feat(gx): clean up draw calls across gll and d3d backends

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fallenoak 2023-03-10 11:29:00 -06:00 committed by GitHub
parent d869c6d898
commit 02ddaa106f
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7 changed files with 20 additions and 20 deletions

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@ -230,7 +230,7 @@ class CGxDeviceD3d : public CGxDevice {
virtual void DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2);
virtual void CapsWindowSize(CRect& dst);
virtual void CapsWindowSizeInScreenCoords(CRect& dst);
virtual void Draw(CGxBatch* batch, int32_t count);
virtual void Draw(CGxBatch* batch, int32_t indexed);
virtual void PoolSizeSet(CGxPool* pool, uint32_t size);
virtual char* BufLock(CGxBuf* buf);
virtual int32_t BufUnlock(CGxBuf* buf, uint32_t size);