mirror of
https://github.com/thunderbrewhq/thunderbrew
synced 2025-12-12 03:02:30 +00:00
feat(gx): handle shader render state in d3d backend
This commit is contained in:
parent
69282c0c94
commit
434fba0e86
2 changed files with 47 additions and 0 deletions
|
|
@ -270,6 +270,8 @@ class CGxDeviceD3d : public CGxDevice {
|
|||
void ISetCaps(const CGxFormat& format);
|
||||
void ISetTexture(uint32_t tmu, CGxTex* texId);
|
||||
void ISetVertexBuffer(uint32_t stream, LPDIRECT3DVERTEXBUFFER9 buffer, uint32_t offset, uint32_t stride);
|
||||
void IShaderBindPixel(CGxShader* shader);
|
||||
void IShaderBindVertex(CGxShader* shader);
|
||||
void IShaderConstantsFlush();
|
||||
void IShaderCreatePixel(CGxShader* shader);
|
||||
void IShaderCreateVertex(CGxShader* shader);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue