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feat(gx): add locked vertex drawing functions
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@ -10,6 +10,8 @@ class CImVector;
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void GxDraw(CGxBatch* batch, int32_t indexed);
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void GxDrawLockedElements(EGxPrim primType, uint32_t indexCount, const uint16_t* indices);
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void GxSceneClear(uint32_t, CImVector);
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void GxScenePresent(uint32_t a2);
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