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feat(gx): handle texture creation in d3d backend
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3 changed files with 147 additions and 1 deletions
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@ -69,6 +69,7 @@ class CGxDevice {
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int32_t m_shaderProfiles[GxShTargets_Last] = { 6, 0, 0, 0, 12, 0 }; // TODO placeholder
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TSHashTable<CGxShader, HASHKEY_STRI> m_shaderList[GxShTargets_Last];
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int32_t m_context = 0;
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int32_t intF64 = 0;
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CBoundingBox m_viewport;
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C44Matrix m_projection;
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C44Matrix m_projNative;
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