thunderbrew/src/gx/glsdl/GLObject.hpp

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#ifndef GX_GL_SDL_GL_OBJECT_HPP
#define GX_GL_SDL_GL_OBJECT_HPP
#include <cstdint>
class GLObject {
public:
// Member variables
GLObject* m_Next;
uint32_t m_RefCount;
int64_t m_TimeStamp;
// Virtual member functions
virtual void ReleaseObject() = 0;
virtual void AddRefTwin();
virtual void ReleaseTwin();
// Member functions
uint32_t Release();
};
#endif