thunderbrew/src/sound/SI2.cpp

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#include "sound/SI2.hpp"
#include "ui/FrameScript.hpp"
#include "console/CVar.hpp"
#include <storm/Memory.hpp>
#if defined(WHOA_BUILD_SOUND_FMOD)
FMOD::System* SI2::sm_pGameSystem = nullptr;
FMOD::System* SI2::sm_pChatSystem = nullptr;
void* F_CALL FMOD_Alloc(unsigned int size, FMOD_MEMORY_TYPE type, const char* sourcestr) {
return SMemAlloc(size, sourcestr, 0, 0);
}
void* F_CALL FMOD_ReAlloc(void* ptr, unsigned int size, FMOD_MEMORY_TYPE type, const char* sourcestr) {
return SMemReAlloc(ptr, size, sourcestr, 0, 0);
}
void F_CALL FMOD_Free(void* ptr, FMOD_MEMORY_TYPE type, const char* sourcestr) {
SMemFree(ptr, sourcestr, 0, 0);
}
#endif
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void SI2::RegisterScriptFunctions() {
for (int32_t i = 0; i < s_NumScriptFunctions; i++) {
auto item = &s_ScriptFunctions[i];
FrameScript_RegisterFunction(item->name, item->method);
}
}
int32_t SI2::Init(int32_t flag) {
Log_Init();
SI2_LOG("=> Version %s (%s) %s", "1.0.0", "00000", "Feb 25 2024");
SI2_LOG(" ");
SI2_LOG("=> Setting up Game Sound:");
SI2_LOG(" - SESound Engine Init");
#if defined(WHOA_BUILD_SOUND_FMOD)
SI2_LOG(" - FMOD Memory Init");
FMOD::Memory_Initialize(nullptr, 0, &FMOD_Alloc, &FMOD_ReAlloc, &FMOD_Free);
// sub_877440(&off_B1D5E4);
SI2_LOG(" - FMOD System Create");
auto errcode = FMOD::System_Create(&sm_pGameSystem);
if (errcode) {
if (errcode != FMOD_ERR_DSP_SILENCE && errcode != FMOD_ERR_INVALID_VECTOR && errcode != FMOD_ERR_RECORD) {
SI2_ERR(errcode, "");
}
SI2_LOG(" -###########################################################################################");
SI2_ERR(errcode, " -######## ERROR INITIALIZING. ALL GAME SOUND DISABLED.");
SI2_LOG(" -###########################################################################################");
sm_pGameSystem->setOutput(FMOD_OUTPUTTYPE_NOSOUND);
goto LABEL_9;
}
errcode = FMOD::System_Create(&sm_pChatSystem);
if (errcode != FMOD_ERR_DSP_SILENCE && errcode != FMOD_ERR_INVALID_VECTOR && errcode != FMOD_ERR_RECORD) {
SI2_ERR(errcode, "");
}
if (sm_pChatSystem && sm_pChatSystem->init(4, FMOD_INIT_NORMAL, nullptr)) {
sm_pChatSystem->setOutput(FMOD_OUTPUTTYPE_NOSOUND);
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}
sm_pGameSystem->setOutput(FMOD_OUTPUTTYPE_AUTODETECT);
#endif
LABEL_9:
return 0;
}
void SI2::StartGlueMusic(const char* filename) {
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}