feat(gx): handle texture creation in d3d backend

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fallenoak 2023-03-07 00:03:03 -06:00 committed by GitHub
parent a490cc7be7
commit 0419802663
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3 changed files with 147 additions and 1 deletions

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@ -69,6 +69,7 @@ class CGxDevice {
int32_t m_shaderProfiles[GxShTargets_Last] = { 6, 0, 0, 0, 12, 0 }; // TODO placeholder
TSHashTable<CGxShader, HASHKEY_STRI> m_shaderList[GxShTargets_Last];
int32_t m_context = 0;
int32_t intF64 = 0;
CBoundingBox m_viewport;
C44Matrix m_projection;
C44Matrix m_projNative;