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https://github.com/thunderbrewhq/thunderbrew
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feat(gx): add initial d3d backend
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1ab29701af
commit
2010aa8e4e
6 changed files with 226 additions and 3 deletions
149
src/gx/d3d/CGxDeviceD3d.cpp
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149
src/gx/d3d/CGxDeviceD3d.cpp
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#include "gx/d3d/CGxDeviceD3d.hpp"
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ATOM WindowClassCreate() {
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auto instance = GetModuleHandle(nullptr);
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WNDCLASSEX wc = { 0 };
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wc.cbSize = sizeof(wc);
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wc.style = CS_OWNDC;
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wc.lpfnWndProc = CGxDeviceD3d::WindowProcD3d;
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wc.hInstance = instance;
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wc.lpszClassName = "GxWindowClassD3d";
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wc.hIcon = static_cast<HICON>(LoadImage(instance, TEXT("BlizzardIcon.ico"), 1u, 0, 0, 0x40));
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wc.hCursor = LoadCursor(instance, TEXT("BlizzardCursor.cur"));
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if (!wc.hCursor) {
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wc.hCursor = LoadCursor(instance, IDC_ARROW);
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}
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return RegisterClassEx(&wc);
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}
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int32_t CGxDeviceD3d::ILoadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d) {
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d3dLib = nullptr;
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d3d = nullptr;
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d3dLib = LoadLibrary(TEXT("d3d9.dll"));
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if (d3dLib) {
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auto d3dCreateProc = GetProcAddress(d3dLib, "Direct3DCreate9");
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if (d3dCreateProc) {
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d3d = reinterpret_cast<LPDIRECT3D9>(d3dCreateProc());
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if (d3d) {
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return 1;
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}
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CGxDevice::Log("CGxDeviceD3d::ILoadD3dLib(): unable to d3dCreateProc()");
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} else {
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CGxDevice::Log("CGxDeviceD3d::ILoadD3dLib(): unable to GetProcAddress()");
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}
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} else {
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CGxDevice::Log("CGxDeviceD3d::ILoadD3dLib(): unable to LoadLibrary()");
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}
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CGxDeviceD3d::IUnloadD3dLib(d3dLib, d3d);
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return 0;
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}
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void CGxDeviceD3d::IUnloadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d) {
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if (d3d) {
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d3d->Release();
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}
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if (d3dLib) {
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FreeLibrary(d3dLib);
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}
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}
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LRESULT CGxDeviceD3d::WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
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// TODO
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return 0;
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}
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void CGxDeviceD3d::CapsWindowSize(CRect& dst) {
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// TODO
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}
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void CGxDeviceD3d::CapsWindowSizeInScreenCoords(CRect& dst) {
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// TODO
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}
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int32_t CGxDeviceD3d::DeviceCreate(long (*windowProc)(void*, uint32_t, uint32_t, long), const CGxFormat& format) {
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this->m_ownhwnd = 1;
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// TODO gamma ramp
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this->m_hwndClass = WindowClassCreate();
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if (this->m_hwndClass) {
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if (this->ICreateD3d() && this->CGxDevice::DeviceCreate(windowProc, format)) {
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return 1;
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} else {
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// TODO
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// this->DeviceDestroy();
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return 0;
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}
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}
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// TODO CGxDevice::Log("CGxDeviceD3d::DeviceCreate(): WindowClassCreate() failed: %s", OsGetLastErrorStr());
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// TODO this->DeviceDestroy();
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return 0;
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}
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int32_t CGxDeviceD3d::ICreateD3d() {
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if (CGxDeviceD3d::ILoadD3dLib(this->m_d3dLib, this->m_d3d) && this->m_d3d->GetDeviceCaps(0, D3DDEVTYPE_HAL, &this->m_d3dCaps) >= S_OK) {
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if (this->m_desktopDisplayMode.Format != D3DFMT_UNKNOWN) {
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return 1;
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}
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D3DDISPLAYMODE displayMode;
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if (this->m_d3d->GetAdapterDisplayMode(0, &displayMode) >= S_OK) {
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this->m_desktopDisplayMode.Width = displayMode.Width;
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this->m_desktopDisplayMode.Height = displayMode.Height;
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this->m_desktopDisplayMode.RefreshRate = displayMode.RefreshRate;
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this->m_desktopDisplayMode.Format = displayMode.Format;
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return 1;
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}
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}
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this->IDestroyD3d();
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return 0;
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}
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void CGxDeviceD3d::IDestroyD3d() {
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this->IDestroyD3dDevice();
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CGxDeviceD3d::IUnloadD3dLib(this->m_d3dLib, this->m_d3d);
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}
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void CGxDeviceD3d::IDestroyD3dDevice() {
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// TODO
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}
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void CGxDeviceD3d::IRsSendToHw(EGxRenderState rs) {
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// TODO
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}
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void CGxDeviceD3d::IShaderCreate(CGxShader* shader) {
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// TODO
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}
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void CGxDeviceD3d::ITexMarkAsUpdated(CGxTex* texId) {
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// TODO
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}
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void CGxDeviceD3d::PoolSizeSet(CGxPool* pool, uint32_t size) {
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// TODO
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}
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int32_t CGxDeviceD3d::StereoEnabled() {
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// TODO
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return 0;
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}
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