thunderbrew/src/gx/Shader.cpp

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2023-01-02 13:17:18 -06:00
#include "gx/Shader.hpp"
#include "gx/Device.hpp"
char* GxShaderConstantsLock(EGxShTarget target) {
return g_theGxDevicePtr->ShaderConstantsLock(target);
}
void GxShaderConstantsSet(EGxShTarget target, uint32_t index, const float* constants, uint32_t count) {
g_theGxDevicePtr->ShaderConstantsSet(target, index, constants, count);
}
void GxShaderConstantsUnlock(EGxShTarget target, uint32_t index, uint32_t count) {
g_theGxDevicePtr->ShaderConstantsUnlock(target, index, count);
}