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refactor(thunderbrew): use static size members instead of null-termination to delimit FrameScript_Method arrays
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7 changed files with 19 additions and 21 deletions
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@ -16,6 +16,7 @@ class SI2 {
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public:
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// Static variables
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static FrameScript_Method s_ScriptFunctions[];
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static size_t s_NumScriptFunctions;
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static uint32_t sm_logFlags;
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static HSLOG sm_log;
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static FMOD::System* sm_pGameSystem;
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