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feat(gx): stub out state sync for d3d backend
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2 changed files with 34 additions and 0 deletions
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@ -254,9 +254,13 @@ class CGxDeviceD3d : public CGxDevice {
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void IDestroyD3dDevice();
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void ISetCaps(const CGxFormat& format);
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void ISetTexture(uint32_t tmu, CGxTex* texId);
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void IShaderConstantsFlush();
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void IShaderCreatePixel(CGxShader* shader);
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void IShaderCreateVertex(CGxShader* shader);
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void IStateSync();
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void IStateSyncEnables();
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void IStateSyncIndexPtr();
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void IStateSyncVertexPtrs();
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void ITexCreate(CGxTex* texId);
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void ITexUpload(CGxTex* texId);
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};
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