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10 lines
170 B
C++
10 lines
170 B
C++
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#ifndef GX_GL_SDL_GL_UTIL_HPP
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#define GX_GL_SDL_GL_UTIL_HPP
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#include "gx/glsdl/GL.hpp"
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#include <cstdint>
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uint32_t GLSDLTextureTypeToIndex(GLEnum textureType);
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#endif
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