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https://github.com/thunderbrewhq/thunderbrew
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feat(gx): add directxmath for MinGW
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parent
0d09dee4b3
commit
3e77eb935a
51 changed files with 49251 additions and 12 deletions
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@ -6,24 +6,24 @@ file(GLOB GX_SOURCES
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"texture/*.cpp"
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)
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if(WHOA_SYSTEM_WIN)
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if (WHOA_SYSTEM_WIN)
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file(GLOB D3D_SOURCES "d3d/*.cpp")
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list(APPEND GX_SOURCES ${D3D_SOURCES})
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endif()
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endif ()
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if(WHOA_SYSTEM_MAC)
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if (WHOA_SYSTEM_MAC)
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file(GLOB GLL_SOURCES "gll/*.cpp" "gll/*.mm")
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set_source_files_properties(${GLL_SOURCES}
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PROPERTIES COMPILE_FLAGS "-x objective-c++"
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)
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list(APPEND GX_SOURCES ${GLL_SOURCES})
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endif()
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endif ()
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# Build OpenGL/SDL graphics device if enabled
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if(WHOA_BUILD_GLSDL)
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if (WHOA_BUILD_GLSDL)
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file(GLOB GLSDL_SOURCES "glsdl/*.cpp")
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list(APPEND GX_SOURCES ${GLSDL_SOURCES})
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endif()
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endif ()
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add_library(gx STATIC ${GX_SOURCES})
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@ -46,12 +46,20 @@ target_link_libraries(gx
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tempest
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)
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if(WHOA_SYSTEM_WIN)
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if (WHOA_SYSTEM_WIN)
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target_link_libraries(gx
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PRIVATE
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d3d9.lib
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)
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endif()
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# MSVC includes DirectXMath by default
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if (NOT MSVC)
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target_link_libraries(gx
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PRIVATE
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DirectXMath
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)
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endif ()
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endif ()
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# Link SDL2 and GLEW for GLSDL
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if (WHOA_BUILD_GLSDL)
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@ -60,12 +68,12 @@ if (WHOA_BUILD_GLSDL)
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SDL2::SDL2-static
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libglew_static
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)
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endif()
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endif ()
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if(WHOA_SYSTEM_MAC)
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if (WHOA_SYSTEM_MAC)
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target_link_libraries(gx
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PRIVATE
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"-framework AppKit"
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"-framework OpenGL"
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)
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endif()
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endif ()
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@ -4,7 +4,7 @@
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#include "gx/texture/CGxTex.hpp"
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#include "math/Utils.hpp"
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#include <algorithm>
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#include <directxmath.h>
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#include <DirectXMath.h>
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int32_t CGxDeviceD3d::s_clientAdjustWidth;
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int32_t CGxDeviceD3d::s_clientAdjustHeight;
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