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README.md
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README.md
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# Squall
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Squall is an unofficial open source implementation of the Storm standard
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library circa 2010.
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library.
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The Storm standard library is a collection of data structures and functions
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created by the talented folks at Blizzard Entertainment for use in their
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@ -11,11 +11,30 @@ This project attempts to provide a version of Storm compatible with the
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version used in the final release build of World of Warcraft: Wrath of the
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Lich King in 2010: 3.3.5a (12340).
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Squall also attempts to provide versions of Storm that work with other
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projects centered around classic Blizzard games, like
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[Starsurgical](https://github.com/Starsurgical). Note that Squall does not
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natively support being built as a dynamic library, although it may support
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such scenarios in the future.
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In the spirit of documenting what is presumed to have existed at the time,
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this project makes every attempt to maintain the canonical names, layouts, and
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side effects of the original implementation of Storm. At the same time, it
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attempts to ensure portability and compatibility with modern 64-bit systems.
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## Storm Flavors
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Squall supports different flavors depending on the type of project consuming
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it. These flavors can be configured by setting a CMake variable called
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`WHOA_STORM_FLAVOR`:
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- `WOW`: Ensures the resulting build is compatible with World of Warcraft
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3.3.5a (12340)
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- `SC1`: Ensures the resulting build is compatible with StarCraft 1.16/1.17
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Flavors control groups of behavior-related defines. These defines can be used
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on their own if the groups defined by the flavors are not desired.
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## FAQ
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**Why?**
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@ -23,25 +42,29 @@ attempts to ensure portability and compatibility with modern 64-bit systems.
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It's fascinating to explore the development practices used to build a modern
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major video game.
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**Why 3.3.5a?**
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**Why does Squall focus on specific game versions?**
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The game and its libraries have become significantly more complex in the
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intervening 10+ years. By picking 3.3.5a, it's possible to imagine this
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Storm changed a lot over the years it was used. By focusing on specific
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versions of the games that used Storm, it's possible to imagine this
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implementation will eventually be complete.
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**Will this let me cheat in the game?**
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**Will this let me cheat in a game?**
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No. Storm is a standard library, and none of its routines are particularly
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relevant to the anti-cheat measures found in the game.
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relevant to the anti-cheat measures found in the games that used it.
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**Can I use this in my own development projects?**
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It's probably a bad idea. The original library remains closed source, and this
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project is in no way official.
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Maybe. Keep in mind the original library remains closed source and this
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project is in no way sanctioned or official. Also keep in mind that C++, its
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standard library, and OS-provided capabilities like memory management,
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networking stacks, and rendering frameworks have substantially improved since
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the 1990s-2010.
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## Legal
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This project is released into the public domain.
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This project is released into the public domain. No claim is made to any
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intellectual property contained in this project.
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World of Warcraft: Wrath of the Lich King ©2008 Blizzard Entertainment, Inc.
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All rights reserved. Wrath of the Lich King is a trademark, and World of
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