fix(ui): correct id handling errors in CreateFrame script function

This commit is contained in:
fallenoak 2023-02-20 12:42:59 -06:00
parent 848c61fa2a
commit 2a72468844
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@ -100,13 +100,15 @@ int32_t Script_CreateFrame(lua_State* L) {
} }
if (lua_isstring(L, 5)) { if (lua_isstring(L, 5)) {
const char* id = lua_tolstring(L, 5, 0); const char* idStr = lua_tolstring(L, 5, nullptr);
frameNode.SetAttribute("id", id); frameNode.SetAttribute("id", idStr);
} else if (lua_isnumber(L, 5)) { } else if (lua_isnumber(L, 5)) {
int32_t idNum = lua_tointeger(L, 5); int32_t idNum = lua_tointeger(L, 5);
char id[4];
SStrPrintf(id, 256, "%d", id); char idStr[256];
frameNode.SetAttribute("id", id); SStrPrintf(idStr, sizeof(idStr), "%d", idNum);
frameNode.SetAttribute("id", idStr);
} }
CStatus status; CStatus status;