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feat(gx): clean up draw calls across gll and d3d backends
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7 changed files with 20 additions and 20 deletions
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@ -8,7 +8,7 @@
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class C3Vector;
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class CImVector;
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void GxDraw(CGxBatch*, int32_t);
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void GxDraw(CGxBatch* batch, int32_t indexed);
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void GxSceneClear(uint32_t, CImVector);
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