feat(gx): stub out state sync for d3d backend

This commit is contained in:
fallenoak 2023-03-10 16:06:24 -06:00
parent 02ddaa106f
commit 38380ebc35
2 changed files with 34 additions and 0 deletions

View file

@ -254,9 +254,13 @@ class CGxDeviceD3d : public CGxDevice {
void IDestroyD3dDevice();
void ISetCaps(const CGxFormat& format);
void ISetTexture(uint32_t tmu, CGxTex* texId);
void IShaderConstantsFlush();
void IShaderCreatePixel(CGxShader* shader);
void IShaderCreateVertex(CGxShader* shader);
void IStateSync();
void IStateSyncEnables();
void IStateSyncIndexPtr();
void IStateSyncVertexPtrs();
void ITexCreate(CGxTex* texId);
void ITexUpload(CGxTex* texId);
};