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feat(gameui): add CGWorldFrame class skeleton
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8 changed files with 90 additions and 4 deletions
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@ -4,6 +4,7 @@
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#include <storm/Log.hpp>
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#include "client/Client.hpp"
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#include "gameui/CGWorldFrame.hpp"
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#include "gx/Coordinate.hpp"
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#include "gx/Device.hpp"
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#include "ui/FrameScript.hpp"
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@ -175,7 +176,7 @@ void CGGameUI::Initialize() {
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}
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void CGGameUI::RegisterFrameFactories() {
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//FrameXML_RegisterFactory("WorldFrame", (int)CGWorldFrame::Create, 1);
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FrameXML_RegisterFactory("WorldFrame", CGWorldFrame::Create, 1);
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//FrameXML_RegisterFactory("GameTooltip", (int)CGTooltip::Create, 0);
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//FrameXML_RegisterFactory("Cooldown", (int)sub_51A380, 0);
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//FrameXML_RegisterFactory("Minimap", (int)CGMinimapFrame::Create, 0);
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