mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-12-14 12:02:30 +00:00
260 lines
7.5 KiB
C
260 lines
7.5 KiB
C
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_N3DS
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#include "../SDL_sysvideo.h"
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#include "SDL_n3dsevents_c.h"
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#include "SDL_n3dsframebuffer_c.h"
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#include "SDL_n3dsswkb.h"
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#include "SDL_n3dstouch.h"
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#include "SDL_n3dsvideo.h"
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#define N3DSVID_DRIVER_NAME "n3ds"
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static bool AddN3DSDisplay(gfxScreen_t screen);
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static bool N3DS_VideoInit(SDL_VideoDevice *_this);
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static void N3DS_VideoQuit(SDL_VideoDevice *_this);
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static bool N3DS_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display);
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static bool N3DS_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
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static bool N3DS_GetDisplayBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect);
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static bool N3DS_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props);
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static void N3DS_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
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struct SDL_DisplayData
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{
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gfxScreen_t screen;
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};
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struct SDL_DisplayModeData
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{
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GSPGPU_FramebufferFormat fmt;
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};
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static const struct
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{
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SDL_PixelFormat pixfmt;
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GSPGPU_FramebufferFormat gspfmt;
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} format_map[] = {
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{ SDL_PIXELFORMAT_RGBA8888, GSP_RGBA8_OES },
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{ SDL_PIXELFORMAT_BGR24, GSP_BGR8_OES },
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{ SDL_PIXELFORMAT_RGB565, GSP_RGB565_OES },
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{ SDL_PIXELFORMAT_RGBA5551, GSP_RGB5_A1_OES },
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{ SDL_PIXELFORMAT_RGBA4444, GSP_RGBA4_OES }
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};
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// N3DS driver bootstrap functions
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static void N3DS_DeleteDevice(SDL_VideoDevice *device)
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{
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SDL_free(device->internal);
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SDL_free(device);
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}
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static SDL_VideoDevice *N3DS_CreateDevice(void)
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{
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SDL_VideoDevice *device;
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SDL_VideoData *phdata;
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// Initialize all variables that we clean on shutdown
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device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (!device) {
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return NULL;
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}
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// Initialize internal data
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phdata = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
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if (!phdata) {
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SDL_free(device);
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return NULL;
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}
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device->internal = phdata;
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device->VideoInit = N3DS_VideoInit;
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device->VideoQuit = N3DS_VideoQuit;
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device->GetDisplayModes = N3DS_GetDisplayModes;
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device->SetDisplayMode = N3DS_SetDisplayMode;
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device->GetDisplayBounds = N3DS_GetDisplayBounds;
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device->CreateSDLWindow = N3DS_CreateWindow;
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device->DestroyWindow = N3DS_DestroyWindow;
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device->HasScreenKeyboardSupport = N3DS_HasScreenKeyboardSupport;
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device->StartTextInput = N3DS_StartTextInput;
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device->StopTextInput = N3DS_StopTextInput;
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device->PumpEvents = N3DS_PumpEvents;
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device->CreateWindowFramebuffer = SDL_N3DS_CreateWindowFramebuffer;
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device->UpdateWindowFramebuffer = SDL_N3DS_UpdateWindowFramebuffer;
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device->DestroyWindowFramebuffer = SDL_N3DS_DestroyWindowFramebuffer;
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device->free = N3DS_DeleteDevice;
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device->device_caps = VIDEO_DEVICE_CAPS_FULLSCREEN_ONLY;
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return device;
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}
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VideoBootStrap N3DS_bootstrap = { N3DSVID_DRIVER_NAME, "N3DS Video Driver", N3DS_CreateDevice, NULL, /* no ShowMessageBox implementation */ false };
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static bool N3DS_VideoInit(SDL_VideoDevice *_this)
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{
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SDL_VideoData *internal = (SDL_VideoData *)_this->internal;
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gfxInit(GSP_RGBA8_OES, GSP_RGBA8_OES, false);
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hidInit();
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internal->top_display = AddN3DSDisplay(GFX_TOP);
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internal->touch_display = AddN3DSDisplay(GFX_BOTTOM);
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N3DS_InitTouch();
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N3DS_SwkbInit();
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return true;
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}
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static bool AddN3DSDisplay(gfxScreen_t screen)
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{
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SDL_DisplayMode mode;
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SDL_DisplayModeData *modedata;
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SDL_VideoDisplay display;
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SDL_DisplayData *display_driver_data = SDL_calloc(1, sizeof(SDL_DisplayData));
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if (!display_driver_data) {
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return false;
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}
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SDL_zero(mode);
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SDL_zero(display);
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display_driver_data->screen = screen;
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modedata = SDL_malloc(sizeof(SDL_DisplayModeData));
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if (!modedata) {
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return false;
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}
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mode.w = (screen == GFX_TOP) ? GSP_SCREEN_HEIGHT_TOP : GSP_SCREEN_HEIGHT_BOTTOM;
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mode.h = GSP_SCREEN_WIDTH;
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mode.refresh_rate = 60.0f;
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mode.format = SDL_PIXELFORMAT_RGBA8888;
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mode.internal = modedata;
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modedata->fmt = GSP_RGBA8_OES;
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display.name = (screen == GFX_TOP) ? "N3DS top screen" : "N3DS bottom screen";
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display.desktop_mode = mode;
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display.internal = display_driver_data;
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if (SDL_AddVideoDisplay(&display, false) == 0) {
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return false;
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}
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return true;
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}
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static void N3DS_VideoQuit(SDL_VideoDevice *_this)
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{
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N3DS_SwkbQuit();
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N3DS_QuitTouch();
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hidExit();
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gfxExit();
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}
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static bool N3DS_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
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{
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SDL_DisplayData *displaydata = display->internal;
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SDL_DisplayModeData *modedata;
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SDL_DisplayMode mode;
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int i;
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for (i = 0; i < SDL_arraysize(format_map); i++) {
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modedata = SDL_malloc(sizeof(SDL_DisplayModeData));
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if (!modedata)
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continue;
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SDL_zero(mode);
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mode.w = (displaydata->screen == GFX_TOP) ? GSP_SCREEN_HEIGHT_TOP : GSP_SCREEN_HEIGHT_BOTTOM;
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mode.h = GSP_SCREEN_WIDTH;
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mode.refresh_rate = 60.0f;
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mode.format = format_map[i].pixfmt;
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mode.internal = modedata;
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modedata->fmt = format_map[i].gspfmt;
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if (!SDL_AddFullscreenDisplayMode(display, &mode)) {
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SDL_free(modedata);
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}
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}
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return true;
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}
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static bool N3DS_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
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{
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SDL_DisplayData *displaydata = display->internal;
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SDL_DisplayModeData *modedata = mode->internal;
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gfxSetScreenFormat(displaydata->screen, modedata->fmt);
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return true;
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}
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static bool N3DS_GetDisplayBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect)
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{
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SDL_DisplayData *driver_data = display->internal;
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if (!driver_data) {
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return false;
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}
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rect->x = 0;
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rect->y = (driver_data->screen == GFX_TOP) ? 0 : GSP_SCREEN_WIDTH;
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rect->w = display->current_mode->w;
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rect->h = display->current_mode->h;
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return true;
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}
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static bool N3DS_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
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{
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SDL_DisplayData *display_data;
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SDL_WindowData *window_data = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
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if (!window_data) {
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return false;
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}
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display_data = SDL_GetDisplayDriverDataForWindow(window);
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window_data->screen = display_data->screen;
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window->internal = window_data;
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SDL_SetKeyboardFocus(window);
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return true;
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}
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static void N3DS_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
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{
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if (!window) {
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return;
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}
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SDL_free(window->internal);
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}
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#endif // SDL_VIDEO_DRIVER_N3DS
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