thunderbrew/src/net/connection/NetClient.hpp

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#ifndef NET_CONNECTION_NET_CLIENT_HPP
#define NET_CONNECTION_NET_CLIENT_HPP
#include "net/connection/WowConnectionResponse.hpp"
#include "event/Event.hpp"
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#include "net/Types.hpp"
#include <storm/List.hpp>
#include <storm/Thread.hpp>
#include <cstdint>
class CDataStore;
class NetClient;
class WowConnection;
typedef int32_t (*MESSAGE_HANDLER)(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg);
struct AuthenticationChallenge {
uint32_t uint0;
uint32_t uint4;
uint64_t uint8;
};
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class NETEVENTQUEUENODE : public TSLinkedNode<NETEVENTQUEUENODE> {
public:
// Member variables
EVENTID m_eventId;
uint32_t m_timeReceived;
void* m_data;
uint32_t m_dataSize;
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};
class NETEVENTQUEUE {
public:
// Member variables
NetClient* m_client;
SCritSect m_critSect;
STORM_LIST(NETEVENTQUEUENODE) m_eventQueue;
// Member functions
NETEVENTQUEUE(NetClient* client)
: m_client(client)
{};
void AddEvent(EVENTID eventId, void* conn, NetClient* client, const void* data, uint32_t bytes);
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};
class NetClient : public WowConnectionResponse {
public:
// Static variables
static int32_t s_clientCount;
// Member variables
LoginData m_loginData;
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NETSTATE m_netState = NS_UNINITIALIZED;
bool m_suspended = false;
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MESSAGE_HANDLER m_handlers[NUM_MSG_TYPES];
void* m_handlerParams[NUM_MSG_TYPES];
NETEVENTQUEUE* m_netEventQueue = nullptr;
WowConnection* m_serverConnection = nullptr;
WowConnection* m_redirectConnection = nullptr;
uint32_t m_pingSent = 0;
uint32_t m_pingSequence = 0;
uint32_t m_latency[16];
uint32_t m_latencyStart;
uint32_t m_latencyEnd;
SCritSect m_pingLock;
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// Virtual member functions
virtual void WCMessageReady(WowConnection* conn, uint32_t timeStamp, CDataStore* msg);
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virtual void WCConnected(WowConnection* conn, WowConnection* inbound, uint32_t timeStamp, const NETCONNADDR* addr);
virtual void WCCantConnect(WowConnection* conn, uint32_t timeStamp, NETCONNADDR* addr);
virtual void WCDisconnected(WowConnection* conn, uint32_t timeStamp, NETCONNADDR* addr);
// Member functions
void AuthChallengeHandler(WowConnection* conn, CDataStore* msg);
void Connect(const char* addrStr);
int32_t ConnectInternal(const char* host, uint16_t port);
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int32_t Initialize();
void PongHandler(WowConnection* conn, CDataStore* msg);
void SetLoginData(LoginData* loginData);
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void SetMessageHandler(NETMESSAGE msgId, MESSAGE_HANDLER handler, void* param);
};
#endif