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https://github.com/thunderbrewhq/thunderbrew
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feat(gameui): add CGWorldFrame class skeleton
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commit
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8 changed files with 90 additions and 4 deletions
51
src/gameui/CGWorldFrame.cpp
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51
src/gameui/CGWorldFrame.cpp
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#include "gameui/CGWorldFrame.hpp"
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#include "gx/Transform.hpp"
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#include <storm/Memory.hpp>
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#include <tempest/Matrix.hpp>
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CGWorldFrame* CGWorldFrame::s_currentWorldFrame = nullptr;
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CGWorldFrame::CGWorldFrame(CSimpleFrame* parent) : CSimpleFrame(parent) {
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// TODO
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s_currentWorldFrame = this;
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}
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void CGWorldFrame::OnFrameRender(CRenderBatch* batch, uint32_t layer) {
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CSimpleFrame::OnFrameRender(batch, layer);
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if (!layer) {
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batch->QueueCallback(&CGWorldFrame::RenderWorld, this);
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}
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}
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CSimpleFrame* CGWorldFrame::Create(CSimpleFrame* parent) {
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// TODO: Data = CDataAllocator__GetData(0, ".?AVCGWorldFrame@@", -2);
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auto m = SMemAlloc(sizeof(CGWorldFrame), __FILE__, __LINE__, 0);
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return m ? (new (m) CGWorldFrame(parent)) : nullptr;
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}
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void CGWorldFrame::RenderWorld(void* param) {
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C44Matrix saved_proj;
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GxXformProjection(saved_proj);
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C44Matrix saved_view;
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GxXformView(saved_view);
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CGWorldFrame::OnWorldUpdate();
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CGWorldFrame::OnWorldRender();
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//PlayerNameRenderWorldText();
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GxXformSetProjection(saved_proj);
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GxXformSetView(saved_view);
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}
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void CGWorldFrame::OnWorldUpdate() {
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}
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void CGWorldFrame::OnWorldRender() {
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}
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