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feat(gx): clean up draw calls across gll and d3d backends
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7 changed files with 20 additions and 20 deletions
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@ -111,7 +111,7 @@ class CGxDevice {
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virtual void SceneClear(uint32_t, CImVector) {};
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virtual void XformSetProjection(const C44Matrix&);
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virtual void XformSetView(const C44Matrix&);
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virtual void Draw(CGxBatch*, int32_t) {};
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virtual void Draw(CGxBatch* batch, int32_t indexed) {};
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virtual void ValidateDraw(CGxBatch*, int32_t);
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virtual void MasterEnableSet(EGxMasterEnables, int32_t);
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virtual void PoolSizeSet(CGxPool*, uint32_t) = 0;
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