feat(gx): clean up draw calls across gll and d3d backends

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fallenoak 2023-03-10 11:29:00 -06:00 committed by GitHub
parent d869c6d898
commit 02ddaa106f
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7 changed files with 20 additions and 20 deletions

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@ -111,7 +111,7 @@ class CGxDevice {
virtual void SceneClear(uint32_t, CImVector) {};
virtual void XformSetProjection(const C44Matrix&);
virtual void XformSetView(const C44Matrix&);
virtual void Draw(CGxBatch*, int32_t) {};
virtual void Draw(CGxBatch* batch, int32_t indexed) {};
virtual void ValidateDraw(CGxBatch*, int32_t);
virtual void MasterEnableSet(EGxMasterEnables, int32_t);
virtual void PoolSizeSet(CGxPool*, uint32_t) = 0;