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feat(gx): add equality operator to CGxStateBom
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2 changed files with 34 additions and 6 deletions
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@ -11,6 +11,7 @@ class CGxStateBom {
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// Member variables
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union {
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int32_t i[3];
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uint32_t u[3];
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float f[3];
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void* p;
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} m_data;
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@ -23,6 +24,11 @@ class CGxStateBom {
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const CGxStateBom& operator=(uint32_t);
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const CGxStateBom& operator=(void*);
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const CGxStateBom& operator=(C3Vector&);
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bool operator==(float);
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bool operator==(int32_t);
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bool operator==(uint32_t);
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bool operator==(void*);
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bool operator==(C3Vector&);
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bool operator!=(float);
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bool operator!=(int32_t);
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bool operator!=(uint32_t);
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