#if defined(WHOA_SYSTEM_WIN)

#include "net/connection/WowConnectionNet.hpp"

void WowConnectionNet::PlatformAdd(WowConnection* connection) {
    // TODO
}

void WowConnectionNet::PlatformChangeState(WowConnection* connection, WOW_CONN_STATE state) {
    // TODO
}

void WowConnectionNet::PlatformInit(bool useEngine) {
    // TODO
}

void WowConnectionNet::PlatformRun() {
    // TODO
}

void WowConnectionNet::PlatformWorkerReady() {
    // TODO
}

#endif
