_ARRAY_TS_BASE_ARRAY_HPP
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#include <cstdint>
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template<class T>
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class TSBaseArray {
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public:
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uint32_t m_alloc = 0;
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uint32_t m_count = 0;
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T* m_data = nullptr;
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T& operator[](uint32_t i);
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uint32_t Count(void);
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void Clear(void);
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};
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template<class T>
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T& TSBaseArray<T>::operator[](uint32_t i) {
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return this->m_data[i];
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}
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template<class T>
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uint32_t TSBaseArray<T>::Count() {
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return this->m_count;
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}
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template<class T>
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void TSBaseArray<T>::Clear() {
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delete[] this->m_data;
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TSBaseArray<T>();
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}
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#endif
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9
test/Array.cpp
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9
test/Array.cpp
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#include "Array.hpp"
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#include "Test.hpp"
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TEST_CASE("TSBaseArray", "[list]") {
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SECTION("constructs correctly") {
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TSBaseArray<uint32_t> array;
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REQUIRE(array.Count() == 0);
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}
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}
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